then we should request 128 or 256 “placeholders” this will allow for inter-mod compatibility. we would then need to make a reservation sheet. Which we could attach to this thread for the purpose of compatibility.
Thanks for adding the First Mod pack !
np bud,
If you could scrap together the info on them i’ll gladly add them. I’ll have more time here in the near future to look and dig for more info. It just helps a lot to have the info presented in the suggested format so i can quickly add / catalog the new mod.
v0.2
[Mod]
Project Cornucopia (adoomgod, Ceno)
Rebalancing Mod
Compatibility unknown; should presumably work with Grimmer and Grimmest with minor modification.
Warning Ive used allot of the mods but, I used NNN the same way Ive used all the others and it reset my hero recking 100 hours worth of work and all the items I had gained by playing. Now I gotta completely redo everything or use another mod to get the levels and etc back. No idea how to get my items since I havent seen a mod that allows you to add certain items you want or need into your stash/character. Just a heads up if you decide to use this mod, back up your saves in another folder.
We’d also appreciate it if you do specifically list it as “v0.2” as 1.0 is probably reserved for when we’ve actually touched every area of the game for balance.
i was using that slot for the client compatibility. maybe I was thinking too far down the line on that. Updating the version every time a new version could be come tedious unless you guy’s think i should start a archive of the versions here? I would figure the parent thread would handle all of that? if i am wrong and everyone wants the Version of the mod there we can accommodate that.
The parent thread will have all the alternate versions, so yeah, we can handle that. In terms of client compatibility, v0.2 should have the final filename of the mod.
Well with what you guy’s are doing. every version is basically a patch level of adjustments.
So i worry you will hit the tread limit. so i can see the reason of having more multiple threads with the number of changes you are doing.
Maybe you could to add your first visual mod?
- [li]v0.5[MOD][HC][thread=“39701”]Good-looking mod[/thread](Grim Dawg)[/li] [LIST]
- What the mod does: Ability to make your gear look like any other item.
- Mod compatibility: Should work with any other mod
[/LIST]
Added to the Fold !
Changes for grimmest
[ul]
[li] [v0.7] [MOD] [thread="39830"]Grimmer and Grimmest[/thread] (Jiaco)[/li] [list]
[li]What the Mod does: Increases spawn rates of Champions/Heroes/Bosses. [/li] [li]Mod Compatibility: Anything (so far) that uses the main map.[/li] [/ul]
[/list]
updated, thanks again Jiaco
[v1.0] [MOD] Grim Quest
What the Mod does: adds 9 fully functioning masteries from Titan Quest, fully released but currently with GD models and still a WIP for balance tweaks. The aim is to also add models from TQ for the summons as well as two new weapon classes complete with their own models from TQ, ranged staves and one handed melee spears.
Mod Compatibility: anything that isn’t a mastery mod
added bud, Please verify for accuracy.
Also, I added a new MOD code. I added [Open] with the intent to identify Open Source Mods.
mod pack updated. it is now 0019 and has an installer that can revert you back to VANILLA if you dont like what it does.
Very nice addition ! I stopped keeping track of Versions for now as it was getting confused. If we need to start tracking Versions again we can get them added. The intent was to track the Client version of Compatibility.
[ul]
[li][Mod] [Open] DIAL (hotdog666)[/li] [list]
[li]What the Mod does: Alternate Gameplay, Puzzels, New Maps[/li] [li]Mod Compatibility: n/a[/li] [/ul]
[/list]
Added to the Compendium
[ul]
[li][Mod] [Open] Everybody Dies (PrincessLuna)[/li] [list]
[li]What the Mod does: Alternate Gameplay, Everyone is Killable[/li] [li]Mod Compatibility: n/a[/li] [/ul]
[/list]
Added to the Comp