Lightweight Mod for Speeding Up the Leveling Process

Thank you very much for your guidance; my issues have been resolved successfully. :v:

Hi there! thank you so much! I’ll give it a try and test for the Nemesis!
Yes I meant for the (L) version with X-Mod! that would be AMAZING!

Thank you!!! I’ll report back as soon as I can :slight_smile:

Here you go: Faster Leveling (L) with Grim UI

Replace the .arc in resources with one inside the UI folders to change the look of the UI, or just leave it be.

Thank you so much! everything is working perfectly now! :slight_smile: and thank you for the faster Leveling with the stash mod!

can someone please help me over here? I’m trying to merge with Grimarillion without success. I’m not sure what should I do after the Merge, do I create a custom game using the Grimarillion mod? Do I use the mod for Lighweight? I’m lost
Already did read the readme and tried to do by myself 5 times, not sure what I’m doing wrong tho.

You use the Grimarillion mod in Custom Game, the Lightweight mod folder can be deleted.

During the merging process, you opened the Asset Manager and built the database, there it said something like “Updating record …” for a few files without errors — if that’s the case, then the merge should have worked.

EDIT: The patch is also only for the lightweight version (the L one)!


Excuse me, what are the conditions required to open this door? I meet the key, level and difficulty.

Requirements are Ultimate and having one Dungeon Key inside your inventory. Then you simply click on the Ruined Memorial and should be teleported. Might have to click twice.

Maybe try using the command game.give “records/entrance_teleporters_key.dbr” to make sure you have the correct key. This worked for me.


image

All of them met the requirements, but they still couldn’t open the door, which was very strange.

Hmm, no idea why it is not working. It works for me, so I don’t know what I could change …

This is all the script does to unlock the teleporter:

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I found the reason. I changed this parameter before so that I could go to the mysterious river in all difficulty levels, so I can’t open the door, but I don’t know how to make the various functions not interfere with each other.

Perhaps it would be easier to play without keys and difficulty restrictions?

I just removed any restrictions, it should now always be open.

Scripts.zip (31.4 KB)

Maybe in the future I might put in a command that disables any restrictions for anyone who hates them.

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:+1:

Haha~ I’m one of those people who hate these kinds of restrictions. :stuck_out_tongue_winking_eye:

I can’t find the way here anyway, please give me a hint, thank you.

Also, is the following area invalid in the current version?
image

All six portals are inaccessible.

Duunart Swamp was removed, since it was not working too well (it was that tower defense game).

The portals are from the Community Season mod, which this hideout initially was created for. They are not part of this mod (besides the unused portal area, I guess you “cursor warped” there).

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Okay, thanks for letting me know.

I see. :blush:

(I’m not good at English, so I’m using a translation.)
When I merged the latest version of DoM using the compatibility patch, my character completely froze when wielding a two-handed weapon. This didn’t happen with the pre-merge DoM. I merged and used the non-light version, but haven’t tried the light version.

Did you try the non-light version before the merge to see if this happens?

Yes. This issue was not confirmed before merging either the lightweight or non-lightweight versions. For some reason, merging the lightweight version did not work properly, so I was unable to confirm it.

The merge of the lightweight version worked fine, so I checked and there were no problems.