Let priority be priority!

When I am fix buildings using the move command the builders will respond and take the build down but they will not immediately rebuild the building. Let priority be priority for the take down and of the rebuilding of the building.

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You have to prio the second build site. Prioritizing the deconstruction part of it will only prio that, but doing it for the site you’re moving to prio’s both

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Agreed, but needlessly complicated. There are already way too many things that need manual intervention to manage in the game. Having to prioritize two sites versus one? Ridiculous.

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No, just the second build site. One site, prio’s both.

I couldn’t agree more. This is super annoying. Why would you want to prioritize only one part of the move? It’s silly.

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too much micro-management. if you prioritize one they both should be prioritized.

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Yes, there’s a way to do that, but you clearly don’t care.

What’s the way to choose both at the same time? You say there’s a way to do that so what is it?

I’ve told you, multiple times. :man_shrugging:

which is what me and the poster are saying is stupid. too much micro-management. this game needs to get fixed.

It’s one site, it prioritizes both sites. You can do it as soon as you’ve selected a place to move it to. It’s literally what you’re asking for.

Sorry, you’re wrong. I have had to prioritize BOTH sites endlessly after moving them. It’s not automatic, unless it’s automatic but doesn’t work. That’s more likely. Another mechanic that doesn’t work.

Except that I use this function all the time in the game. If you prioritize the FIRST site, you have to prioritize both. If you prioritize the SECOND site they will prioritize the deconstruction in order to reconstruct it. It’s worked for multiple patches and it’s still working in the current patch.

Yea, I know that. The poster asked a specific question that you’re still not understanding. The fact that you have to KNOW to prioritize the second is the problem. Short of knowing that, the mechanic is broken because the user thinks they’ve prioritized both by doing the first site.

Possible solutions: 1) get rid of the option to prioritize the first site. 2) warning pop-up if you prioritize the first that the second may need to be prioritized too.

Not a Solution: I read a devblog and know what 90% of the other players DON’T KNOW.

The game creates two separate build sites, a deconstruction site and a reconstruction site. If the user thinks they’ve prioritized both that’s a user problem.

There are many reasons to want to be able to prioritize moving a building but not necessarily prioritize the rebuilding immediately. You are now asking to take away that freedom of control even though you have a means to execute the priority in the way you want it to.

How can they implement something that is already in the game?

I didn’t get this from a devblog. I got it from playing the game. :man_shrugging:

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Glad you have the time to figure out what shouldn’t be such a mystery to everyone else.

The game is fundamentally broken. Making excuses for it doesn’t fix it.

It took a few minutes, after noticing that the first site was taken down and the second wasn’t being built.

In some ways. This isn’t one of them.

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I have done that and it does not work. As soon as they take down the down the building you have to reset the priority to get it built in a hurry other wise the builder will get to it when they get to it. :frowning: I do not think the game is broken but needs a bit improvement. :slight_smile:

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I don’t know what to tell you. If I prioritize only the reconstruction site they immediately deconstruct and go to reconstruct, with me only choosing to prioritize that one site. This has been consistent for me and is still consistent.

The game definitely needs improvement, including AI pathing and priorities outside of using the Prioritize system. They probably could streamline the Prioritize system as well, but even the dependence on it for something like this shouldn’t be present. It should be an option, not a necessity.

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