[Mod] D2 Classes aka Noble Paladin

Both shadow and valkyrie require rework. I can release little fix, but it willn’t change situation drastically.

Ok, if you plan to rework them, dont waste time on hot fixes, its not important. Howevever, Bug report!
Poison creeper (druid) bugs if you level it for more than 1 point. Its looses all its abilities (vine slam) and becomes completely passive little worm on the ground who does nothing.

i was wondering the same if the worm actually does something.I have a lot of pets.I tested it on 1 point to make it works.Didn’t test it on higher levels but he sits far back so i under the impression.That it does range attacks.Guess that sums it up.

Noble Paladin 0.8.8.3b

Little update available at same links

Changelog

General:
Game files have been updated to v.1192

Various adjustments for the following items:
Honor, Skystrike, Witchwild string, Valkyrie Wing, Tarnhelm

Barbarian:
Berserk - increased % aether damage, decreased maximum -% DA
Whirlwind - reduced weapon damage, added flat physical damage, removed knockdown

Assassin:
Cloak of shadows - reduced radius, added chance to put target to sleep
Shadow warrior - fixed missing weapons at some levels with active modifier
Shocking web - stun replaced with 3.6 seconds of trap (could be changet in further updates)

Druid:
Poison creeper - fixed behavior and added missing skill at 1+ levels

1 Like

I am not seeing this change

Damn. Don’t know, how it possible not save changes. :man_facepalming:
Check again…

WinMerge says all druid files are identical between this version and the last, I rebuilt the change on my end. It definitely is missing.

When I said “Check again” I mean “Download and check again”

Fixed, thanks

I also thought creeper was ranged so he was just cosmetic lol never noticed. Hes working now. He wiggles up attacks mobs.

But ran into a weird bug. I tried to sell this melee weapon & it wont let me.

Thx, looks like all “staves” could not be sold. Will be fixed in next update.

1 Like

Hi Denis. Have you considered merging more of the paladin skills together, like you did with Salvation - resist fire/cold/light, so that there are not so many exclusives? I think considering current game balance, having eg. holy fire + conviction should be fine. Im toying with Paladin for the 1st time, conceptually great but holy hell eeeeverything is exclusive :slight_smile:
I eg. very much like what you did with Necro Amplify damage - 1 skill +3 modifiers instead of 4 skills.
What do you think?

Hi Denis,

Just wanted to say that this item needs some love.

Grim Dawn_2021_12_17_14_21_59_591

I guess merging several skills to branches, but can not finalize concept. I’m looking at Might and Defiance branches at first order. Holy fire/freeze/shock self-sufficient skills ballanced over GD.

You mean remove all this little bonuses compensating original “+1 to Maasteries” bonus? :smile:
Welll, I’ll pay attention to this item in next update.

1 Like

Ye, holy fire - branch is OK, you can pick the dmg type you want and go with it. But then you cannot take anything else. I guess you should be able to take holy fire and conviction eg. at the same time. But I understand it takes a lot of math, si Im just placing this here as a feedback. :slight_smile:

Noble Paladin 0.8.9
image

Another major update, the main feature is a large number of changes are based on Diablo 2: Resurrected patch 2.4.

Download: Yandex.Disk or GoogleDrive

Changelog

General:
Localization tags are now taken from the “\noble” subfolder

Items:
Halaberd Reign - stats adjusted to better match GD items
Tiamat’s Rebuke - separate fire/cold/lightning damage bonuses changed to elemental damage
Warshrike, Kuko Shakaku, Stormstrike, Ichorsting, Buriza-Do Kyanon - built in passthrough replaced with granted skill modifiers
Added recipe for one-handed safety crafting sword
Fixed two-handed safety crafting sword recipe
Added mythic versions: Naj’s Light Plate, Naj’s Puzzler, Civerb’s Cudgel, Butcher’s Cleaver
Added cooldown for some procs on gear, and adjusted the parameters in accordance with the skills in masteries.
Horadric Cube is now purchasable from the DC Quartermaster at reputation level 1
Other miscellaneous undocumented item fixes.

Runewords:
Adjusted recipes for some runewords
Runewords adjusted: Pattern, Plague
Runewords added: Mist, Flickering Flame, Unbending Will, Wisdom, Obsession
Added two-handed ranged version: Insight

Adjusted following item sets:
Arcanna’s Tricks
Arctic Gear
Bul-Kathos’ Children
Cathan’s Traps
Civerb’s Vestments
Cow King’s Leathers
Infernal Tools
Iratha’s Finery
Milabrega’s Regalia
Naj’s Ancient Vestige
Sazabi’s Grand Tribute
Vidala’s Rig

