Limit Production please

Please add a production limit. For example, produce no more than 10 firewood, then rest. Thus, the logs needed in other places will not be consumed. Second that we would to see is the road building menu by clicking right mouse on the ground…
Also graphically there is an oversharp on grass and trees (GTX 3050)

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Agree. And while the production is stopped, the person working there should become a normal worker who can chop trees, make deliveries,…

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I was surprised this wasn’t a feature in the game already considering how needed it is in a game like this.

Please let me tell my miller to stop making flour after they reach a threshold I don’t need 2000 bags of flour…

there are so many good ideas in the parallel project starting with “A”. Same long chains of production, pirates/marauders, transporters of goods

It is a bit odd. I think the game wants you to use the annual report in conjunction with the professions panel to manage resource supply/demand by hand. This is fine in theory, but fiddly in practice. I don’t want to have to babysit production menus just to make sure my colony isn’t wasting resources. It’s also never clear to me how I will be affecting the production of a certain resource by adding or removing a single worker.

Let’s say you’re producing 1500 units of bread and consuming 1200 (leaving the remaining 300) to spoil, so you remove a baker from the bakery. You see how it affects production. Now you’re producing 900. You decide whether or not it’s worth producing slightly less than what you’re consuming to eliminate waste or produce slightly less and risk food shortages. This is sort of interesting in theory. In practice, you will quickly have 25+ resources and 100+ colonists to manage. Why can’t I just glance at the menu, see I am consuming 1500 units of bread, give the bakery a quota (production limit) to fill for the year, and let it sort its own workers out?

In general, I can say on behalf of our local community of gamers that the setting of the Middle Ages is no longer interesting. At the moment there is no any normal project in the modern setting of the 20th century. That would be much more attractive than picking blueberries and chopping firewood :slight_smile: But we have what we have

Yes, stop limits would go a really long way to user experience, I see no reason not to have them integrated in such a title. Additonally stocking limits would be excellent - for instance telling the market to keep x amount of food to pass out so the rest is left in good longterm storage areas like the root cellar.

Yee that very needed im tierd of having 0 logs cuz all of them are made to firewood, or that half of my food is spoiling on the market beacuse i cant choose the max.

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