Lightweight Mod for Speeding Up the Leveling Process

Update 3

The features below are mostly from Nydiamar, but are improved upon, such as more satisfying effects or better fine-tuned balancing.

(–) New God Events

(OLD) Something bad is about to happen … / The gods are displeased …
Enemies appear around the player. Scales with Corruption.

(OUTDATED) The gods are about to halt your progress …
A mass of zombies appear around the player that cast the Curse of Disappointment on death which applies a negative Experience Modifier, leading to the player getting dumber (Read: losing experience). If the player is agile enough, they might manage to avoid their curse.

(OUTDATED) Explosive clusters are about to blow you up …
Explosive clusters appear scattered around the players location creating a highly dangerous minefield. Before the event happens, the player has a few seconds to either relocate somewhere safe or to stop right where they are to avoid accidentally running through multiple clusters when they pop up.

Re/anIm-ATorS aRe ABou!T tO aPp?eAr …
Very weird and disturbing stuff is then about to happen. Scales with Corruption.


(OLD) The gods noticed your efforts … / The gods are rewarding you …
Loot explosions appear around the player. Scales with Corruption.

The gods are sending you aid …
Creatures, including bosses, are summoned to the players aid — a very powerful advantage depending on current situation. They are not tethered to their spawn location and will seek out near enemies. Scales with Corruption.

The gods have rewarded you a Skill Point …
The player is rewarded one or two Skill Point potions. Has an 8% chance to happen. Scales with Corruption.

The player character will now also sometimes comment on the events, eventually even predicting what might happen next, e.g. “I should pet the dog more often.” > High chance of a bad event happening in the next minute or so.


(–) Souls Vessels & Binding Stones

You can now drop Soul Vessels from Beutekugeln that are at least of epic rarity. Visit the Good Boy to open them and you might get lucky and catch a new soul!

Currently you can only catch Nemeses through this way. All 10 of them. Should you manage to catch one, you can then bind it to the Binding Stone.

Destroying a Binding Stone lets you summon the bound Nemesis to your aid, which will then seek out near hostile enemies. Doing so sets the soul free.

There are two Soul Vessels. The base chance to catch a soul is only 20%, although the normal Soul Vessel has 3 rolls, while the legendary Soul Vessel has 10.


Changes to Existing Content

  • (+) Fixed the crash occurring when trying to switch to a different character or when exiting to the main menu
  • (+) The dog no longer spawns around the player
  • (–) Improved the effects of the God Events to be more satisfying

(+) = Both versions
(–) = Non Lightweight version


Enjoy. ~


Follow the instructions from the Opening Post!

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