Mlitary Unit controls are meh..... and Control Group settings not working

When I have two Military Units from two separate Barracks and I click the “Select Infantry Units”, it automatically selects ALL the swordsman from both Barracks! In this example, I needed one military group on one side of town and one on the other, but when it selects ALL infantry, there is no way I can keep these two infantry units separate, unless I micromanage the hell out of this process. The mechanics surrounding Military and selecting them to move around in separate groups needs some thorough working through.

Also, the Garrison/Bell at the Town Center seems broken, as 95% of Villagers still going about their business. Not a strong feature when enemies arrive IMO. Also, for the life of me, I cannot set Control Groups for Military or Villagers. CTRL + 1 (2,3, Etc.) is not working. Is this because of Early Access version, or am I missing something?

Control Groups (CTRL + 1,2,3,Etc.) will not set when I attempt to make them. Am I missing something???

For the Town Center, if you ring the bell, Villagers will flee into the Town Center until it is full. After that, the Villagers don’t react.

This is true, yes. It may be beneficial for early game, but when at 500+ Pop, when large groups of Raiders become more frequent, there should be an overall Garrison option for the entire town to go into lock down or something similar.

I think, at 500+, you are expected to have enough standing troops to tell Raiders where to stick it, or the Localized equivalent.

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