Would it really be that broken if it were a default attack?
Absolutely broken as hell, but regardless it’s not possible for him to change it. That skill type just doesn’t work with WPS
It’s Sad ![]()
NEW UPDATE IS OUT!
Before updating to 0.8.2, you need to UNSPEC completely from all mod masteries. Masteries can be retrieved via GD STASH.
v0.8.2 at GoogleDrive
Update v0.8.2 changelog:
Game:
-Adjusted all skill icons so they have “depth” now, just like vanilla ones. (great thanks to Asylum101 for almost all updated skill icons and also for teaching me how to do that!)
-Changed modded class enumerations. This was made for easier merge with Grimarillion and will result in loosing all skill points and mod mastery selections. USE GD STASH to retrieve mod masteries. Vanilla ones are unaffected.
Items:
-Added 10 new Replica MI’s to support more Chieftain skills (Ancestral Spirit and Shockwave Totem).
-Added 3 NEW sets for Chieftain!
-Shaper’s Dream: fixed missed skill bonuses for Bone Ward/Arcane Attunement.
-Replica Barrog Bloody Arm: added Thorn Totem skillmodifier, for easier Totem leveling.
-Amygdala’s Legacy: corrected set damage bonuses to aether/fire.
-The Old One: AAR skill modifiers now allow the skill to be used with shields. Added 10% ADCTH to AAR skillmod from Head piece, added skillmod for Maiven’s Sphere of Protection to address squishiness issue when going Arcanist, removed phys damage from Conjure Abomination and increased it’s acid damage and poison damage too.
-Time Traveler: moved CDR bonus to 4/4 set pieces and max speed bonus to 3/3 set pieces.
-Replica Compelled Wraith: fixed skillmod granting armor shred instead of DA shred.
-Replica Spectral Warmaul: added acid->vitality conversion to Flesh Rot skillmodifier.
-Replica Packla’s Skins: increased vitality RR to -10% on Flesh Rot skillmodifier.
-Replica Ascendant’s Authority: removed secondary damage skillmod of Magus Clone to avoid confusion.
-Hexer’s Gems: added acid->vitality conversion to Flesh Rot skillmodifier.
-Bloodgorger: removed Shroud of Gyrus skillmodifiers (there’s already set for vitality Shroud of Gyrus), now the set supports vitality Time Stop/Rip Blood. Also changed granted skill (Siphoning Totem), old Siphoning Totem will move to some other set, hehe.
-Visioneer of Dark Fate: added -2s CD to Shroud of Gyrus set skillmodifier.
-Visage of Dark Fate: added vitality resistance shred on crit as a granted skill.
-Scepter of Dark Fate: added -1s CD to Shroud of Gyrus, changed Arcane Shot skillmod to Time Stop, so it actually works lol.
-Chieftain relics: fixed completion bonuses referring for old skill names resulting in tag not found.
-Void Echo: added FX change to Eldric’s Arcane Shot skillmodifier.
-Time Traveler: reduced 2-piece bonuses to 10% health/80 DA/8% movespeed.
-Replica Bonescythe: fixed higher levels of this item missing +1 Wendigo Totem skillmod.
-Replica Lucius Blade-Arm: fixed granted skill being static first level across all versions of this item (it should scale now as vanilla item does on higher levels).
-Replica Scarab Carapace: fixed higher levels of this item not having more damage on Aura of Censure skillmod.
-Replica Bloodsworn Codex: fixed this item not having Blood Ritual skillmodifier past 20 item level.
-Replica Viper Sandspitter: fixed few items having tag not found instead of proper name.
Chieftain:
-Ancestral Spirit: added tracker for current number of summons.
-Ancestral Maul (Ancestral Spirit skill): reduced max number of hammers from 5 to 3.
-Thorn Totem: mirrored skill icon to differentiate from Wendigo Totem, base duration buffed to 12 s, Thorns skill now shoot only 1 projectile, but attack speed doubled. Added a debuff aura to main skill line. Note: this greatly improves early game and also allows me to add stackable -%RR to support other damage types in Chieftain. Replica MIs were adjusted with these changes.
-Thorned Fury: removed additional projectile bonus, increased starting bonus of %piercing chance from 10 to 20%.
-Volley of Thorns: changed base duration override to 14s.
-Earthquake: stun chance now scales with level rather being 100% chance at all ranks.
-Shockwave Totem: increased cooldown to 4s, added tracker for current number of Shockwave Totems placed. Now uses different skill template and attacks at range instead of when player is nearby, weapon damage removed, deals double damage when strikes the target directly with Shockwave.
-Fist of War: reworked, now adds a chance to deal big internal trauma on hit and increases aoe size of shockwaves.
-Ancestral Wrath: reduced -%stun RR and merged pierce and phys damage into single big phys damage tick for easier conversions.
-Enduring Cry: increased armour bonus and health regen scaling with ranks.
-Intimidating Cry: reduced cooldown to 5 seconds, removed Fear crowd-control.
Illusionist:
-Magus Clone: clones are permanent now, cooldown raised to 20s. Changed skill template, due to issues with pets targeting obstacles instead of enemies. Sadly, nothing could be done to avoid that. New template is weaker, but still should proc devotions just fine.
-Shroud of Gyrus: greatly reduced skill energy cost, it was wayyy too high.
-Unbounded Storm: removed additional radius bonus. (i forgot to remove it during pre-release testing, oops).