You mean 400? Because 40 is just the tip of the iceberg.
It’s a work in progress. What do you guys think I am, some kind of god who can PERFECTLY balance 9 masteries for GD within a month by MYSELF?
It takes time and lots of player participation. That’s why I released it, and with DAIL, it reaches more players.
Rather than shitting all over my effort (not directed to you, Mood), you can play the mod to help me improve the mod by making suggestions in the GQ thread. I made the mod because I love TQ and was dying to play with TQ masteries in GD. Nostalgia or not, and I am still working on improving them (no one said the mod was 100% completed). Davood asked me for permission to incorporate the masteries, I didn’t ask him. I know it’s incomplete and imbalanced, and I tried my best to bring the power levels WAY up. (if you look in the changelog you will see a massive amount of buffs but it’s clearly not enough)
No such luck. When i tried to do skill reset it didn’t work on new mod masteries. Works fine for vanilla, so I assume it would need to be tuned specifically for mods
I agree. The idea is to have many unique masteries rather than have similar masteries like necro for example. Original GD and TQ masteries are quite similar, but TQ masteries aren’t on par to GD, to me anyway.
cratebox still a problem. fixed - removed the clickable NPC item (cratebox) And placed the actual npc in the map in the appropriate location of the outcast hideout entrance. you can use him even if she is hostile.
If people use your compilation as a base for their own map mods it can save them alot of hassle and make it easier for people to switch over to their map mod and to enjoy it. And the updates can help them too.
Right now there are like three people doing map mods the other 30 modders are doing masteries and other stuff.
0039, Demolitionist tree is still empty and doesn’t work. At least when picking as a first mastery. Fresh install btw, removed all previous files just in case.
Hey, just wondering how I’m supposed to uninstall the mod using the installer? Attempting to test some things in Coronus to see if they’re issues caused by the stand-alone mod or the Dail compilation, but just deleting the mod folder to get rid of Dail doesn’t seem to work, and whenever I select the “uninstall DAIL” option from the launcher it just reinstalls all the files.
You also have to unselect the main files checkmark. At least I think it’s called that, when you normally install DAIL there are two checkmarks one for S, B, whatever and one for the main files uncheck that one.
Well, I feel slightly retarded. So I just delete the mods folder manually and then run that to get rid of any additional files installed outside the mods folder?
or if you are using steam just delete/rename the database/resources folders (inside the main dir: Grim Dawn - Grim Dawn/database Grim Dawn/resources)
go to steam right click Grim Dawn go to “properties/local files” and hit the “verify itegrity of game cache” button - this will redownload all the files again that are missing and it’ll take some time.
and another alternative for next time: backup database/resources