Lightweight Mod (Custom Game with Diablo 3 Classes).zip
What’s the reason?
Oh, I see.
README.txt:
“Install the version you want to play, and afterwards copy the resources folder into the Faster Leveling (#) folder.”
Lightweight Mod (Custom Game with Diablo 3 Classes).zip
What’s the reason?
Oh, I see.
README.txt:
“Install the version you want to play, and afterwards copy the resources folder into the Faster Leveling (#) folder.”
I honestly just don’t understand how to use the template files.
Do i have to put them in the fullRainbow-1.1.9.0.zip ?
Or in the text_en folder ?
Thanks for your help
It means copy it to your language.zip (rainbow file) in the localization folder.
I was wondering do you have a current Multiplayer one?
I only made a multiplayer compatible version for the lightweight version. All recent updates were only for the non lightweight one, so it might still be fully up-to-date. Though I can’t remember what all I have changed for it to work.
Final Update (4)
New Location — Abandoned Farm House
Look for a hidden path in the Village of Darkvale to find a mysterious abandoned farm house. Unlocking the door requires 2 Dungeon Keys. Read more about these keys here: Final Update (2)
Spacious Mansion
Fight your way through a spacious mansion with countless ambushes and some hidden rewards. This area is filled to the brim with details and atmosphere.
Rats
You are shrunken. That’s it, but it’s fucking cool.
Basement
Find the hidden ladder to get back up. Each tile you move on spawns an encounter on the previous tile.
Door Dash
Dash through doors to escape, though some are fake. To make it a bit harder, you are also chased by eventually multiple invincible Nemeses.
New Location — Nightmare
Feeling tired? Consider taking a nap away from all the loud bustling. Look for a certain mattress inside your Personal Hideout. Requires 2 Skeleton Keys to use.
Bloody Massacre
The remnants of a bloody massacre. Find the bed to wake up.
Darkness
It takes courage to venture through darkness. All enemies are scaled 75 levels above yours, you have to take advantage of a buff called Courage to survive.
Catacombs
Spooky old catacombs with mountains of skulls. Find all four levers to leave.
House
To access the bedroom you have to find the hidden key. But be aware of any traps and ambushes.
This location is from Nydiamar, but I have made many adjustments.
Overlay Map
I have added a proper map to almost all new areas. Now you might have an easier time to find your way.
Changes to Existing Content
Have fun. ~
肯定是错的。正确路径应该是:
Grim Dawn\mods\Faster Leveling (N)\database\records\affixesUniques
那不知道了,反正肯定不能放在 “…\Faster Leveling (N)\mods\”
Faster Leveling (N)\database\records\items\lootaffixes\prefix*.*
Faster Leveling (N)\database\records\items\lootaffixes\suffix*.*
是这个呀,但是如我发的截图,直接把records文件放到MOD里的datebase文件吗?
是按你这样操作的,我知道。但是另一个OPTION里的文件如果不装就没有大箱子和200级,我装了之后才有。不装这个词缀也同样MOD里没有。
这就是你自己的问题了,这补丁的数据根本不涉及仓库和等级。
I don’t know if you figured it out or not, but the instructions on how to install the Affixes for Uniques changes can be found here: Instructions. These were linked in the README.txt file, though.
You can either use increased stash size or maximum level 200, but not both. You could install increased stash size, and then patch it to increase the maximum level to 200. Simply when patching the affixes inside the Asset Manager, go ahead and click something like Import Records — then search for records/creatures/pc/playerlevels.dbr, import it and change it to what you want, afterwards build the mod.
Thanks, I didnt see this introduction, I will follow to install.
I didn’t understand the usefulness of this empty folder.
The first time you build after starting up the Asset Manager, a deletion prompt might pop up. Now if you have an archive .arc inside ‘resources’ without the unpacked source, this deletion process will delete all files inside this archive that don’t have a source — even when you select ‘No’ in the deletion prompt.
Therefore you build first the __skip mod to … skip this prompt altogether. Building the Faster Leveling (N) mod straight away without a source would delete the whole mod, at least I think so.