Hi Crate team,
I’d like to submit two visual consistency and gameplay suggestions for late-game town planning and aesthetics:
12. Level 2 Dog House / Kennel (Hundehütte) Upgrade
Currently, Dog Houses (Hundehütten) have no upgrade path and permanently keep a raw sand/dirt ground texture. In late-game towns—where surrounding areas are fully paved with stone roads and high-desirability buildings—the rustic wooden dog house on a patch of dirt creates a jarring visual contrast.
- Suggested Tier 2 Upgrade / Feature:
- Visual Adjustment: The upgraded Dog House should feature paved ground/bordering that dynamically blends into the surrounding road/plaza textures.
- Capacity & Utility: A Tier 2 Kennel could house 2 dogs instead of 1.
- Defensive Functionality: Dogs should also actively delay or disrupt enemy military units/raiders (acting as a temporary stall/distraction mechanism), giving them a clear tactical benefit in late-game defense.
13. Upgraded / Framed Decorative Trees & Dynamic Ground Textures
Similar to the Dog House issue, decorative trees currently sit off-center on plain grass patches, which feels messy and unorganized when placed near late-game Luxury Mansions, Villas, or paved plazas.
- Suggested Upgrades:
- Decorative Tree Frames: Allow an upgrade or variant for trees that places them inside formal stone/brick planter boxes or manicured tree grates—perfect for lining avenues near high-tier housing.
- Dynamic Terrain Texture Adoption: Alternatively, trees could dynamically adopt the underlying ground texture (e.g., stone paving with a small open soil cutout around the trunk) so they seamlessly integrate into paved city centers.


