[Mod Compilation] [DAIL]

As always, thank you Davood, for this undertaking. Looking at the burgeoning file size, the massive edits, fixes and QOL improvements, I think the compilation has not just come a long way, it’s also expanded in scope and complexity.

yeah… its a mess thanks for the kudos.

anyways i still need to create a proper feature list. it doesn’t exist in any really clean form

anyone want to do the literature review on teh changelog?

ive just been playing whack a mole for hte last two months.

Worked fine in 0038 for me - haven’t tried in 0040 yet.

Edit:

@Davood - The baseline mastery stats for Storm (Grim Quest) doesn’t give proper stats any more when you put points in them. Updating to 0040 from 0038 resulted in me not being able to use several items dependant on cunning. Maybe it’s the same for the other Grim-Quest classes? shrug

Dual Wield is already working properly I’m pretty sure. Compare it with the nightblade skill that “activates” dual wielding, they display the same, without mainhand/offhand dmg info. TQ never had this.

Onslaught, not sure what you mean.

Ancestors is probably the same issue as the Liche had, I will check it out.

Also please post these in the Grim Quest thread next time, I don’t want to clutter up Davood’s already cluttered thread with things he shouldn’t be bothered to fix since it’s probably my bug not his.

Here’s an example of the issue:

I assume this happened when you were fixing this:
“extend all 9 GQ masteries to level 100 max w appropriate bonuses (FML)”

I checked all GQ-classes and all of them are broken in this way except for the Hunting-class which I can’t put any point in at all.

(Does spoilers not work? I added it twice to the image but it keeps showing it anyway)

Edit: Thanks Ceno!

Use [noparse][spoiler][/noparse]

Affixes on epics at least are not always being rolled in 40. 39 was fine.
It happened on epics dropped from the one shot in cronley, as well as most of the ones I got from heroes in there as well. A few did roll affixes though, but it was definitely less than half the drops.

He never said he fixed them. He’s doing that for 0041

It wasn’t fine in 0039. It’s been broken since grim quest merge

ahh whoops

will do a hotfix for this one

free code for anyone who needs it


Function Combine(WorkRng As Range, Optional Sign As String = ";") As String
Dim Rng As Range
Dim OutStr As String
For Each Rng In WorkRng
    If Rng.Text <> ";" Then
        OutStr = OutStr & Rng.Text & Sign
    End If
Next
Combine = Left(OutStr, Len(OutStr) - 1)
End Function


yes this adds a really insanely useful function to excel that for some reason doesnt exist by default.

those of you excel ninjas like me will appreciate that for messing with these evil dbr files.

uploading now. github already updated

So in terms of balance all of the vanilla masteries are unchanged in power with the mods being incorporated into DAIL so far? Only the changes to Devotions via Cornucopia have been introduced at this point?

Vanilla masteries have better itemization

Yes, yes, yes, and more yes to further questions.

Explain to me more! What exactly does this do?

quite simply if you have a bunch of stuff in cells. you can concatenate them with this formulae combine()

and it adds semicolons between each element! which the original concatenate formulae does not. ultimatelyif you were a keener youd add a 2nd variable to pass to the function to specifcy the separator character instead of hardcoding semicolons like i did.

you can put individual items a1,b1,c1,etc or you can even use a range like =combine(b1:cw1) <— what i use to create the mastery level bonuses. and it will work.

yeah you can use notepad and just find replace tabs for ; but this is more elegant and yo can directly copy out of excel after tweaking some data.

I like it. Any idea if it works with open office?

no idea

can you create an .XLSM in open office? if so then yes. simply go to VBA and “insert a module” add the code and save. presto you have the new function. no configuration needed.

also check out the .xlsm files under \DAIL\database\DAIL\

on git hub. that plus the bat files are some examples of how to generatively create everything except the actual physical npc spawns for merchants :DD

ill include some of my other generators in subsequent github uploads :smiley:

Boo, doesn’t look like it supports xlsm.

Hi again!

I’d like to report that the “hidden path” monsters don’t scale properly like the other ones. I just did Solael part in elite and the mobs were level 60 (I was 81 - S-mode).