Hi Denis, I would like to ask about a behavior of Shadow Warrior. Whyt does adding skill points into skill actually does? Shadow master adds health and AR, ok. And for Shadow warrior, its just that slight increase to tiger strike? No mana/ health/ etc. ?
Thanks.
Hi.
Shadow warrior/master in the plans for rework. It invulnerable as all GD player scaling pet, so no need HP. I havnāt access to game right now but seems tiger strike leveling only.
Anyway, Iāll see what can do.
Hi. Sorc - Glacial spike is still busted? (It says its an AoE skill, but it doesnt have an AoE). Im pretty sure i read sometime ago in some older change log that you fixed it, but its not there.
Hi. Unfortunately i havenāt any notes about Glacial spike in my to do lists. So, Iāll pay attention to glacial spike one more time in next update wherein try to do not make ice bolt drastically bettre than fire bolt. Thx.
It has been addressed already, thx.
Ok forgive my confusion. Im on patch 0.8.9 has there been a new one? that I missed? or do you mean its to BE addressed in a future patch?
Yep, it will be fixed in next patch.
using what?
Suggestion - Assassin procs on fist skills have 25% on critical hit. Its pretty punishing. The game“s standard is 100% on crit. If you have 20% crit hit chance (which is already quite a lot), then you have 5% change to proc fist. I would understand if those procs were super strong, but they are not.
Either change the proc chance to 100% on crit, or make it 25% on hit, or keep the chance, and quadruple the damage of procs to compensate for low proc chance.
What do you think?
Actually you can see, that on crit procs standart is not 100%: Search - Grim Dawn Item Database
And Iām still creative looking to rework some skillsā¦
Ok you win None the less i have been playing D2 mod and noticed they have 30% on hit, which is alligned with the D2 game, as there the rhytm was 1 - 2 - 3 - release, 30% on hit perfectly reflects that. But im not a balancing expert so thats just my tiny bit.
May be i wrote that before. Neither cadence template, nor 30% chance on hit repersent original D2 mechanics, cause it require to use separate skill to discharge - Finishing move. And Finishing move without charges will not trigger additional effects.
No, you didnt. But its obvious, i understand you cannot create a ādischargeā skill because GD engine doesnt support that. What I have been trying to say is that 30% on hit simulates discharge better (1 of 3 hits acts as a discharge) than 25% on crit (where ± 1 in 20 hits acts as a discharge). Actually I think the best simulation od D2 would be 25% on hit, ie 1 of 4 = hit. hit. hit, discharge. Makes sense?
In D2 you use discharge manually. It could be not 4th attack, you can use it with 1 or 2 charges or keep 3 charges bit longer. With D2R you can ever can use discharge 3 times in a row cause finishing move consume only one charge now. Itās not about how to change chance of activation, but how to change whole system.
Noble Paladin 0.8.10
Another, albeit not very large, update of the mod after a long break. Yes, this is not a mistake: v.0.8.10. Includes various skill fixes and also adds 8 new runewords from the 2.6 patch for Diablo 2: Resurrected.
Download: Yandex.Disk , GoogleDrive
Changelog
General
Fixed some textures for new armor
Itemization
Fixed Revive granted skill
Added 8 new runewords: Mosaic, Metamorphosis, Hustle, Ground, Hearth, Temper, Bulwark, Cure
Paladin
Blessed forge - new modifier, represent synergy for several skills
Concentration - All damage binus replaced by passive bonus
Knight strike - New skill - autoattack, represent synergy of other attacks and allow assign devotion.
Sacrifice, Zeal and Vengeance - reworked as Knight strike modifiers, can be leveled both separately and all together.
Vigor - fixed speed bonus
Sorceress
Thunderstorm - damage increased
Hydra - added new pet skill, lifetime increased to 14 sec., model changed
Ice bolt/Ice blast/Glacial spike - reworked, branch increases damage slowly and focused on CC
Fire balt/Fire ball - reworked, branch increases damage faster and have high critical damage.
Amazon
Infravision - new modifier for Inner sight
Poison javelin - no longer requires ranged weapons, changed āshootā animation, new projectile.
Noxious oil - new passive skill
Critical strike - (got nerfed) bonuses now scales equally to PTH thresholds
Valkyrie - skill adjusted: new skills added to pet list
Barbarian
Whirlwind - still no changes.
Druid
Oak sage - max level reduced to 12, aura radius set to 20 m on all levels
Heart of Wolverine - aura radius set to 20 m on all levels
Spirit of Barbs - fixed % retailiation damage, aura radius set to 20 m on all levels
Assassin
Shadow warrior - skill reworked: new skills added to Shadow description
Shadow master - reworked to Shadow warrior modifier and no longer alterate pet
Hello.
First off, love the work you put into the mod.
But didnāt you say that you added the 8 new runewords to the latest update? I looked for them at the D2 Blacksmith, and I couldnāt find any of them. Am I looking in the wrong place, orrrrrr?..
Mosaic at Implement, Hustle at Swords and Torso, all other at helms.
What Iām saying is I already looked, and I couldnāt find them.