Loot/Resources of Raiders As Reward for Successful Defence

Hi,

First of all, thanks for this great game and a fantastic start to it in its early access.

I was wondering if there were any ideas/plans to implement the case of receiving loot in cases where raiders attack the village and have been successfully drawn back/chased off. Main thought behind this question is that raiders do cause an increasing havok and destruction within the village/town as well as result in sky rocketting costs of activating defences during such raids.

Such loots may include all sorts of resources (hopefully swords :wink: ) which, in my opinion, would resemble a logical reward following the end of a raid in the given time.

Thanks and all the best!

Other issues encountered:
-Prioritization of resource mining does not always work (Particularly trees). If trees and stones are selected then stones are somewhat preferred.

  • all sorts of resources are left behind by workers and take ages until the system notices them to be collected
3 Likes

Yeah would be very cool to get a stash of swords and armor off of the dead raiders.

I disagree with this. Not losing resources is the reward itself. What you are asking is basically making raids more rewarding. I think it defeats the point. There would be no reason not to defend heavily.
Also although it is logical they drop their stuff when they are dead, the swords, armours and shields cost a ton in this game, not easy to balance around that.

100% agree. My initial thought only refers to whatever the raiders were carrying for the raid, no additional resource reward based on performance.

Even though I share Azaki’s point of view I would support this as long as it is a balanced reward such as 2-3 food units + 1 medical supply per unit ( tiers of each depending of armor on raiding party )

It would definitely not impact the big game picture but would feel somehow rewarding nonetheless.

Also, would like for corpses to be dealt with … ( see other topics on graveyards )

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