[Mod]Darkest Dawn Reborn

Hello, it’s been a while since last DD update, was slacking a bit and waiting for 1.2.1 official patch to come out first. Did more polish to VFX/skills and added new items as usual! (also with bunch of nerfs).
Please, remove previous DarkestDawn folder before updating.
Download link updated AGAIN to fix few broken files.
Download at MEGA.nz

Update v0.7 changelog:
Game:
-Corrected spellings on item descriptions which had “scale with player damage bonuses” wording.
-Mod items drop tables were splitted into 4 categories (weapons, armor, accessories and chase items), overall giving more chances to acquire custom items. Chase items are strong and very rare, thus they cannot be rolled via Tendo’s random legendary craft.
-Almost Every item set received a visual improvements - less overbright colours, better fitting textures, some sets even got a new colour scheme in preparation for FoA DLC.

Items:
-Added 4 more endgame sets (3 of which are classless).
-Added 9 non-set legendary items: 2 rings, 2 amulets and 5 weapons aimed to fill “holes” in “+all Skills” weapon categories (2h axe, 2h mace, dagger, shield and off-hand).
-The Cold Grave: changed 3-part set phys resistance bonus to 140 armor.
-Amulet of the Grave: added 6% phys resistance to Mogdrogen’s Pact, removed Wind Devil skillmodifier (Wind Devils are now permanent).
-Helmet of the Grave: added 15% life reduction resistance to Mogdrogen’s Pact.
-Bonelord set: 3/3 set bonus changed from 100% health regen to 20% healing effects.
-Bonelord’s Heart: removed flat and %health regen, added 8% healing effects, changed Circle of Protection health regen skillmodifier to 5% physical resistance.

Relics:
-Silhouette: replaced % Physical resist bonus with 100 armor.
-Voidborn: reduced bonuses from granted skill - total damage nerfed to 180%, crit damage to 15% and %OA to 8%.
-Velibreaker: replaced % Physical resist bonus on granted skill with 15% armor.

Components:
-Void Spark: increased negative resistance to life reduction to -20%.
-Eldritch Remains: removed -%freeze/entrapment/petrify resistances, raised negative stun resistance to -50%.
-Aetherwarped Ruby: removed pet bonuses.
-Chthonic Lens: increased negative phys resistance to -8%.
-Tainted Diamond: reduced pet bonus values to player levels.
-Cursed Flesh: reduced %health bonus to 20%, negative energy to -60%.
-Dreadstone: reworked, now grants 14% total speed at a cost of -80 OA/DA.
-Whispering Skull: reworked, now grants 25% resistance to life reduction, but reduces armor by -15%.
-Warped Plating: reduced %phys resistance to 12% and negative max resistances to -2%.
-Yugol Essence: reduced %ADCTH to 10%.

Reanimator:
-Reaper’s Touch: increased max targets to 6, reduced energy cost by ~20%.
-Exoskeletal Armor: reworked VFX.
-Bizzare Shell: reduced %armor scaling to 15% on softcap, going up to 25% on ultimate rank.
-One with Death: reworked VFX, reduced %health scaling to 25% on softcap, going up to 35% on ultimate rank.
-Blood Ritual: reworked VFX, now has 12s CD, health regen removed, instead skill heals for up to 14% instantly and 5% health per second on softcap. Pets receive reduced effect, because of how large their health pools can be.
-Flesh to Power: removed %health regen, added %healing effects scaling.
-Circle of Protection: removed flat health regen, added resistance to life reduction, %healing effects scaling increased, now starts with 20%, going to 45% on 12/12 and up to 65% on ultimate rank.
-Rip Blood: toned down explosion sound effect.

Illusionist:
-Illusion Dagger: increased damage scaling with ranks by ~30%.
-Retaliating Echoes: reduced aoe size to 8m.
-Time Stop: updated skill description and adjusted VFX, now acts as semi-transparent aoe that expands outwards for 1.5 seconds.
-Striat’s Vortex: reworked VFX and reduced aoe size to 4m at all ranks.
-Unbounded Storm: increased radius bonus to 1.8m, now also changes VFX of Striat’s Vortex. All items that change Striat’s Vortex VFX to another now also affect transmuted VFX.
-Void Affinity: reworked VFX, removed AS/CS, added total speed scaling.
-Vanish: reduced DA scaling, removed evade/dodge, added slow and stun resistances.
-Halo Effect: reworked VFX, removed movespeed and healing effects, added high dodge/deflect scaling.
-Devil Mind: reworked, when this skill procs it’s cooldown starts only if health is going above 75% value. Now grants crit damage, flat OA, %all retaliation damage and chaos retaliation.
-Gyrus Sphere of Repulsion: reworked VFX, changed lightning retaliation to physical, value ranges removed and min retaliation value was increased, removed energy leech retaliation.
-Amygdala’s Sight: reworked, now boosts %all damage, elemental dots damage/duration and grants chance of 100% CDR. (damage types are done in preparation for FoA update).
-Amygdala’s Cut: reworked, now acts like Cadence, magnifying the third hit. Note: while initially dealing less damage than Cadence, investing into nodes provides bigger profit in the end.
-Mindfray: removed weapon damage, increased flat damage values, max targets amount reduced, added %retaliation damage added to attack.
-Cryptomnesia: increased %chaos damage bonus, upped flat vitality scaling and it is now always procs instead of 75% chance, added %vitality damage, %life reduction and reduced target’s damage debuff.
-Edge of Madness: reworked, magnified hit now spawns 2 phantom copies which do basic attacks for 4s, they have no summon limit other than your attack speed being a limiting factor to ramp up clones amount.
-Weight of the World: removed 100% chance to pass through enemies.
-Retaliatory Strike: removed crit damage bonus, increased %retaliation damage added to attack to 16%, added -8% damage multiplier downside.