I feel like the drop rate of these (in ultimate) should be increased. You require quite a few of them in crafting, but it takes more than 45 min of dedicated farming with a pretty fast character to even gather 9 unless you’re super lucky.
Kill Mogara and the Manticore heroes around Mogara. Usually takes me only a few runs. Alternatively, Treasure Troves drop 2 rare crafting materias per chest, go farm them for half an hour and you’re golden.
Personally I think we get way too many crafting materials as is. I very rarely have to go farming on a new character. Maybe I hit more treasure troves than you while levelling?
I just did it on stream (on the play test version of the game) and already had 1 at the start. Mogara dropped 2 eyes over the course of that farming run. The other mants filled in the rest. If I were Nem with beasts (but this is a fresh start playthrough), that might help with more than 2 hero mant’s spawning in the area, though I usually got at least 1. But it took 30 to 45 min of constant running Morg, killing, and resetting.
I agree with your original post. I like to play pets and to get a full beastcaller set you need 32 manticore eyes if starting with just a blueprint. Some of the pet relics require manticore eyes too. Paikis’ statement about treasure troves is true and I have gotten eyes from them many times — but there are no troves in Pine Barrens, or Jagged Waste area. So you are reduced to farming the Mogara area and resetting seemingly ad infinitum. Another thing is to make sure to hit the Savage Totem that always spawns in the area - many times it will have a manticore hero that has a better chance of dropping an eye.
I don’t remember who it was that complained about Oleron’s Blood and the amount of Chthonic Seals of Binding needed but after that complaint two things happened: 1) the formula was changed such that much fewer seals were required to get Oleron’s Blood and 2) the seals themselves started dropping more often. I think we need to recruit that complainer to get similar results for the manticore eyes.
Try ‘high risk’ areas, such as Port Valbury Outskirts, The Immolation or Ancient Grove.
I used to have problems with the eyes, but now I somehow have 180 of them and I never explicitly farmed for it. I just always have to farm aether crystals, for which I go through the Underground Transit, Immolation and Valbury outskirts.
Any area with mutators has a higher drop rate on everything, so these are always better areas to farm stuff.
Yeah, I got really unlucky with the totems in this run. No totem had a rare mant in it. They were all trolls or other beasts.
Ancient grove has a slightly better drop because of the boss in the dangerous area, but it takes 3x the time to get to it, has less chance to have rare mants around it, and the improved drop chance isn’t that much higher, which is part of the problem. Opening dyn chests and getting lucky often can help passivly grab them over time. Also, doing a lot of SR can as well as they will eventually pile up if you never use them.
On my main file, I have countless just due to hours played, but I’m talking about it from a fresh start style play through. You want to make multiples of the relics due to the completion bonus and the range of rolls, and the 2 that this is the worst for is Shaman and Arcanist, because of Mant eyes and Killian’s souls (which also need an increase in drop rate. It’s like 1 in 5 runs on average)
That’s not something you should expect to do on a fresh start though. That’s a bit unrealistic.
i’ve done no farming on this char besides crystals
and i’ve even stopped dismantling since they added 2 mats to troves (simply not worth the trade now for 50% chance of 1 mat)
no crucible run, and only 1 sr run on normal for the quest and 1 run on Ult so far for the skill points, (but still not high enough for the final quest as can see).
i don’t know what the technical Trove rng is, bit i’d almost suspect that if you’re not hitting troves, (and didn’t dismantle prior), that might be why you feel like being short on mats, because like Bas said? after drop rate increase, and Trove change, it feels like we’re swimming in mats(without actual effort/just levelling), - which have made me wonder if there will even be a use for them in the future(since FoA sounded like it would use a new essence mat instead?)
level 60 char that just reached barrowholm on vet (with Ancient Grove cleared ofc)
*again no dismantling this time either, since troves have been changed
i would easily have dozens upon dozens more mats back if when dismantling, but it would also require spending much more crystals, just to end up with even larger surplus of mats in the end (to then piss away on Celestial smiths on stuff don’t even need)
edit, i had a screenshot somewhere back when i dismantled that showed the insane amount of mats they had prior trove change, can’t quickly find it/too many to dig through, so you’ll just have to “trust me bro” when saying it would be like “ish” 40-60 mats across the board just dismantling every epic/legendary during levelling (but dismantling hundreds of items = needing to spend more time running hundreds of crystals)
I just did 30 minutes of Gloomwald runs, hitting 2 Treasure Troves and 2 totems as well as dozens of random heros per run (EDIT: 0 manticore heros noticed, though possibly got a few. Gloomwald totems are Savage and Spirit). Averaged about 2 minute per run, though probably a bit longer on a non-pet build. This was done with no movement skills (pet cabalist) except for Amatok’s Breathe augment.
