Legendary Drops and Exp Scrolls

been playing for almost 5 month now and i can safely confirm that even though I have 15 characters which i copied from Grimsheet, none of them has all the items they suppose to have for the final builds…

i play about an average of 4-5 hours a day and mostly farm Totems in Ulti, CR(150-170 mid) or SR(75-76 elite) difficulties as i don’t have the endgame gears i can’t hit higher difficulties…then i realized that in lower difficulties of these contents you get less Legendries and MI drops on average… which got me thinking…

isn’t nerfing Legendary/MI drop rates on lower difficulties a bad idea…when people who plays on lower difficulties are the ones who need those items the most? kinda counterintuitive…

i mean SR80+ on Ultimate is stress testing a build… they actually don’t need those drops anyways if they are already pushing SR80+ cause they already have their final builds… some like to call it “D*ck measuring contest”

Yes, yes… i know Grimdawn is a grind based ARPG you grind for the good stuffs here and thats what makes it fun… but in my experience its the vast replayability of GrimDawn is what keeps the player engaged… they love to build new characters and i can guarantee anyone who installed and played this game has made atleast 2 characters to see how the other playstyles play… thats how Grimdawn hold its playerbase, by giving them replayablity and making it feel fresh… and i believe players would love it if the grind wasn’t this treacherous, how do i know that? because 3rd party applications like GDstash exists…

I myself don’t like using 3rd party applications much, specially not the ones that hands me the items that i am trying to find… i am willing to grind… but please make it a bit more friendly towards lower difficulties by increasing drop rate for unique legendaries and blueprints so the grind doesn’t feel so tedious…

on that note i would also like to add, my 100 lv characters kill so many mobs and i bet those wouldve give exps as well… wouldn’t it be great if we could somehow transfer all these unused Exp and give them to the low level characters? i know Exp potions and Lokker set exists but imagine something like a scroll that if you read you can get 1mil or 100k exp instantly… i wouldn’t mind the price of this imaginary scroll was 3:1 in exp term… or 5:1… or heck even 10:1 it would still be a great addition to the game… my best experience is so far is when you turn in some high exp quest and you jump up 2-3 level instantly… gives you such a dopamine rush… GDstash can edit the file and give you a lv100 character but that feeling is not same… it doesn’t feel earned…

Grimdawn is a great game but there are still rooms to improve… feel free to discuss about it in the comments love to hear what others have to say about this… i encourage constructive debates ( ^-^ )

While I wouldn’t mind that at all, I feel like xp potions/Lokarr set is enough. I already feel like my chars level fast enough with them as it is. I enjoy the levelling process mostly, it feels like I’ve earned my level 94 gear that way. Then I can really kick the ass of whoever made my levelling hell. Payback lol. All it takes is one character to do the full play through and you are good to go.

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This tool is for testing builds not playing the game. Even if there was a potion giving you all the loot and 100 level it would still be used. If GrimTools could generate characters it would be used instead.


For me personally even leveling SSF (starting from clean save) + Veteran feels kinda quick, level increases quickly and loot drops from the sky at every step. And non-SSF players normally level in a couple of hours.

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I’d argue the opposite, you don’t need as much in the way of damage output or defenses for lower difficulties, thus you won’t really need the extra stats offered by Legendaries. There’s also less of an incentive to farm Ultimate if Normal is magnitudes easier and drops just as many Legendaries, which was the case for mid-high Shattered Realm some months back.

For anyone starting on SR80 and above with a Death’s Waystone, they don’t get any rewards. As the description says - it’s for competitive players as opposed to loot farming.

Something like this has been suggested many times over the years in various forms - loot chests at milestones of XP after Level 100 being another. The developers don’t seem to have any interest in adding it in to the core game.

Perhaps the above and your XP scroll idea could be something that can be created as a mod, or you look at any existing mods that increase the drop rates on items or increase experience gained.

I kinda know what you mean, since I’ve played the game for 2 years now and got like thousands upon thousands of legendaries, but for some goddamn reason one of the items I need for a build never dropped. You’d think that with that much items at least one of them will be THE ONE? But nope. That’s kinda frustrating, yes.

In that regard I like how they handled that in Torchlight 2: you combine 4 items and receive a random one. Kinda wish something like would be in GD, I would so use it!

