Mod Compendium I

Try my signature link please.

I released production version mod 11 days ago. Are you requiring a formal submission process Cryodacry?

I updated the Project Cornucopia with this. Please check for accuracy

Added, Thanks for adding the first class Mod =)

Got ya updated, Let me know if there is anything you need changed.

Again thanks for using the format guy’s, If we need it changed we can adjust it… It just helps a lot with me poping in and out while i move. Thanks a ton, This weekend should be the last bit of me moving.

I am getting a lot of PMs about Grimmest merges and actually PMed Cryodacry to inguire about this thread as we sorely need an up to date reference about who is making what mod. For now, we give Cryodacry the time he needs to move house. In the meantime, everyone actively working on a mod should post here in the requested format to make his life easier with regards to linking all these threads into a central location. Thanks.

Can you add Arachnophobia mod? It merely makes all spiders as small as possible, but some people evidently need this and the thread will be buried soon. Not sure what category it should be.

http://www.grimdawn.com/forums/showthread.php?t=38584
Version 1.0
What the Mod does: makes spiders as small as possible
Mod Compatibility: n/a or “not-a-clue” :wink:

And while I am here, for Grimmest can you change
What the Mod does: to “Increases spawn rates of Champions/Heroes/Bosses.” since the mod no longer increases fodder, well at least not as much as it used to. :smiley:

Thanks!

[v0.1d] [Dev] Omega mod (okami29)

  • [li]What the Mod does: Adds new endgame content : repeatable quest, new currency (hero souls, legendary essences, omega orbs), new buffs,account-bound progression (shared with all characters), potion of attribute (after omega level 100).[/li]In work : new items, new boss, new skills.
  • Mod Compatibility: Compatible with mods that doesn’t change the chest orbs that hero monsters spawn on death (like the d01_chesthero_all_01.dbr) and don’t change the dismentling table.Also I changed the spiritguide quest that was not very important and changed the conversation to make it available.

Yea it was a toss up between game play and content as it does change content technically. Felt more in the game play though as the intent was to change the game play of spiders. And added/updated !

Very nice! and added !

[v0007] [Mod Compilation] [DAIL]
http://www.grimdawn.com/forums/showthread.php?t=38785
What the Mod does: adds level cap 100, legendary and epic affixes, omega mod, grimmest, stasher, coronus and more being merged in.
In work : pretty much every mod or mod-part that I like. which generally means make the game harder not easier. and also more content for RNGesus.
Mod Compatibility: see the mod for details.

add another one for this:

Requested Support Items
MORE THAN 9 masteries possible please !

You should diffidently consider to add Grim Dawn: Eternal Mod to the list of great mods :slight_smile:

http://www.grimdawn.com/forums/showthread.php?t=39543

Its an accessibility mod. :wink:

Keep up the good work!

Would you guy’s like another Category for this? It makes sense really if you think about it?

@Jiaco @Zantai

Is this an actual limitation within the engine?

btw my compilation is up to version 0011 now :smiley:

link in signature. remember RNGesus loves you.

It used to be but it is no longer not (I think).

My understanding is that it lies within their power to rectify as they desire. They probably will eventually. We hope.

Sent from my SCH-R950 using Tapatalk

Yes

see

and i quote