The new mod, DREAD is now at http://www.grimdawn.com/forums/showthread.php?t=70490.
[size=6]Features[/size][b]
-Stronger Enemies
-The amount of experience needed to level has been reduced
-Devotion shrines are all battles
-Removed player level requirements from items
-Increased the EXP lost on death
I don’t prefer mowing down many enemies on the screen at once, and most enemies die rather quickly. So what I’ve done was reduced their numbers, but balanced this by increasing their damage and health. I also made the player’s strikes stagger the enemy when hit so it feels more forceful – and some of your attacks can even send enemies off their feet giving you that brief moment to “zerg” them during those grueling fights. It’s also just a cool implement and feels so satisfying when it procs. Your attack speed is also reduced. This is to balance the enemy adjustments, and do I dare say, make the combat a tad realistic. Attack Speed+ is now more relevant.
Another change I made was how enemies aggro. It always annoyed me how enemies would link to you from across the screen, like there’s no way to avoid a fight, and even if you did want to avoid fighting to reach a destination, they will stop chasing you after a few steps. Now, enemies can be avoided and will only aggro when you’re close enough. To balance this aspect, I’ve made enemies chase the player for greater distances, so accidentle aggros can be dangerous. Also, enemies can now be pulled individually with ranged or magic attacks without linking.
[/b][b][size=6]Boss Battles
Boss summons/pets have increased recast timers. This is to prevent pets from constantly being spawned into the fight. Because pets have high HP, attack, and defense, this could become a nuisance when constantly being spawned – once killed, you will have time alone with a boss before another is summoned. This helps rid those weaker/squishy classes/builds from tedious boss fights while still providing a challenge.
Multiplayer
Increasing enemy HP and damage while slightly reducing player attack speed will encourage players to rely more on teamwork. The goal is to prevent free-for-all like gameplay, and let the player feel they are an important asset to a party by requiring their assistance. Accidental linking could prove fatal for even the toughest warriors. Having someone gear to tank while the other(s) are DD is recommended.
Misc. Changes
-All mobs, excluding humans are larger
-Mobs have a 50% chance to be a champion
-You can pull enemies without linking
-Enemies can chase you for greater distances
-Muted player from announcing cooldowns
-New Camera adjustments
-Faction rates increased
-The Gravestone is slightly larger
-Small visual change to how blood splats the terrain
-Scaly, Thorny, Meaty Kills[/b][/size]
[b]
Update 1.0.0.6[/b]
[b]Some very cool features and changes have been added. To start, the size of chests now give a better reflection of the loot inside. The drop rate on material from monster drops has been increased to help balance the lower enemy volume ; no longer will you have to deal with 3% value drops. Enemies have also gained a boost in becoming even more of a threat! Monsters and humans alike have gotten smarter, and now aim for your weakpoints to stop you from attacking! Not only that, but there’s now a new and pleasuring way to claim loot from defeated foes – now, defeated monsters will no longer drop loot spheres, instead, they will drop crates! There are different crates to symbolize the value of treasure inside. Of course, these won’t just open; you’re going to have to put some bruising on those big boys to get in.
That’s not all – all classes have had their previous modded and core skills adjusted. This was done to help balance gameplay and increase choice between damage and utility. Even more, each class has a skill that, when reaching the base mastery cap, give a small chance for a very high bonus.[/b]
Thanks
I want to give a big thanks to NateATon, ASYLUM101, and WareBare on the Grim Dawn forums for sharing some invaluable information that helped me speed the modding process and edit the skills. The information can be found here and here.
Attachment: 20160920123308_1.jpg