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it does “kinda” exist in GD, you can gamble for Legendaries at the celestials smiths
yes it costs rare crafting mats, which can be expensive depending on the smith and item slot desired, but since we can also get those rare crafting mats from blowing up our purples, it’s “almost” the same as 4:1 random swap you mention

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here’s the “problem”,
endgame builds, and ete builds, on the forum are often GDstashed because they are theorycrafted - then test run. They are not done “live” or SSF, so they bear 0 consideration into acquisition and farming - but show what’s technically possible within the game. “We”/players then have to live with a layer of RNG on the “side” if you don’t GDstash/if you play “legit”
(not all build posts are done from a GDstashed approach)

Fortunately a lot of builds can still work with some replacement items, often you can even find suggestions for such in the builds’ OP, or if not maybe in the comments/make a reply one self. Often the key items are actually the easiest to obtain, being a craftable set or targetfarmable MI, and replacing other individual/similar items just becomes a matter of resist and stat balancing, merely losing out on the skill point boost.
I also believe there are several “budget” builds that are SR farm capable on Ultimate.

On the subject of lowering the grind/more generous loot i personally don’t really feel that’s necessary.
In part i agree with Baka’s sentiment about the lower difficulties, but also, having played from before AoM; when drops were much less generous, where as now you practically swim in purples, i feel the (purple) loot handouts are in a good spot and nicely generous enough.
The only thing, (continued conspiracy theory/pure speculation), that comes to mind as how loot can feel “not generous enough”/not get the “all”/the right items in due time; is that XYZ purple item is somehow weighted differently in the global loot-pool compared to other purples.
And i’m pretty sure i’ve seen Zantai comment there is no such weighting on global drops and it’s just RNG - and so to RNGesus we must put our trust :pensive:

Another aspect to obtaining items legit, which actually exist in GD despite being more SP oriented, is trading and MP farming. But even without, with how drops and powercreep has increased these days, i think it should be fairly possible to get itemization or performance close to even an ETE build, (even using replacement items), as long as it doesn’t hinge on specific affixed greens (which is rare builders do that i think outside fantasy green record run builds)

I think people often forget that crafting and transmuting is a thing, thus you can, if you own forgotten gods, effectively craft entire sets, hugely lowering the grind. Faction items and MIs can also provide powerful enough stats to compensate/temporarily fill a slot until getting “BiS”/1:1 forum build setup, aside from other similar random purples/blues ofc.

But, in the end, core part of the game will be a part of RNG and grind, so that layer will never be completely avoided,
-unless oneself starts spawning items
^and, imo, as long as you don’t spawn impossible items and go MP/ruin people’s game, then no one cares if you GDstashed or not, and it’s only your own feelings on the subject you have to deal with

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If you have Forgotten Gods you can use a merit on a new char. And XP scrolls have been scattered over the world - they are just called differently…

I’m concerned about iron bits. Those prices are pretty damn steep! But you’re right.

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do some SR runs for iron, then go to the “casino” when you have an 8digit “wallet” :smile:

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By the time I get a significant sum of bits, I’m already sitting on hundreds of leg’s that need to be sorted and/or dismantled. I have like 30 characters with bags full of items BUT the one I need, duh! Playing games is hard XD

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You can trade for the item.

True enough. But is there any guarantee it wasn’t GDstashed? =) Not that it would make sense per se, but the thought alone makes my skin crawl (not literally, but you get the point). Almost like I’m polluting my game and save files, bleh!

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Well there is no way of knowing if it was GDstashed or not. Although realistically if someone went to the trouble to stash an item to trade for a legit one; they are pretty stupid. :grinning:

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i don’t believe thats true, atleast not for me… i love higher difficulty all i want is a fair fighting chance…

oh… lol didn’t knew that… never made it past SR 76 xD

i would prefer if it was introduced in vanilla…

i know that… but i believe you are not getting what i am actually talking about… Savior’s merit and Exp Potion which increases exp gain are not same as the hypothetical exp scrolls that gives flat exp on consumption.

i believe prinzess alluded to the Lore Notes part when saying it was already there just called something different
i’m gonna assume it should be fairly easy to mod the amount of XP a lore note gives, or even add one’s own note with X amount of xp, to then serve as those scrolls you mention

but i doubt Crate will introduce either of that as part of “vanilla”

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thats a great idea… i might try poke around with game data :smiley:

No, I think that’s awesome! Gives you something to look for even after 2 year playtime. Appreciate it.

I sort of do, but I wish ALL legendaries were a bit more, you know, rare, now that we have SR and totems. But oh well, I have dozens of other builds to try…

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