[Mod] D2 Classes aka Noble Paladin

I choise Fire damage based on the following:

  1. Existing skill icon for transmuter (As I said before)
  2. D2 Necro have Fire skills such as Corpse explosion, Fire Golem and one of skeletal mages use fire too, and I want expand more fire abilities, including added fire transmuter for Poison Nova.

Also I don’t want take vitality damage as GD necro use it and I don’t want make same skills (Also said before)
You still can reduce fire resist with Lower resist curse.

Ah I ok I understand

Noble Paladin v.0.8.6 - XMAS UPDATE

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Here is another update after a long break.

Download: Yandex.Disk or GoogleDrive

Changelog:

General:
Until the next version, Kori additional to Horadric Cube will give a Santa’s hat , which can later be used as an illusion.
New Fonts updated, also added font styles for European languages ​​(based on actual ingame localization list).
D2 set items added to random reroll list
Added several new models for weapons (new models from Reigh of Terror) and armor (2 helmets excluding Santa’s hat)
Added recipes for Crafted items

Sorceress:
Staves Mastery - new passive skill for two-handed hammers (Since all the staves are implemented as hammers)
Warmth - now reduces strength requirements for two-handed weapons
Healing - a new self-healing skill
Fire и Lightning Wall - camera no longer shakes

Classic Necromancer:
Mana - a new skill, restore energy in cost of health
Bone prizon - removed Bone spear requirements
Poison Dagger - reduced poiso damage, added flat acid damage
Bone spirit - new projectile effect
Dim vision - reduced duration scaling
Confuse - duration of the CC set for 2 sec.,radius scaling changed, added duration scaling is , added RR to Confuse target
All Skeletons stats updated
Revive - get new AoE attack

Amazon:
Slow missiles - added speed reduction scaling
Guided arrow - now modifier for Magic arrow with guided projectile autocast.

Assassin:
Venom - poison damage scaling adjusted, added % poison and acid damage bonus
Cloak od Shadows - max level reduced to 12, added 3 sec CD, reduced duration, added fumble scaling
Burst of Speed - skill tier fixed

Barbarian:
Sword and Board - reworked as stndart passive skill

I hope there will not need express hotfixes, as I will be on vacation.

Thank you Denis:) Merry Christmas.

thank you for your continued support of this great mod

the changes to the skeletons have been very appropriate and stand up well at level 100 with endgame gear. thank you

Why do Power Strike/Charged Strike cost such ridiculous amounts of energy, especially when compared to Jab (since both are melee autoattack replacers)? It feels like they’re accidentally 10 times too much in cost. The ranged amazon autoattack skills (fire/cold arrow and modifiers) are also priced similarly to Jab, which makes Power and Charged Strike stand out even more.

so historically set

Thx, i’ll check it.

Have you plans to update the items to be more in line, power wise, to the level 94 gear from base game?

First phase i hope to do: upscale items that lower 75 lvl
Besides I have idea for several high tier items
When? ASAP!

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BTW Hel Rune doesn’t seem to do anything. It says 15% Reduction to Attribute Requirements, but I don’t see any change in the UI of the requirements changing, equipped or unequipped, on the item the rune is applied to or any other item. Normally for more specific forms of the stat it shows a very obvious “[Base Requirement] -X% Reduction” to each line affected, thus letting you know how the game arrived at the current attribute requirement the item has.

EDIT: Got this stat from a different source (class skill) and it works just fine, so it might just be broken for components (probably augments too).

Requirement reduction shown if you havn’t enough attributes.

Huh, so it does. My mistake.

What sort of damage +% dmg does the shadow master and the valkyrie scales off too? And what skills can or should i learn for the shadow master to use?

Shadows and Valkyre currently deal only weapon damage, and melee weapon main damage type is physique and pierce. But Shadow Master use daggers in off-hand, and damage type could be variable.

Counterpart of D2 Shadow master knows fixed skills: Tiger strike, Dragon Flight, Dragon Talon, Burst of speed and Blade shield.
It will be slightly reworked in future updates.

Can they be made stronger? They are sorta crappy especially the Valkyrie.

Yes they can. :smile:

:stuck_out_tongue_winking_eye: Thank you for your hard work.

Noble Paladin 0.8.7

image

Download: Yandex.Disk or GoogleDrive

Changelog:

General
Fixed lost female animation
New Mastery pictures (Thanks to ru-forum member Ardor)
Several new helm 3d models

Itemisation
Lightsaber - added autocast skill
Impaler - fixed autocast skill
Crafted item - Caster dagger - added % poison damage
Runeword recipes now works with high lvl MIs
Accessoies levels rescaled for items lower 75lvl
Runeword - Chaos - added Whirlwind item granted skill modifier

Classes:
Paladin
Resist Fire/Cold/Lightning - fixed skill icons
Prayer - reduced regen scaling, especially on ultimate lvls

Classic Necromancer
All Golems reworked
Mana - fixed health regen penalty
Bone Spirit - removed skill cooldown

Druid
All wolves reworked: Spirit Wolf - elemental, Dire Wolf - stay physical. Pet skills merged. Pet limit set to 3.
Grizzly - due to skill template changes pet limit set to 3 too.

Sorceress
Frozen orb - skill cooldown set to 1 sec
Nova - damage scaling reworked to more smooth

Assassin
Shadow Warrior - skill cooldown set to 6 sec.

Barbarian
All “weapon masteries” passive skills reworked
Concentrate - skill reworked to line with GD balance
Berserker Rage - new skill - modifier to Concentrate
Berserk - skill reworked to Concentrate modifier. Works as on attack buff, same mechanic as Deadly momentum or Lethal assault

Additional thanks to mamba for help with source optimization and various fixes.

UPD. Mod reuploaded with hotfix.

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fantastic, I waited a long time for the new version :slight_smile: