[MOD] Diablo 3 Classes + Blood Knight: Patch 4.9 Released

  1. DH is definitely viable end game
  2. no skill is OP, but my favorites are Rain of Vengeance, Vengeance and Chakram (and Cluster arrow if you like big numbers)
  3. Best support class is Inquisitor as it has similar damage profile (pierce and elemental) and lots of utility

It seems that my inventory stash tab is not unlocking.I still have only 1 inventory stash and already progress with the story.Is there a way or any console command to unlock it…

Have you completed these quests? https://www.reddit.com/r/Grimdawn/comments/ghq3xa/comment/fqa9iqn/?utm_source=reddit&utm_medium=web2x&context=3

There’s nothing in the mod that affects the extra tabs.

I’ve been enjoying executioner (Dh / Inquisitor)

I made a pierce hungering arrow build that works pretty well. I was able to kill calla with a lot of kiting, but it’s pretty sweaty gameplay. The damage is very strong.

How is Phalanx scaling? With player or pet bonuses? it doesnt say in the tooltip

Hi Grimmer,thanks for the reply.I think I bugged my playthrough.First,I played in normal veteran and after unlocking 1st portal switch to elite then unlock portal and switch to ultimate.I finish Chapter 1 and still no extra inventory tab.I did’nt skip any quest.Is there a console command to unlock inventory stash tab.By the way,I 'am really enjoying your mod and thanks for the hardwork and dedication for creating this mod​:+1::beers:

1 Like

I also tried Executioner and using multishot.Pack clearing is good but lacking on single target.Any skill for Inquisitor or DH that will melt bosses in seconds?

Just reminding you and whoever wants more info/tips about builds and stuff, you guys can join the modding community discord, there are some builds made with D3 classes there.

Would it be possible to get the Sweep Attack animation from D3 (Flail weapon sweeping) into GD? And/or Flails skins for maces for example?

I think Okami or Ram tried to import them, no success, the swing animation doesn’t work properly

Sadge, this is a really cool animation

Patch 4.1 Reuploaded

  • Changes to Arcane Orb, Rain of Vengeance and Chakram.
  • New visual effect to personal rifts.
  • More bug fixes and VFX/SFX improvements.

Download it here: Google Drive | Nexus Mods | ModDB

Patch notes below were mixed with the patch notes from last week on the original post.

Patch 4.1 - Update 1

Bug Fixes

  • Fixed an issue where the “of the Decrepit” suffix was called “of the Shattered Grounds”
  • Fixed an issue where Robes of Rydraelm had wrong textures and model.
  • Fixed an issue where Sublime Conviction had no textures.
  • Fixed an issue where the Soul Harvest’s FX effect wasn’t working properly.
  • Fixed an issue where Blazar and Supermassive didn’t have the new cast sound effect.
  • Fixed an issue where Inner Sanctuary displayed a blue FX effect.

General:

  • Added D3 sound effects to Demon Hunter crossbows and hand-crossbows. Vanilla crossbows were not affected.
  • Personal rift has new visual and sound effects now.
  • Fixed or added light color scheme for several skills.

VFX/SFX Improvements to:

  • Blood is Power
  • Final Service
  • Immolation Shot
  • Chakram
  • Blazar
  • Frozen Orb
  • Rain of Vengeance
  • Condemn when modified by The Lidless Wall.
  • Bone Spikes when modified by Grace of Inarius.

SETS

Grace of Inarius:

  • Added an icon to its Set Skill.
  • Added more information to the Set Skill description.
  • Chance to knockdown enemies removed from the Dual Scythes secondary skill.
  • Modifier | Bone Spikes: Extra radius reduced from 2.0 to 1.5.

Kridershot

  • Elemental Strike’s modifier: Weapon damage increased from 50% to 80%.

Longshot:

  • Chilling Rounds | Modifier: Frostburn damage replaced with 8% Weapon Damage.

Mythical Trag’Oul’s Fang:

  • Modifier | Whirlwind: Life steal increased from 10% to 20%.

