Hello everyone, I want to share my build that utilize The Infernal Knight set. Special thanks to: Most, Avatar of Dreeg, They Live and Duck King whose discussions, posts and videos in this thread here and this one here inspired me to try out this build.
EDIT patch 1.0.0.7 with the changes to the recent patch I tweak the build a little, took Superfluff suggestion and increase the deadly momentum and temper while keeping blast shield at 12/12, I also took points off in Vindictive Flame, Overguard and Shield Training to and put it to Field Command, since we are low on DA and OA new patch has adjusted the enemy OA so this is to balance it a bit.
The build utilizes the new in 1.0.0.6 Infernal Knight set which focuses heavily in Black Water Cocktail (BWC) and Thermite Mine in Demolitionist skill line as attack and debuff skills. The objective is to stack reduce fire resistances on enemies for our fire damage and burn damage.
[b]Here is the Grim Calc for the build without the equipment:http://grimcalc.com/build/1007-YAWg0Q
[b]Here is with the equipment on and devotions: http://grimcalc.com/build/1007-UqIFrN
Attributes: 87 point to physique and 3 points to spirit to equip Warpfire, here in my character sheet I put in 8 points in Spirit by mistake since this is one of my first character I did not intend to use him with this build and I didn’t know much about components that can increase spirit.
Pros:
- Very good clear speed against trash mobs and bosses alike.
- Lots of procs in items and devotions that will active on attack so the burn damage and debuff stacks and spreads around fast.
- Good survivability with over 30% physical resist, all resistances almost capped, Over 13k Health, Blast Shield, Flash Bang, decent health regen and decent damage blocked and chance.
Cons:
- Very gear dependent, the gears are needed to achieve the balance between the offensive and defense. Without this setup you can still do well but it will probably be too defensive (not enough damage) or too offensive (died easily, since basically we only rely on HP Leech from flame torrent proc, our high hp pool and giants blood devotion. With overguard up you may be fine but this build does not support 100% uptime of the overguard).
- Many people dislike the targeting and mechanics of Blackwater Cocktail and Thermite Mine, the bad news is that this build use this two skills as main damage and main debuff
- Low OA and DA, since most item we use are intended for casters we ended up with only 2200 ish OA and slightly below 2000 DA.
Videos:
Equipment
Main-Hand: Warpfire –Enchanted Flint .Yes, I am using it to whack and slice with Cadence I found that the flat burn damage and -% fire resistances gives a lot of boost to our burn damage despite the weapon has only very low base aether damage.
Off-Hand: Siegebreaker – Imbued Silver
Head: Infernal Knight’s Faceguard –Leathery Hide
Shoulder: Infernal Knight’s Pauldrons – Silk Swatch
Chest: Infernal Knight’s Jacket –Kilrian’s Shattered Soul
Hands: Wyrmbone Handguards – Spellwoven Threads
Legs:Empowered Legplates of Valor – Scaled Hide
Feet: Golemborn Greaves – Mark of Mogdrogen
Waist: Infernal Knight’s Girdle – Antivenom Salve
Ring 1 & 2: 2x Entropic Coil – Mark of Illusions
Amulet:Peerles Eye of Beronath – Focusing Prism
Relic: Ulzuin’s Pyroclasm
Active Skills:
- Cadence with 3 points in Discord to convert to elemental damage (default attack), Bound Devotion Skills: Flame Torrent from Fiend.
- Blackwater Cocktail with High Potency (Main Damage, Debuff) Maxed, 1 point in Demon Fire since the infernal knight set will up this points a lot. Max in Agonizing Flames for the reduced target resistances. This is our main damage skill the burn damage in this skill is very big as you can see in the tool tip once you have completed the infernal knight set. It also debuffs enemy offensive. Bound Devotion Skill: Fissure from Magi
- Thermite Mine with Hellfire mine (Debuff) -% resistances and damage.
- Canister Bomb (Damage/Debuff) with Ulzuin Chosen, the skill adds a nice burn damage dot plus it helps spreads Eldritch Fire, the 1 point in Ulzuin Chosen is nice utility. Bound Devotion Skill: Eldritch Fire from Solael Witchblade
- Flashbang with Searing Light (Debuff) impaired aim and confuse enemies, very useful, works against bosses too. Bound Devotion Skill: Meteor from Ulzuin Torch
- Overguard (Buff) Gives a big boost to our block and regen use it when facing enemies that hits hard or when surrounded taking hits.
- Blitz (Mobility/Damage) helps you get to your enemies or get away from pack of enemies.
- Gaze of Beronath (Debuff) – 100 to enemy offensive abilities to further reduce their offensive abilities. Useful since we have kind of low DA.
Aura and Buffs
- Menhir’s Bulwark: for damage absorption and health regen. Bound Devotion Skill: Giant’s Blood from Behemoth
- Field Command with Squad Tactics: 1 pointer each for extra OA and DA as well as speed.
- Flame Touched: Fire/Burn damage and OA.
- Vindictive Flame: Fire/Burn damage, health regen and speed.
- Void Ward Aura: from Imbued Silver for chaos resists.
- Fire Aura: Fire/Burn damage from Enchanted Flint for extra burn damage.
Augments:
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Mankinds’ Vigil for All armor pieces except for one with Outcast’s Warding Powder, improvise as you see fit depends on your gear roll, I couldn’t cap my poison, aether and chaos resists with this setup so I just try to balance between them.
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Creed’s Cunning for both weapon and shield, I prefer this over Solar Radiance or Outcast’s Inferno, the health, offensive and energy regen and elemental damage is a better balance over those other augments.
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Overseer’s Gaze for both rings, the lightning damage may seem to wasted stats, but really need these for the aether resists and OA.
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Infernal Dust for amulet, I feel my resists are good enough and this is to add more offensive capability.
Playstyle:
If you have the completed set, entropic coil and warpfire, most trash mobs in campaign game Ultimate dies without us applying all of the skills and debuffs, you can see it in the videos. I usually just throw flashbang and blitz in, throw down BWC while auto attacking with Cadence is more than enough for most trash mobs as our procs from gear will also do the fire and burn damage.
Against Act bosses and nemesis you will need throw all your gadget at them. Start with the flashbang, thermite mine, bwc and canister bombs while auto attacking with Cadence and Blitz to add up some burn damage dot in. while all skills are on cool down keep refreshing that flashbang on them.
Gladiator Crucible
This build is also quite capable of handling Gladiator Crucible with Extra Spawn, however you will have to be careful with your skills.
Make sure that you are engaging mobs with your thermite mines up around them and you to get that massive -% fire debuff, and make sure that BWC are ticking on the area you are engaging as BWC also debuffs damage and reduce resistances.
Use the Canister Bomb to spread solael witchfire early and flash bang into pack of mobs before they charge or throw things to you.
Conclusion
Thank you very much if you have been reading all the way to here, I hope this guide can be useful to you. A very big thank you again for the Grim Dawn Community here for the many informative and insightful posts!