[MOD] Diablo 3 Classes + Blood Knight: Patch 4.9 Released

Are there any builds for this mod ? Or monster drop database ?

Patch 4.9: Blood Knight Class - Trailer

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There is no Diablo-specific monster database (drops for MI equipment that benefit Diablo skills are the same as the vanilla monsters), but I have made plenty of build incorporating Diablo 3 classes (though several of them might be combined with Grim Quest masteries or equipment so it’s not purely applicable to this mod)

Which type of builds are you looking for specifically?

Im doing it with Smash n Grab & D3 mod without a problem, very fast leveling. Non Lightweight combining is different, even the author does not want to make it now.

OK. Can I get a list of weapons and add a blacksmith to the list for reforging myself?

The Blood Knight arrives.

11 new items, a set, a cosmetic set, a legendary gem and of course, a new mastery. Bug fixes as always and a few balance changes as well.

Important: Make a backup of any Demon Hunter character you have before playing this new version. Some changes were made to DH files in preparation for the GD Berserker mastery, probably breaking all existing characters (DoM and Grimarillion included).

Patch 4.9 is available now. Click on the image to download it:

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Note: The mod now uses a custom file for animations. If you notice any missing animation/character freezing, please report on this thread.

Patch Notes 4.9

BUG FIXES

  • Fixed an issue where the low level versions of Basilisk Mark granted skillpoints to Frenzy instead of giving it to Fan of Knives.
  • Removed pet bonuses from Visage of Giyua, it was not intended.
  • Fixed an issue where the values for target’s defensive ability reduction from Kanai’s Cube: Tiklandian were the double of Tiklandian Spellblade values. Now it’s properly reduced by half.
  • Fixed an issue where Kanai’s Cube: Stormshield granted skill modifier for Condemn rather than Shield Bash as the Stormshield original item.
  • Removed some unnecessary text about Kanai’s Cube on the Pauldrons of the Skeleton King item description.
  • Fixed an issue where The Grandfather 2h sword had the Blade of the Warlord’s name and description.
  • Fixed an issue where the level 94 of the Scorpius Pummeler didn’t grant bonuses for Summon Gargantuan as its lower versions.
  • Fixed an issue where the Mythical Krysbin’s Sentence granted skill didn’t have higher stats for damage and slow.
  • Animation speed of some vanilla skills while dual wielding or using two-handed melee weapons updated following the latest patches standards.
  • Fixed an issue where you couldn’t summon Sacred Crate as a cosmetic pet.

GENERAL

  • All physical resistance granted by Diablo 3 skills were reduced at higher ranks following the new vanilla standards (except for Berserker Rage, which is a temporary buff, so it deserves higher values).

UI

  • Now all the square/circle borders are properly golden.

BLOOD KNIGHT

  • New two-handed melee oriented class with focus on chaos, vitality and bleeding damage.

BARBARIAN

  • Wrath of the Berserker: Dodge chance reduced from 30-50% to 30-40% at ultimate ranks.
  • Berserker Rage: Energy Cost removed.
  • Whirlwind: Weapon Damage slightly increased.

NECROMANCER

  • Commander of the Risen Dead: Health scaling increased.

LOOT

  • Added a new loottable for all legendary belts, rings, medals and necklaces that support Diablo classes. It may reduce the drop rate of set items, but it was necessary.

CRAFTING SYSTEM

  • In Geom, Blade of the Tribes and Defender of Westmarch are now craftable items. Their recipes require 25.000 iron bits, 25 Forgotten Souls and 1 Royal version of each gem.
  • Kanai’s Cube now also requires one Royal Sapphire along with the other 5 different royal gems.

AFFIXES

  • of the Solael’s Malice (Armor): Added +2 to Leaping Smash.
  • of the Solael’s Malice (1h/2h Weapons): Added +2/+4 to Rive.
  • of the Hungering Rifts: Added +2 to Whirling Strike.
  • of the Abyss (1h/2h Weapons): Added +2/+4 to Vicious Lift.
  • of the Cabal (1h/2h Weapons): Added +2/+4 to Shadow’s Edge.
  • Demonic (Armor): Added +2 to Siphon of Blood.
  • Demonic (1h/2h Weapons): Added +2/+4 to Ravage.
  • of the Void Harbinger: This suffix returns with +2 to Wave of Blood.