DEMON HUNTER

  • Elemental Strike: Fire damage increased.
  • Immolation Shot: Fire damage bonus moved to Withering Fire.
  • Withering Fire: Fire/Burn damage bonuses increased from 5-60% to 8-96%.
  • Steady Aim: Added 20% Crit Damage.
  • Ball Lightning: Electrocute damage reduced.
  • Chakram: Number of summoned chakrams reduced to 2 per cast. Spinning speed increased.
  • Serpentine: Chance to freeze reduced from 20% to 10%. Freeze duration reduced from 2.0 to 1.5.
  • Rain of Vengeance: Bleeding damage reduced. Pierce damage scaling reduced at early ranks. Number of projectiles increased from 12 to 16.
  • Cluster Arrow: Ranks increased by 12/22 to 16/26.
  • Loaded for Bear: Burning damage reduced from 5 to 3 seconds.

BARBARIAN

  • Seismic Slam: Weapon damage scaling reduced at ultimate ranks.

NECROMANCER

  • Bone Spikes: Weapon damage reduced at early ranks.
  • Sudden Impact: Weapon damage increased from 60% to 100%.
  • Frailty: Reduction to target’s Defensive Ability nerfed.
  • Cursed Scythe: Reduction to target’s Defensive Ability buffed.
  • Blood is Power: Vitality retaliation removed.
  • Land of the Dead: Bonus to all retaliation removed.

MONK

  • Wave of Light: Weapon damage increased from 85-220% to 90-270% at regular ranks and from 270% to 330% by Rank 26.
  • Crippling Wave: Weapon damage slightly increased.
  • Cyclone Strike: Animation now works with ranged weapons.

WIZARD

  • Frozen Orb: Now it releases 4 spinning projectiles on impact.
  • Obliteration: Electrocute/Burn damage increased at regular ranks and slightly reduced at ultimate ranks.
  • Arcane Orbit: Damage reduced.
4 Likes

Do you have a list of what the new items added in 4.1 do? Since Tools is not updated for 4.1 yet.

Also, I’d love to have a set/items with +Punish and +Aegis of menhir for a fire retal Crusader/Oathkeeper :slight_smile:

Not organized, but I’ve took a few screenshots back when I was making then:

New Items

sever

standoff

Some received a few changes before the release, but it’s not too different from the screenshots. And the other ones I’ve already posted here, just scroll up and you’ll find.

Thanks!

Out of curiosity, why did you remove the retal damage on Aegis of Menhir with the new shield? Was it too strong?

Yes, vanilla also reduces the RATA on it when removing the cd.

I would like to suggest a new item.

image

The Triumvirate.

Stats:
+168% Elemental Damage
+168% Burn Damage with +70% Increased Duration
+168% Frostburn Damage with +70% Increased Duration
+168% Electrocute Damage with +70% Increased Duration
45% Chaos Damage converted to Elemental Damage
+90 Offensive Ability
+10% Casting Speed
+16% Cooldown Reduction
+2 to Blackwater Coctail
+2 to Hydra
+1 to Demolitionist
+1 to Wizard
100% Chaos Damage is converted to Elemental Damage to Blackwater Coctail
120 Electrocute Damage over 3 seconds to Blackwater Coctail
120 Frostburn Damage over 3 seconds to Blackwater Coctail
1 second duration to Blackwater Coctail
33% Fire Damage converted to Cold Damage to Hydra
33% Fire Damage converted to Lightning Damage to Hydra
+3 Summon Limit to Hydra

Required Player Level: 94
Required Spirit: 724
Item Level: 94

I don’t like this +3 summon limit to Hydra, having Typhoon’s Set in the mod already.
The elemental blackwater cocktail would have the Fire FX still, it’s complicated to change it due to its transmuter.

Thanks for the suggestion, let’s see what I can do here.

Patch 4.1 - Update 2:

One more update to remove the secondary effects from Set Skills, it was causing crashes and there was no viable fix for it. However most set bonuses were buffed.

This also includes a mini rework to Blessed Hammer, now it summons all 6 hammers with just one cast.

Download it here. Link updated on the OP as well.

Patch Notes 4.1 - Update 2

SETS
All secondary effects on set skills were removed. They were causing game crashes and there was no viable fix for it.

