Hey sorry I’m kinda new here.
Are there any guides for all those new classes builds and their viability with Grimmest and other mods? I can’t seem to find any.
Hey sorry I’m kinda new here.
Are there any guides for all those new classes builds and their viability with Grimmest and other mods? I can’t seem to find any.
Currently the Builds subforum is only used for the base game. Your best bet would be the Steam group, it’s got discussions (steam group forums) and has one just for builds in DAIL. Make a post there. Please. The group could use more activity for how many people use the mod.
okay thanks I’ll look into it.
Is there a trainer available that works with the new masteries in dial? GDTH 5.98 and gd defiler dont work. Want to test necromancer masterie with something different than coronus.
I’m playing on v41 and I think I’ve found a bug which might be causing a crash. The second a hero droped a recipe for an Apprentice Staff my game crashed without any error message.
Although I cannot reproduce this, I’m fairly certain it was the item from Asylum’s mod.
Also, Baron Wradlith, Lord of the Lost Souls was missing from the Spined Cove.
Yes, it’s an issue with the blueprint that Asylum101 responded to already (you should post bugs related to specific mods in their respective threads :p).
And I can confirm that Baron Wradlith is missing in all three difficulties!
Not sure if this is a DAIL issue or vanilla though.
Apparently the trainer is for base game classes. Features in older version like enable console commands, ignore requirements, etc around 5.95 or close used to work with mods. Now you only can change maximum level, add attribute points, add devotion points, and add skill points.
I just had an epic item drop with missing tag for a skill.
The skill appears to give 5% on attack, +100 health with a 5 sec cooldown.
Should this be reported in the legendary/epic affixes mod thread instead of here?
Hello, about the Coronus mastery, I was able to get a skill which require a mastery level 15, at the 5th level of the mastery (skill = Y Gair, the lightning squeleton summon) and Richardson road (require mastery 10, I was able to get it at 5 too). Coronus is much better now though with all these skills. Really enjoyable
http://images.akamai.steamusercontent.com/ugc/270596594679519027/484BC24961F6F204AC064A8E5A79FF8770C203F7/
It be fixed once the updated ‘The Coronus’ mod v1.12 get merged into DAIL.
no… i think this is related to grim quest. i need to review the affixes he added.
If it’s not Grim Quest it sounds like our new -of the Rifthound suffix in Cornucopia.
tagItemSkillCornB01Name=Pack Mentality
tagItemSkillCornB01Desc=Push on with the vigor of a pack of Rifthounds.
Yup, that’s from Cornucopia. Works fine on our end, so I think it’s up to Davood to solve.
Yeah its definitely not mine. I only added affixes that grant +1 to masteries, they should be obvious to spot.
Does it count as a leg for omega ?
First post.
First, I want to say thanks for this great mod.
Second, I wish to ask people hosting games to please follow the tooltip advice and name your game with the DAIL version you’re using.
Third, people need to join the steam group discussion as suggested. Come on people. It doesn’t take long to do.
Fourth, we need more people to play multiplayer.
Once again, great mod.
Yes, it does. Going to my essence collection obviously :rolleyes:
Since you brought up the topic - do the different modes work with each other? I assume they don’t - so there should probably be a way to differentiate between them for multiplayer games?
dat robe
anyways about the rifthound thing… afterseeing the screenshot its obvious (hint text: corn) what I need to fix. should have it resolved for 0042 easily.