[Mod] Central GD-Zenith Thread

But…like…Devotion is being almost entirely redone.

Worry not, as a developer of Cornucopia, I can assure you that nodes that work and fit the theme of Zenith will find their way to this mod too.

you seem to be missing something here…

I’ve started to become more anal with my merging and I am taking the time to inspect every single diff I see and contemplate the impact.

an a dissapeared somehow with your latest update

tags_skills.txt
tagClss02SkillName12B=Fire Pillar
±–^a

searching through ZenithClass02


Search "Clss" (22 hits in 22 files)
\database\records\skills\zenithclass02\pets\geyser20.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser4.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser3.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser15.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser12.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser13.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser14.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser2.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser5.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser21.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser17.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser10.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser19.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser6.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser1.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser22.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser8.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser9.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser7.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser18.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser11.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,
\database\records\skills\zenithclass02\pets\geyser16.dbr (1 hit)
	Line 199: description,tagClss02SkillName12B,


Huh, strange.

Should be fixed. Thanks!

Gloves Shadow Grasp/ +2 tag not found plus a few in the vendor items as well night blade and Occultist skills so far as tag not found Loving the new class keep up the Great Work on this and Corn.:slight_smile: :stuck_out_tongue:

Most definetely one of the best mod in-game :slight_smile:

Well, yeah. Not going to be fixed. Zenith is replacing most of Grim Dawn’s content, including items. These incompatibilities will not appear in the Zenith campaign because those items won’t exist in it.

NP at all just trying out your new release and saw those and thought to let you Know :slight_smile:

Hello
I love your Outrider.
It is possible that the skill also works with 2 hand gun?

Which skill?

The Outrider features a DW line, a 2H line, and a Shield line.

So I’ve been playing elementalist. I’m at level 22 and something ive noticed is the chain lightning animation can’t keep up with increased casting speed. I have my cast speed pretty high, so what happens is every other cast chain lightning doesn’t actually go off

What precisely is your cast speed? I got mine to 171% and am not having this issue.

Hotfix released:

Does Attack Damage converted to Health work with % Damage Reflected? I have no other types of retaliation, but I seem to be simply invincible standing and letting things hit me. I don’t even see my bar dip when hit, and when I’ve got negative regen due to Entropic Reign I see it constantly top itself off when I get hit. This is in DAIL 0040 but I disabled everything that wasn’t Terror Knight related, and the changelog says it has v0.2 of Zenith. I think it’s a bit more free defense than you intended.

No, it does not.

However, if enemies have Attack Damage Converted to Health, or just Life Leech over time, you can reflect the leech they apply back at them and gain health back. This is most easily demonstrated against Trogg mages, as their projectiles have Life Leech, so when they hit you - and you have enough Reflection - you’ll actually gain health.

But no, your ADCtH is not applied to your Reflection.

Hmm, I guess there’s just a ton of enemies with that in BoC.

Also, I’m sure you’d be horrified at my 0 CD Evocation of Terror build in DAIL :rolleyes:.

Just need Davood to update to v0.2c :stuck_out_tongue:

Well it’s really only possible because of the other masteries in DAIL, Fangshi has a silly amount of CDR available.

Yay! Rupture hotfixed! Now we just need Davood to update DAIL :stuck_out_tongue:

I wanted to ask about the “affinity skills” in the elementalism-tree. I’m a bit confused here in regards to them.
It says that 66% elemental damage is converted to fire/lightning/cold (at 3/3) - but wouldn’t that actually lower the damage? Or am I confused about how elemental damage is calculated for one type of spell-school? :eek:

Elemental Conversion takes all the Fire/Cold/Lightning damage you deal and funnels it into one damage type, allowing you to pair any of the skills in Elementalist together regardless of their base damage types. Or you can take all three affinities and get 100% Elemental -> Elemental Conversion, which would equally split any Fire/Cold/Lightning Damage you deal between it and the other two elements.

Edit: So if you convert FROM Elemental, you convert all Fire/Cold/Lightning. If you convert TO Elemental, you receive a value that is then split between Fire/Cold/Lightning.