Yeah, on death is totally different and I’d have no objection to that from a gameplay perspective. We actually had a pretty cool system for sync-kills in Black Legion, the console RPG we were developing at the end of Iron Lore. That was slated to be an $18m to $21m game though.
For GD, creating that system and making all the animations you’d need for various enemies would be a ton of work and probably wouldn’t be worth the amount of effort it would take.