Paladin:
Holy Fire/Freeze/Shock - passive bonuses now work only for caster
Sanctuary is now a modifier for Holy Fire/Freeze/Shock
Defiance - reduced % armor, added flat armor
Thorns - reworked to Defiance modifier
Holy bolt - added passthrough, reduced % of racial damage, added racial damage to Chthonics
Fist of the Heaven - added passthrough for fragments, added % racial damage to undead and chthonics
Resist fire, Resist cold, Resist lightning - reduced energy reserve, reduced maximum resistance bonus, added passive maximum resistance bonus
Zeal - Fixed the number of targets for the second autocast.
Might - reduced bonus, reduced energy reserve, maximum level reduced to 12
Blessed aim - reworked as modifier for Might, reduced flat bonus, added % bonus, added passive bonus
Concentration - reworked as modifier for Might, reduced all damage bonus to 20% at all levels, added % bonus for elemental damage and aether
Fanaticism - reworked as modifier for Might, reduced bonuses, added a passive bonus for the player.

Sorceress
Nova - moved to tier 2, slightly reduced mana cost
Frost nova - moved to tier 3
Static field - moved to tier 4, reworked as modifier for Nova
Thunder storm - removed the requirement of previous skills to open, the duration is set to 144 seconds, the radius is increased to 11.3
Hydra - pet limit set to 18 (6 casts)
Frozen armor - reworked into a togglable buff, lowered armor bonus
Shiver armor, Glacial armor - duration increase replaced with energy cost per second

Amazon
Slow missile - fixed speed debuff scaling, added radius increase, added damage debuff
Guided arrow - increased % bonus scaling
Poison javelin - Improved weapon damage scaling, reduced flat poison scaling
Plague javelin - Removed bonus % poison and duration
Power strike - reduced critical damage scaling, removed the requirement for ranged weapon (that actually did not work)
Charged strike - reduced energy costs, added % electrocut, increased bolt spread sector. Bolts now only work on melee weapons
Lighting bolt - converted into a transmuter for Power strike
Lightning fury is now a modifier for Power strike, but still requires ranged weapon
Pierce - reduced flat piercing damage scaling, added %, adjusted proc chance progression
Explosion arrow - missing explosion radius added
Immolation arrow - added internal cooldown on autocast 0.6 sec
Impale - added slow debuff
Fist of Ares - renamed to Fist of Zerae, improved proc chance progression

Assassin
Wake of fire - average damage increased to Charged bolt sentry values
All sentries are now untargetable by enemies
Blade sentinel - cooldown reduced to 1 sec, weapon damage increased to 75%, flight speed and range increased, now deals piercing damage
Blade shield - now deals piercing damage
Blade fury - now deals piercing damage
Weapon block - updated damage absorption scaling
Tiger Strike - reworked, added piercing damage
Cobra strike - reworked as modifier for Tiger Strike
Phoenix strike - reworked as modifier for Tiger Strike
Fade - removed pierce and bleeding resistances
All WPS - improved proc chance progression

Barbarian
Grim Ward - added slow and resist reduction debuff
Throwing mastery - added a chance to passthrough
Leap - increased damage % scaling at low levels
Sword mastery - renamed to Blade mastery, now also affects daggers
Find potion - added a chance to drop a Food ration
Double throw - weapon damage increased by 8%
War Cry - damage increased by 30%
Battle cry - reworked as modifier for Taunt
Increase stamina - added physique bonus, reduced constitution binus scaling
Increase speed - added cuning bonus

Druid
Summon Spirit wolf, Summon Dire wolf and Grizzly have been reworked into separate pets and can be summoned at the same time
Might of Grizzly - fixed work
Spirit wolf Presence - A new skill that reflects the work of the Spirit wolf synergy
Raven - added synergy with Might of Grizzly
Molten boulder - increased projectile speed, cooldown reduced to 1 sec
Werewolf - removed % health bonus
Werebear - reduced % health bonus
Licantropy - reduced flat and added % health bonus

Necromancer
Skeleton mastery - Increased health and damage scaling
Heat of golem - increased damage scaling, added % retaliation damage
Blood of golem - increased health scaling
Confuse - added fear resist reduction
Terror - reworked as transmuter for Dim Vision, moved to level 6 (and there is no more space)
Attract - moved to level 8

5 Likes

Thank you for a great update, playing it 5 days non stop :slight_smile:

Could I ask you for a little thing, and that is to review the damage of Sorceress Thunderstorm?
I did some math, maxed out Reckless Tempest (devotion) does almost 7 times more damage over maxed out Thunderstorm (hits more targets, more frequently, for more damage).
There is also similar skill on a custom class by Asylum called “Stormcaller”, which does almost 10 times more damage (again more targets, more frequently, for more damage).

I think Thunderstorm should be buffed A LOT as it currently doesnt really do anything.

Thanks for cosideration.

Thx, i’ll see what i can do.

Will you add new runewords from the current ladder?

This.
10char/

2 Likes