After 30 minutes, from about 12-14 runs (~24-28 troves) I had:
- 3 Wendigo Spirits
- 1 Eldrtch Essence
- 2 Blood of Chthon
- 2 Celestial Lotus
- 12 Ancient Hearts
- 6 Aetherial Missives
- 6 Aetherial Mutagens
- 6 Tainted Brain Matters
- 5 Manticore Eyes
- 23 Ugdenbloom
- 7 Scrap
then do a little song and dance and that’s another 20 X mats, like Manticore Eyes, after a trip to the blacksmith etc
Why? Because having the right rolls or right bonuses can be a massive upgrade. Even a decent v a crappy one is big, so being able to craft 2 or 3 on a fresh start, when it is easily possible for every other class that doesn’t use mant eyes or killian’s soul.
I dismantle all purples and all blues above lvl 50 on a fresh start, and I hit every trove I pass, but I never go out of my way for troves. On my warder character, I got lucky with eyes in troves and ended up with about 15/20, but on the elementalist, I didn’t get a single one from a trove or dismantel, which is why I think the base drop rate when farming should be increased.
Yeah, troves seem to be the way to farm generic, and if you’re lucky, you can get eyes. As I said, I’ve hit every trove without specifically going trove runs, but if they aren’t going to up the ‘base way’ of farming mant eyes, I think it will have to be this going forward.
I just feel like the best way to target farm a specific drop, should come from the bosses/monsters that are supposed to drop them.
sry, i don’t buy that - dont’ mean to be rude, but it would just be so statistically unlikely i can’t see it happening, let alone from my experience.
Like i said, before they upped the trove drops the norm for me was dismantling during levelling (blasphemy perhaps but don’t see the point of storing low level legends anymore), and i’ve never once ever ended up with no eyes on a semi SSF char like that. just simply never happened.
Likewise since troves got upped, never not seen eyes
i scrolled through half a dozen chars and the lowest were like 9, on a non lvl 100.
dont’ get me wrong i know bad rng is a thing/can be a thing, but i’ve also levelled a, fair, amount of chars, so i should probably have seen something, so if the norm is 20+ and the low end is a dozen, that’s huge gap to 0, so i can’t fathom that bad luck…
Hence me also confirming what Bas said in terms of “swimming” in mats, both dismantle pre troves/specially with dismantle, and also now post troves bonus
*there is a reason drop rates already has increased, because they used to be low/we didnt’ use to swim in mats… but now you’ve got more mats than you even get to spend on SSF chars/mats just piling up these days
**edit. this was me clearing out a relative fresh stash of mats some months ago on the smiths Grim Dawn Meme Corner - #1133 by Gnomish_Inquisition , and it’s already back bursting:
^ not even counting all the individual inventory on the SSF chars like the prior pics
I just feel like the best way to target farm a specific drop, should come from the bosses/monsters that are supposed to drop them.
It takes about a minute to get to and kill Mogara. I timed it using a character with only a component movement skill, i.e as slow as it can possibly be. Assuming Grimtools is correct that it has a 1 in 3 drop rate, this means you should on average get 1 every 3 minutes or so. I would expect, on average, to get 10 in half an hour.
This is about double the amount I got from Gloomwald farming with 2 TTs, so the best way to get them does indeed appear to be farming Mogara. This is also assuming you never see another hero in the area around Mogara and none of the random Manticore Wastestalkers drop any either.
It should be 1 in 3 but it comes out less than that.
Also, did 30 min of trove runs. This was what I got (excluding blues, blueprints and MIs) doing them between 2 to 4 min per run. Less eyes over the same period of time (7 to 4) but not by much, killing Mog as fast as possible each run and hitting the nearby rares. Mog dropped the least eyes over the course of all the runs, most of which came from the rares. That was the problem and point of this post. If it is a 33%, it should be upped to a 40% at least.
I’ll do a few mog runs and ignore the other mants/totems and just do pure race to the boss kill reset runs and see if this next time has better luck, but for 33%, dropped more like 20% or less on the farming run I did that prompted this post.
Because it costs too much (as you’ve noticed). And while it might be an upgrade, it’s far from necessary to get a decent build going. You can’t realistically expect to get a top-tier build upon hitting level 100 with a fresh start character. The shared stash exists for a reason.
wonder if maybe there is some sort of drop multiplier that works “in reverse” on the mats like it was for greens - assuming it’s not just variable of RNG over short sample ofc, since 30 to 20 would probably be well within fluctuations (heck judging by outcast helm/morgo items it could be way wider
)
sry for the ping, but you’re the wizard of knowledge, do you know if that’s a thing @mi023 , Ultimate scaling/multiplier or drop pool affect for fixed enemy mats?