Military system

  1. Clarify information about each type of army
    When clicking on the raider, we can see information about HP, attack power and armor. However, when clicking on our own army, there seems to be no similar information. Of course, we can use another method to display this information when recruiting soldiers instead of just having information about recruitment costs and monthly maintenance costs as it is now.

In addition, we need to add information about the movement speed of each type of army and information about shields (if you want to set up shields that reduce damage from arrows)

  1. Clarify information about the countermeasures of each type of army
    Currently, FF has the following army types: archers, infantry, spearmen and cavalry (raiders can also own caltapul and rams)
    If your intention is to create a countermeasure system between the army types, you should also clearly announce the information.
    For example: How many attack points do spearmen get when facing cavalry, how many crossbowmen can penetrate armor from shields…
    If not, skip this section.

  2. Rebalance the strength of the attacking and defending sides.
    The strength of the same type of troops should be equal. It is unreasonable for our heavy cavalry to be stronger than the enemy’s heavy cavalry. Or the running speed of our heavy cavalry is faster than the enemy’s light cavalry.
    Catapul and rams should increase HP, 8 heavy cavalry can easily be defeated in 1 attack.
    In addition, I think: the enemy should also have spearmen to fight against the settlement’s cavalry

  3. Change the enemy’s attack method

  • Before starting the battle, the enemy formed a beautiful block formation. However, when the battle starts, they are stretched out in length (usually following the available path). This is unreasonable and reduces their strength. Should be edited to: the enemy will always move in a block shape and only split up when encountering the first defense system of the settlement
  • The enemy always deploys a significant portion of its forces to protect the catapult. Siege equipment is very important
  • The enemy’s archers will attack the settlement’s defense structures as well. It is unreasonable for the enemy’s archers to let the fortresses and watchtowers freely shoot arrows from above. They can completely shoot back.
  • Currently, among the enemy’s troops, there is a type of thief, these people should run away immediately after they steal resources from a certain structure.