ITEM CHANGES

  • Sash of the Bloodlord: Added +1 to all skills in Blood Knight.
  • Cord of Deception: Added +2 to Siphon of Blood.
  • Nosferattis: Added +3 to Hemoplague.
  • Krysbin’s Sentence: Granted skill no longer reduces physical resistance of enemies. Cold/Vitality resistance reduction increased from -8% to -10%.

NEW ITEMS

  • Horns of the Hexed
  • Fernam’s Birthmantle
  • Chiropteran Chestguard
  • Rootvein Handguards
  • Nightflayer’s Chausses
  • Voidstrider’s Greaves
  • Swarmspeaker’s Amulet
  • Toothdrinker Crest
  • Reverent Hunter
  • Cruel Vendetta
  • Castellatia
  • Kanai’s Cube: Hexed
  • Kanai’s Cube: Rootvein
  • Kanai’s Cube: Swarmspeaker
  • Kanai’s Cube: Toothdrinker
  • Kanai’s Cube: Reverent
  • Kanai’s Cube: Vendetta
  • Kanai’s Cube: Castellatia
  • Echoing Shade (Legendary Gem)

SETS

  • Armor of the Crimson Realm: New 5-pieces set focused on Chaos and Vitality damage, exclusive for Blood Knight.
  • The Blood Knight: Now it’s called “The Crimson King” and has a different description.

MI ITEMS - BLOOD KNIGHT SKILLS

  • Death’s Whisper Hood
  • Gargoyle Visage
  • Packla’s Skins
  • Packla’s Visage
  • Naren Kur’s Blade
  • Bloodlord’s Blade
  • Wendigo’s Claw
  • Blugrug’s Plagued Edge
  • Servitor’s Corruptor
  • Grundleplith’s Tail
  • Bloodsworn Scepter
  • Chillblood Carcass
  • Obsidian Defender
  • Abaddoth’s Sermons
  • Pulsing Shard
  • Korvan Reaping Halberd
  • Obsidian War Cleaver
  • Rag’Nadar’s Maw
  • Bonebleach Halberd
  • Bloodbriar’s Thorn
  • Bolvar’s Pendant
  • Gaze of Ungoliax
  • Vilgazor’s Heart
  • Rylok’s Mark
  • Rylok’s Crest
  • Lagoth’Ak Bloodbinding
  • Lagoth’Ak Voidbinding
  • Basilisk Mark

MI ITEMS - ALL CLASSES

  • Vilgazor’s Heart: Added 15% weapon damage + 35% crit damage to Elemental Strike.
  • Chosen Visage: Added +3 to Zombie Dogs and a modifier that turns Zombie Dogs acid damage into fire (including Rabid Dogs modifier).
5 Likes

Amazing thanks so much

1 Like

now called D3 Immortal? ;D

Diablo 3-in-1

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@Grimer Looks lIke Chiropteran Chestguard bitmap a bit less than intended and overlaps on auto-sort.
image

Modified items sure look cool, but what about the original model?

Definitive Immortal Ultimate Evil Edition

Thx, it will be fixed next week

yikes

2 Likes

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Was this intended for this Kanai’s Cube to have no skill modifiers?

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I think this doesn’t work. My stats didn’t increase after stacking up Rive.

1 Like

GT now supports patch 4.9.

2 Likes

Patch 4.9 - Update 1

  • Correction to a (big) mistake related to the new set.
  • Now Blood Knight animations work properly with the Ch’thon cosmetic set.
  • More item support for Blood Knight skills.
  • And many other bug fixes.

Thanks to all bug reports.

Click on the image to download it.

u1

Available on Nexus Mods as well.

