==This topic might contain spoilers==
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I’m one of those people who has played the first trilogy and enjoyed it. Even though we had to deal with a lot of dissapointments with big titles…I still took the risk of pre-ordering Andromeda. This doesn’t mean I’m a blind fanboii. In fact I avoided all hype as much as possible and went into the game with the mindset: “If it is ok I’ll be happy”. So far the game has been more then just “ok”.
Yesterday I’ve played 14 hours straight taking my game time to above 30 hours in two days. And today I’ve been playing for several hours as well with a short break for nourishments. So far it is actually more enjoyable then expected. The few inconsistencies and bugs haven’t really been all that noteworthy for me. Playing with all settings on High and runs smooth as butter. The game hasn’t blown me away yet, but it is still a good product.
The galaxy map & Mining. is something people have been talking about in a negative way. I’m quite the opposite.
-In ME1 you drove around the landscape too occasionally mine, but on the galaxy map you scanned and just clicked on the planets till one said you could land. However the planets were fairly empty with some scannable objects, crashlanded sattelites, some beastly encounters, your mission objective and mining locations. Still it made you feel like an explorer.
-In Me2 you could fly around, but didn’t add anything. You still just clicked on planets till you saw “land” for a mission. You couldn’t move across the landscape all that much any more. The mining was done through probes and was annoyingly tedious since it was mandatory…if you wanted to have resources to craft all upgrades to make the final mission easier.
-In ME3 they went a bit further. You only landed on planets for specific missions and didn’t roam around on them at all. The scanning was still tedious and dull and quite a chore. Especially since it didn’t really tie in with anything else. You did move across the map from planet to planet as a Reaper evasion mini-game.
-In Andromeda they took away the useless stuff like flying to planets. The probing is nicely streamlined so you can find the satelite/meteor or whatever in that system. And you can then rotate the camera around it to view from all angles in 3d. Even on planets you quickly find what you need and move on. The art looks very nicely done. And even though there is this 10-15second video motion moving you into range of the planet… Going through an entire sector scanning it for 100% completion is so much faster and doesn’t feel like a chore at all. I’m quite pleased with it. I’m happy I don’t have to waste timing flying around a system with no reward at the end other then a grindy chore and having to micro-manage fuel.
When you find a system with a planet you can find the landing zone. And be in the city… Or explore a decently sized open map with thusfar varying environments. Went from a dull sandbox where I had to start my first settlement to some colorful jungles. The maps aren’t huge, but big enough to explore and do various quests. Thankfully it isn’t too large so it ends up getting filled with tons of meaningless collectible crap. When on the planet surface you still also have the mining aspect what you had from ME1. So I feel they streamlined from ME3, trimmed down all the frustrating tedious junk and brought back some actual planet exploration from ME1.
Storywise its thusfar standard Bioware tropes. If that puts you off that is your thing. For me its ok since it has been presented in quite an epic fashion thusfar into the game. Normally in such games you have a main story and then you get disconnected due to many side quests and crap. But since you’re an explorer with no real deadline to beat some enemies plans… It really suits the pace at which you do stuff. Explore planets, try to make them habitable for your people, thaw out pilgrims from cryo and along the way you have encounters with enemies. Gradually you’ll learn what they’re up to, but never do I feel anxious or having to go out of my way or feel disconnected. Yet plenty would hate the “slow” pace of stuff. So far my battle sessions have been few in comparison to all the talking and exploring and questing.
The UI is really clunky and intuitive. This game has so many mechanics that require menu’s. It is quite messy to find what you need. And then it doesn’t always quite work smoothly. Came across several bugs in this area as well.
Graphics and stuff
Atmosphere is presented well, but so far haven’t really been blown away by anything yet. Same for the graphical quality in general. When I started up Witcher 3, Titanfall 2 and such I was in awe at how gorgeous it was. Andromeda is colorful and pretty, but hasn’t delivered the Awestruck experience yet. Aesthetically it doesn’t always match either. Some faces…or entire alien bodies look so out of place. They’re more cartoonish in proportions and presentation so it doesn’t fit with the other “realistic” models. Graphical/animation bugs have been few for me. PeeBee leaning over the railing and after a conversation was leaning in air for example. This was the biggest one I’ve experienced myself. When talking with some turians you can see their tongue move as a stand alone entity and some other minor things I can easily look past.
Some characters however really annoy me. The head of settlements…that women whose “face is tired”… Her dialogue is so flawed. Her sentences are so childish. The things she says in general are so stupid that I actively wonder how someone at the Initiative thought it would be a good idea to put a moron in charge of something so vital. There are a few dialogues that make me wonder if it was written by a 14 year old or if people in real life have degraded to the point that it is what they actually say. Once again it happens so sporadically it isn’t a deal breaker. In general, which the huge amount of texts and interactions, it works well. Even the weird irish accent of my co-pilot has grown on me.
Combat is smooth. Even on Normal I actually have to be careful at times. In Dragon Age Inquisition I was constantly checking if it was on Hard since it felt super easy just blasting through everything with no regard of what was going on. Nice to see that isn’t the case here. Still figuring out a lot of the stuff. There are so many mechanics for research, crafting, adjusting stuff, enhancing stuff. It can be really overwhelming to many people I bet. You really need to sit down, read and take your time for it. I don’t mind, but can see others might. Thankfully you can respec yourself and your comrades to try out all possibilities till you find what you like.
As for your companions. I don’t find them all that…present. Their skill development is really limited. And in battle I rarely notice them being there. If Cora didn’t charge in with her biotics and thus be in front of me all the time I wouldn’t even know she was there. Like Vetra with her shots being behind me. I forgot she’s there till she speaks up. This is odd since in previous ME’s I actually used my companions in battle quite a lot. Both in tactical placement and telling them to use specific ammo types or skills to set up combo’s. In Andromeda I feel that I can’t rely on them and have to do everything myself…which is quite overwhelming and adds to the challenge in combat. I create my own combo’s with tech and fire. Really miss having Garrus using ammo types that are too deal with armor, Liara with her specific ammo to debuff opponents and I just use cryo rounds to take it all apart. Not to mention the combo’s we could create with Liara’s Singularity, Garrus’s shots and my skills for example. I miss all that stuff in Andromeda. Plus side is that I’m now playing a character that uses lots of abilities himself…instead of letting the team mates do that.
The way game saving works is terrible. It is through check points and all pc gamers agree that is horrendous. You can still manually save, but there is no quicksave button in keybinding any more. which takes you out of the immersion needlessly. Inside a vault…it becomes infuriating. You can’t even save in a vault at all. So if you run into a “boss” battle and die you get to replay it entirely again…sometimes up to an hour worth of game time. This has caused me to think about quitting the game a few times. Which would be a shame seeing I’m enjoying all the other parts.
These are just my initial thoughts after playing 2 days and having just over 30 hours in the game.
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