Hey just a quick question regarding necro(i am playing DoM)so don’t think this is implemented yet?Anyways how does the golems work.In Diablo you had to summon different golems when you invest in set skill.
Here it’s made with modifiers which i personally love but do i need to learn x skill for that golem to work.Like Iron/blood etc golem only 1 will work?
DoM currently contains D2C v0.8.6 and golems there works same principles as in 0.8.7.
Clay golem have 3 modifiers as synergy and 3 transmuters that unlock one of 3 another type golems, but only one type could be summoned without respec. You need invest at least 1 point to corresonding modifier to unlock transmuter.
Howdy, sir! I appreciate the work you’ve done on the mod! I wanted to reach out to you with an invitation for the Dawn of Masteries Discord Server. I know the community would be overjoyed if they could indulge in conversations with you about your mod in chat. All the other mod developers are there as well, and we’d be honored to have you along side them!
Nice update, though trying out the Chaos “runeword” item I’m now realizing that the Charged Bolt proc it has works like the old version and not how it currently works for Sorc/Zon. Minor thing but it bugs me enough to bring it up.
The D2 Necromancer is broken in Multiplayer/online. when im in a sinlge player the skeleton summons work just fine, when i am in a multi player game they do not get summoned and instead some sort of spikes come out of the ground.
I just came across what seems to be a bug with the chest armor “Crow Caw”. It says it gives 15% attack speed, but when equipped, I go from 120% to 200%. I asked mamba about it and they said “Looks like it increases the absolute speed rather than the percentage as it should”.
General
Character animation actualised
Charged bolt granted version updated
Hit power gloves recipe fixed
Items
All unique armor and weapon under 75 lvl and some higher reworked to near to GD line.
Racial damage on items reduced
Various fixes of other items
Added mythical analogues of 21 items. Have style prefix “Ancient” and can be both found and crafted:
Arkaine’s Valor
Baranar’s Star
Blackoak Shield
Doombringer
Eaglehorn
Griswold’s Edge
Harlequin Crest
Hellslayer
Lightsabre
Messerschmidt’s Reaver
Schaefer’s Hammer
Sparking Mail
Stormshield
StormSpire
The Cranium Basher
The Gladiator’s Bane
The Grandfather
Undead Crown
Veil of Steel
Windforce
Wizardspike
Paladin
Charge - fixed damage dealing
Cleansing - skill bonus rescaled
Meditation - skill bonus rescaled
Conviction - max ultimate level reduced to 22
Holy shield - duration and cooldown reworked
Zacarum shield - reworked to regular modifier
Sorceress
Enchant - duration and cooldown reworked, added small % fire damage
Barbarian
Find potion (Inspiring presence) - Tonic of Reshaping added to loot table, doubled loot chance for crafted potions
Two-handed swords - fixed working
Leap - increased energy cost, added % physical damage as Leap attack synergy, now can be used with any weapons
Leap attack - greatly reduced damage, added jump distance scaling, description updated
Natural resistance - increased resistance bonus, removed Sword and board requirement (that was changed patch ago)
Increase speed - added slow resistance
Throwing mastery – new skill, Double throw modifier. Warning! If some skillpoints was invested Two-handed maces it will moved to Throwing mastery after patch.
Classic necromancer
Etherealize - New exclusie skill
Blood boil - new skill, Corpse explosion modifier
Iron maiden - values adjusted
Life tap - values adjusted
When I read this, I assumed you bring them closer to GD values, but it seems you did the opposite…
For example d026_head.dbr went from a level 28 caster headgear with 292 armor (when it should be more like 150 if you look at GD items) to level 34 and armor 542 (where it should maybe be 180) and it looks like there are many such jumps. So no idea how you arrived at your revised values, but
Item levels was rescaled. Lowest D2 unique 2lvl goes to lowest GD 10lvl. 75 stay 75. All intermediate levels moved proportionately.
d026 - is unique item and scaled with different way than epic. Epic 50 head have 340-432 armor when legendary - 636. Also ther is no legendaries under 50 lvl (expect special items) so all that items was extrapolated down.
Hi Denis,
I would like to ask you if you could make all D2 player scaled summons immortal (untargetable) as this is a new standard for Grim Dawn. I have asked Mamba as Im playing DoM to make this change as I thought D2 mod is basically “finished” but he said you are still in business so im coming to you. Specifically Im asking for an Assasin summon.
Thank you!