Changelog - Patch 4.9 | U1

BUG FIXES

  • Fixed an issue where Enfeeblement wasn’t working at Whirling Strike’s softcap.
  • Fixed an issue where the bitmap for Chiropteran Chestguard had a size slightly smaller.
  • Fixed an issue where the Blood Knight animations weren’t working properly while using the Ch’thon’s Divine Chains loyalist cosmetic set.
  • Fixed an issue where Kanai’s Cube: Vendetta didn’t have the skill modifiers from Cruel Vendetta.
  • Fixed an issue where Iron Will, Lethal Projection, Darkflame River and Voidfire only worked with two-handed melee weapons or a shield.
  • Fixed an issue where the mythical version of Armor of the Crimson Realm set had no level requirements.
  • Fixed an issue where the normal version of Crimson’s Realm Halberk granted a non-intended item skill.
  • Fixed the item level of the Mythical Toothdrinker Crest.
  • Fixed an issue where the animation of Whirling Strike stops working while using Vilzagor’s Heart.
  • Fixed an issue where Mythical Death’s Reach loses support for Eye of Reckoning after being turned into a Crusader one-handed weapon.
  • Removed cooldown from Seismic Slam, clearly not intended.

BLOOD KNIGHT

  • Emissary of Chaos: It no longer has connections with Vicious Lift and Leaping Smash. The idea to make it a requirement was discarded.
  • Shadow’s Edge: Added “Requires a melee weapon” text to its description.

ATTRIBUTES

  • Attributes scaling of Monk, Barbarian and Blood Knight were adjusted to match vanilla standards.

VFX

  • Mephitic Cloud’s visual effect adjusted to match the skill radius scaling properly.
  • Added a new hit vfx to Whirling Strike.
  • Removed a circular vfx that was appearing while casting Wave of Blood with the male character.

SFX

  • Stampede (Armor of Akkhan set): Sound effect of the horses reduced.

SETS

  • Valguur’s Hunger: Now also supports Siphon of Blood.
  • The Harbinger: Now also supports Rive.
  • Trag’Oul’s Avatar: No longer grants Blood Rush.

ITEMS

  • Wrath of Tenebris: Added +2 to Blood Knight skills. Mythical version grants 100% Physical damage converted to Chaos and 66 Chaos damage to Rive.
  • Obsidian Juggernaut: Added +4 to Whirling Strike. Mythical version grants 100% Vitality damage converted to Chaos + 120 Chaos damage to Whirling Strike.
  • Death’s Reach: Added +4 to Blood Rush. Mythical version grants 100% Physical damage converted to Vitality + 160% Weapon Damage + 2.0 meters distance to Blood Rush.
  • Mythical Soulrend: Added +4 to Ravage. Grants 100% Chaos damage converted to Cold + 540 Frostburn damage over 3 seconds + 20% Weapon Damage to Ravage.
  • Vampiris: Added +1 to all skills in Blood Knight + 120 Vitality Damage | 6% Life Steal and 15% Crit damage to Wave of Blood.
  • Fang of Chthon: Added +2 to Shadow’s Edge. Mythical version grants 25% Weapon Damage to Shadow’s Edge.
  • Codex of Violent Rifts: Added +1 to all skills in Blood Knight. Mythical version grants 60 Vitality damage + 6% Total Speed to Siphon of Blood.
  • Voidrend Talons: Added +3 to Leaping Smash. Mythical version grants 40% Weapon Damage to Leaping Smash.
  • Doombringer: Added +2 to Ravage. Grants 12% Weapon Damage + 50 Chaos damage to Ravage.
  • Avatar of Chaos: Added +1 to all skills in Blood Knight.
  • Cruel Vendetta: Now it can be converted to a Crusader’s one-handed weapon.

KANAI’S CUBE

  • Kanai’s Cube: Doombringer: Now grants +1 to all skills in Blood Knight.
3 Likes

First, Thanks for your continued updates. Secondly, a small suggestion: Can each patch only package the updated content instead of including all the original files, so that both parties can save time and space. :stuck_out_tongue_winking_eye:

it is not saving Grimer time, and space is largely irrelevant…

What I mean is the time and space for compression, packaging, uploading and downloading.

Is my English expression not accurate enough?

For example, the currently released “patch” is 1.5GB, but the effective update content is less than 300MB. This gap is not insignificant, right?

The previous sentence was a typo and has been corrected. :sweat_smile:

I found that Blessed Hammer (Crusader with +duration) is still bugging when entering new portal/SR chung/cave… whatever with a short loading screen. I cannot renew or cast a new one, its quite frustrating so I stopped using that.