Hey
I made some tests with your mod again and this time was a much better experience. i have faced 5-6 heroes in a row :rolleyes: thanks for joining this great mods, just what i wanted looking forward for more
Hey
I made some tests with your mod again and this time was a much better experience. i have faced 5-6 heroes in a row :rolleyes: thanks for joining this great mods, just what i wanted looking forward for more
Davood, can you add Arachnophobia Mod in DAIL ?
Sorry for my english
ill look into it. maybe if its a simple mod that only changes 1 file i can include it as an alternate with each update.
personally. i am not afraid of spiders. i smush them daily with my bare hands sometimes i use a mini vac if i cant reach them.
http://www.grimdawn.com/forums/showthread.php?t=38584
188KB
just some DBR edits to the creatures by Jiaco
I will make an alternate directory right now. shouldnāt be too much of a hassle i can just clone the main files and overwrite with the spider shrinker thing each time.
Thanks Davood. I would assume this would not conflict with much, only records changed are records/creature/enemies of type Spider.
no problem. ill update the link when nexus finishes scanning it for viruses or whatever its doing.
Hi Davood,
first things first, your Mod sounds great on the Paper ( i did not test it ) and it would be awesome if you add the Cornucopia Balance Mod and iāll be happy.
With your future plans of adding other Mods this could be the Nr. 1 Mod for GD !
Have a nice day
Cornucopia would be a really hard one to merge in as they have changed masteries, items, affixes, everything. It would affect every mod I have merged so far.
I think iāll wait on that one until after crate does some more patches⦠they are actually looking to be making some really nice changes.
Anyways i can make a bigger upload with my unpacked source if you want to try your hand at it?
Thanks a lot for Arachnophobia version of DAIL, gonna test it
Ok i understand that.
Not really, i am a modding noob and wait till everything is finished.
Thanks for your answer
Nice!
To clarify on why I left a blank mastery on class selection:
Since I wanted to make my own āNecromancerā I thought it would be nice to prepare for integrating the Necromancer 7th mastery or any mastery mod that couldnāt be fucked changing its own MasterEnumeration after copy/pasting the files in the Tutorial Mod from Crate.
By the way it might be possible to incorporate mods without their Working folders like Cornucopia (I was able to load the mod in the asset manager and change skills and files without any issues, and it loaded perfectly fine in game).
As for your problem with Cornucopia it would be a nice base mod for modpacks when the mod will be close to a finished state. Which, at this rate, is going to be one or two years from now
I really really hope you will merge Cornucopia one day. If you manage to do so. You will make my day.
i have found some ways of incorporating mods without their base folders⦠witih the stash v3, i unpacked it and had to reconvert the tex files in order for the asset manger to accept them
as for cornucopia. i really need to learn more about the game structures. i honestly only started thinking about modding like 3 days ago, im stumbling alot.
I tried in vain to analyze what was going on with the necro mod but he packed 300 megs of stuff into his mod file and hes updating it constantly. so im gonna wait until he hits some stable release and then put in the effort to clean it up and merge it. or maybe if weāre lucky heāll do it for us (the clean up).
i have the necro/ranger 90% merged in. some issues with the tex files i have to fix them and some of the dbr linking is messed up.
ranger and necro merge is successful. i just need to clean up all the .TEX problems. lots of checkerboards atm ;p
its annoying. and ill probably do it tonight.
please people if you mention sharing your stuff. upload your source folder.
actually i had a burst of insight. the merging is done.
Necro skills Bone Spear and Wither Pool not working for me so far, im only lvl 12 so there may be more skills that isnt working :undecided:
Same here. Summon Skeleton is working, though.
found a malformed tag 0270 instead of 0702 (class names)
fixed
few more bugs to fix then ill upload a new version
thanks for the reports
ok i see the bone spear problem. it casts but no projectile