[Mod] D2 Classes aka Noble Paladin

I have a question, the Paladin’s Conviction skill, describes reducing the enemy’s defenses and resistances, why is it that when I enable it, it is my own defenses and resistances that are reduced?

Thanks for report, tths is a bug/ Will be fixed in next updated.

Hello! I have two (or three) questions regarding Druid skills.
*Feral Rage says it has x% attack damage converted to life, but when looking at the character sheet, Life Steal is still at 0%. Does the attack still grant life steal? (Also, is it normal that, according to the character sheet, the bonuses are activated immediately as the skill is set as the LMB attack? Is it not supposed to build up charges?)
*Carrion vine – when is the healing applied? As far as I’m aware, Grim Dawn has no corpse consuming mechanic.

Yes, it is. %ADCtH from Feral Rage works only for Feral Rage, not any attack and don’t display at 2nd char tab as global bonus.

Yes as any other charging skill, like Savagery or Righteous Fervor, Feral Rage display it’s damage for max charge.

Accordingly - no. It charges up and deal increasing damage but you can’t see it at char tab.

Similar to Occultist’s Familiar, it uses heal at damaged allies according set beahviour.

Very well, thanks for the answers! Cool mod, by the way :smiley:

Hello, i was wondering if it was normal that glacial spike upgrade of icebolt from sorceress tree wasn’t working as intended? The icebolt doesn’t gain any increased radius from it sadly (a.k.a it doesnt explode).

I’m wondering, nobody noticed it before. Thx.

Este e um dos melhores mods do grim dawn , parabens pelo exelente trabalho , deveria por ele no nexus mod para ficar mais conheçido.

Compatibility fix v.1.2.1 available in attachment.
NoblePaladin_121_fix.zip (1.7 MB)

I’m on vacation, so next major update will be released next month.

1 Like

Valkyrie doesn’t seem to work. She just runs up to mobs and stands there

Noble Paladin 0.8.13

YBj9LkU.png

Small Patch adapting the mod to game version 1.2.1.

Download: Yandex.Disk , GoogleDrive

Changelog (include 121 fix):

Game
Game files updated for v.1.2.1
Tags for item granted skills that duplicate mastery skills are separated
Adjusted some granted skills to reflect changes in masteries
Spears implemented in mod as two-handed swords were moved to two-handed spears category.
Updated 3d models of mod spears.

Paladin
Might branch - energy reserve adjusted
Vigor - synergy with Charge has been added, buff moved to autocast for correct skill work

Druid
Maul - added missing visual effects

Barbarian
Two-Handed Sword Mastery now also works with Two-Handed Spears

Amazon
Valkyrie - fixed missed two-handed animations.

2 Likes

Noble Paladin 0.8.14

YBj9LkU.png

Another small patch released due to the delay of FoA. Includes huge item revamp.

Download: Yandex.Disk , GoogleDrive

Changelog:

Items
All legendary items below level 50 have been upgraded to level 50. If you have such items equipped, they may be temporarily unavailable until your character reaches requirements.
Most of all items that give + to all skills have been reworked and now give bonuses to specific D2 masteries.
Some items have received additional bonuses to masteries.
Funk Treads no longer give +1 to all skills
Added 21 new shoulderpads, thematically related to D2 masteries and give +3 to skills from 3 D2 masteries. Shoulders can be crafted in a cube and have 5 versions for high level chcracters with minimum level is 50.

Assassin
Tiger Strike - increased weapon damage scaling. Increased the maximum skill level to 16

Druid
Arctic Blast - increased the rotation speed during casting to GD standards
Fury - the skill icon is now correctly round.

Sorceress
Inferno - increased the rotation speed during casting to GD standards, adjusted the flame length progression, the size of the effects now depends on the skill level, reduced mana cost.
Flamewave - now full-fledged modifier of Inferno
Fork Lightning - skill template has been changed to a transmuter, the behavior of the projectiles has been adjusted.
Mind Mace - skill template has been changed to a transmuter

Necromancer
Clay Golem - fixed the maximum ultimate level of the skill.

4 Likes

Friend Denis, would there be a possibility for you to add the skills from the mod ‘Dawn Reborn’ to your mod, to make it more lively? I believe it would be great for both mods.

There is a possibility, but I will not use it.

1 Like

2 posts were merged into an existing topic: [REL] Grimarillion v94a

is there any new weapon types? like a javelin of a spear or claw (sword) type of a weapon?

Formally - no.
But it doesn’t mean you can’t find “the bow” or “the claw”.

ah ok… for the bow, does it look like the Xbow (crossbow) or just as a bow?

im just wondering

Bow is just as a quest item. :crazy_face:

oh oki. np man. thx for the info!