Updated to version 0.9.2, featuring three new skills, as well as a few item tweaks.
See the nexus page for instructions on how to update correctly.
Updated to version 0.9.2, featuring three new skills, as well as a few item tweaks.
See the nexus page for instructions on how to update correctly.
I havenât checked it out in game, but either that transmuter is strong enough to warrant respeccing into while fighting aetherials or it isnât and thereâs no reason for it to exist. Unless youâre encouraging players to respec when fighting different factions Iâd suggest you revisit that one.
The other changes look good though
After a few levels of playing, iâm lvl 22 so far⌠iâm finding out Bone Lance is causing me to chug a lot of mana pots
Is it also causing you to kill things fast?
Itâs fairly powerful yes so i guess that could explain the high mana cost.
Iâm going with a pure Bone Lance build so far
This mod is incredible. I think itâs the best mastery mod iâve ever seen and Iâve play every single one for Titan quest and tried all of them for Grim Dawn.
The attention to detail for each class, the spacing of the abilities and unique function of each one is all masterful.
The game just isnât the same without these and everyone should add them to their game. These should have been included with the base game.
Would you please allow Davood to add these to DAIL so that everyone may play these and see how perfect they are compared to any other. I would be ever so grateful. In itâs current state I think this mod is worth adding to DAIL and you should be proud of the work youâve done.
Thanks for the nice words.
Davood contacted me already, and Iâll allow merging once Iâm done with version 1.0. Right now, my srouces arenât ready for that.
Bumped for update; version 0.9.3 is up at the Nexus page. Featuring eight new skills and various tweaks.
Changelog:
Content:
Tweak:
Aetherial Fracture: Added skill cost reduction
Curse of Frailty: Added -%chaos resist
Enrage: Reworked completely. Itâs a radius-based skill now. Numbers are tweaked, first modifierâs effect is built in.
Furious Onslaught: Removed
Striatâs Blink: Moved to rank 8
Bone Lance: Reduced energy cost
Conjure Skeleton Warrior: Replaced weapon damage %. Second and third skeleton warrior may be summoned at lower skill levels.
Conjure Skeleton Marksman: Replaced weapon damage %
Abyssal Charge: Replaced weapon damage %
Zolhanâs Technique: Moved to rank 2
Gyrusâs Sphere of Repulsion: Moved to skill tier 7
Edited roughly 1723712635 skill descriptions to kill grammar errors and typos
Reverted roughly 27635273 skill replacements that are no longer needed, due to engine changes
Redid âRetaliationâ skill icon
nice ! getting closer to 1.0
Same here.
I donât like the Necromancer Class that much, feels somehow like a copy of the Necro in D2. (Not that thatâs a bad thing per se)
The Illusionist on the other hand is quite ingenious. The name fits the mastery perfectly. I like your concept of indirectly applying damage. It reminds me of the Ghost mastery that was in TQ. I also like the idea of a class that doesnât fit into the âclassicâ character system of every other ARPG under the sun.
Can youâŚlet Davood add to DAILâŚlikeâŚnow? >:(
Iâm currently playing the illusionist and I like it to a certain part.
I specced for the summoning part at start, but these beast were not getting any agro, so they wouldnât die, so they didnât do any real dmg. They often exploded because time run out and then the monsters were allready dead.
Other thing is that I canât really find any great devotions for illusionists or am I just missing them?
Not really many devotions for illusionist, to be honest. DoTs skills rely on DoT damage aka frostburn and electrolyte which wonât be affected by direct elemental flat damage like cold and lightning. Illusionist has one autoattack with ranged weapon. Two pet summons but Iâd skip pet devotion stuff. So Iâd get Hydra, Kraken, Hawk, (Falcon if you want too), Tsunami, Blind Sage, Rhowanâs Crown (OP), then all rest of defensive stuff. If you get Arcanist with your illusionist, nukes (optional) would benefit from elemental flat damage so it wonât be wasted getting those devotions I listed above. You can get Iskranovâs Elemental Exchanger then max out Overload and Elemental Balance if you like. Arcanistâs Star Pact has DoT bonuses in there. There are many ways to build illusionist though.
I plan to adjust devotions a bit in the future to support the crowd control parts of Illusionist.
If you done with everything but Devotions then the mod is ready to be merged with DAIL mod as no Devotion changes will be merged into the big mod pack.
Im waiting to play this Necro and Illusionist but I only use DAIL because of other mods.
Interested to see your Necro, the other Necro out is quite good at emulating D2 necro -
Skeles (no mages)
Bone Spear
Can blow up minions (corpse explosion)
Curse
But I probably want the Illusionist first. Never played much range in GD; always ends up melee
Thanks for your work
please senpai
dont sweat the sources folder if its too big / messy/ i can reverse engineer all of your stuff np. just need permission
Iâm not. This is the list of other things I still want done:
The last one is a big one.
Just saw this.
Do you have a script or something ready? I planned to write a small and easy âremove files if theyâre unchangedâ-thing myself, but if you have a tool ready, no need to duplicate work.
i start usually by scrubbing modders files with
âBeyond Compareâ. really its better than any script you can write and it works on anyhthing including binary files
comparing to base game folder.
then I compare only the folders that I want against my base mod merge folder. so in your case will be sfx pfx skill ui and whatever is in the source folders.
then afterwards i carefully inspect the item folder differences and try and merge any loot drops you may have added.
finally I manually recreate every single .psd / .tga file from the .tex files with no care as to whether they are reversed or not. except for the profile pictures.
so if you can provide the /source/ folder that would save me a bulk of the manual labour. the rest i dont need