Я думаю, пора уже, дружище.
Can someone clarify for me if this mod works with FG expac? I want to sticky all threads for mods that are up to date, but this thread has changed languages and the links from Romashkin point to a mod called Apocalypse, not Cataclysm.
Thanks
Apocalypse is new incarnation of old Cataclysm mod with same or similar classes. The mod works fine with FG except devotions. There is some chaos there…
How much chaos are we talking about? The devotions are all broken? Or does it kind of work?
I mean, Grimarillion works with the devotions, so, I’m just curious.
Might be a matter of whether / how many changes the mod is making to devotions
That’s a good point. I mean, I’m not that up and active in understanding how modding this game works to be fair.
Thanks for answer. Should I change the title of the thread from Cataclysm to Apocalypse or are you fine with the current title?
I remember the state of devotions in Grimarillion when AoM came out, good luck with that. I think we just removed all modification from Cornucopia as a “fix”.
Yeah, if you modified devotions then updating for FG is a lot of work. You can use a comparison tool to help identify differences and isolate the ones you want. I’ve found “Beyond Compare” to be perfect for this, they have an 30-day trial but … it seems to work fine after 30 days if you can’t be bothered to pay.
Since the mod has been called apocalypse for quite some time, it would be great of you to change the whole thread accordingly. But I’m not an author…
Feel free to PM me if you want to change it to something specific. I just appended the current name keeping the old for now.
No need for that, I planned to make a new thread for Apocalypse as soon as I’m done with all FG-related changes.
0.6.8.6
Changelog
Balance tweaks in Grove Keeper and Paragon
Damage, defenses and other stats now have their own colors in tooltips
0.6.8.7
Changelog:
Changed some skills in Grove Keeper, updated vfx
Tweaked some bonuses on custom augments
Added some blueprints to random loot and Skinner’s inventory
Other minor changes
BEST. MOD. EVER! Many thanks 
Indeed , great mod 
Is there a reason all enemies are higher level than me? I played till level 30 or something and every time enemies spawn (especially heroes), they are between 2 and 4 levels higher than me. I was trying to use pets and they got wrecked by most heroes due to the level differences and aoe spam. This is the only mod that seems to be like this.
Злой, how about some class weapon? We need it, please.
I have some questions from someone new to the mod (and GD mods in general):
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The first post says that the mod should autoloot components, but that doesn’t seem to be working for me. Do I need to do anything to enable this behavior?
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For the Mastery system, how does it work? For instance, on the Grove Keeper poison beam attack, there are skills available around it but I am unable to select them. Is there something I need to do in order to get access to those skills?
Thanks!
EDIT: For #2, I figured out my confusion. For some reason on my PC, the “hit box” for the mouse is off on those buttons. I have to move the mouse to the very top-left corner of the icon in order to get the tooltip or select those skills.
Autopick does not work for me too.