Seeker of the Light

  • Set Skill - Falling Sword: Added Weapon damage and Electrocute/Burn damage.

Embodiment of the Marauder

  • Evasion Fire: Now it reduces target’s damage for 5 seconds.

The Shadow’s Mantle:

  • 2/5: Added Frostburn damage bonuses.
  • 3/5: Added 60 Defensive Ability.
  • 4/5: Added +2 to all Demon Hunter skills. Chaos/Vit resistances removed. Bonuses to single skills removed.
  • 5/5: Cold damage increased.
  • Hand Piece Modifier | Cluster Arrow: Pierce damage increased from 60 to 150.
  • Set Modifier | Shadow Power: Physical resistance increased from 8% to 15%.
  • New Set Skill | Frost Shot: Shoots a frost projectile that splits on impact into 8 fragments of ice.

Wrath of the Wastes

  • Cyclones: Base damage increased. Weapon damage removed.

Jade Harvester:

  • Physical resistance reduced from 15% to 12%. OA increased from 6% to 7%.

Armor of Akkhan

  • 3/5: Aether/Vitality resistances increased from 25% to 28%.
  • 4/5: Added +2 to all Crusader skills. Bonuses to single skills removed.
  • 5/5: Health increased from 10% to 15%.
  • Now it has a set modifier for Condemn as intended on Patch 4.0.
  • Hand Piece: Weapon damage to Slash reduced from 40% to 20%.

Tal Rasha’s Elements

  • 3/5: 25% Poison/Bleeding resistance replaced with 28% Elemental Resistance + 10% Physical Resistance.

Natalya’s Vengeance

  • Level requirement of normal version pieces increased to 68.
  • Natalya’s Slayer: Armor piercing changed to 50% on both versions.
  • 3/4: Vitality resistance replaced with 15% Health on normal version and 22% health on the mythical one. Bleeding resistance increased by 5%.
  • 4/4: Armor piercing changed to 30% (normal) and 50% (mythical). Crit damage removed.

Zunimassa’s Haunt:

  • 4/4: Aether resistance replaced with 8% physical resistance on both versions.

Trag’Oul’s Avatar:

  • 5/5: Added 24-34 vitality damage.
    Blood is Power | Set Modifier: Health increased from 15% to 20%.

Gears of Dreadlands:

  • 3/4: Resistances and Crit damage removed. Added flat Offensive Ability and Energy Regeneration.
  • 4/4: Added 15% chance to Avoid Projectiles to both versions.

Immortal King’s Call:

  • 3/5: Health increased from 800 to 2000.

Legacy of Raekor

  • Hand Piece: Now it properly converts Earthquake’s Fire damage to Cold.

Raiment of a Thousand Storms

  • Set Skill | Pillar of the Ancients: No longer reduces target’s resistances, it reduces target’s damage instead.

Grace of Inarius:

  • Added an icon to its Set Skill.
  • Modifier | Bone Spikes: Extra radius reduced from 2.0 to 1.5.

Helltooth Harness:

  • Vitality/Chaos resistances reduced from 28% to 20% (normal) and 30% to 28% (mythical).
  • Modifier/Firebomb - Reduction to target’s resistances removed.
  • Modifier/Firewall - Burn damage increased from 200 to 280 over 2 seconds.

ITEM CHANGES:

Mythical Uskang

  • Cluster Arrow | Modifier : Electrocute damage increased from 600 over 3 seconds to 1500 over 3 seconds.

CRUSADER

  • Blessed Hammer: Rotation speed of hammers increased by 33%. Now hammers are more pale and shiny to look a bit different from Targo’s Hammer.

WITCH DOCTOR

  • Phantasm: Damage overall reduced.
  • Languish: Vitality Decay duration reduced from 5 to 3 seconds.
2 Likes

My another suggestion is to add farmable green amulets with +1 to D3 Class’s skills, like these ones:

The reason: right now there is quite a few amulets meant for D3 Classes. These farmable green amulets might give you useful stats from theirs suffixes/affixes and a bonus to one skill that you use.

An example:

Necklace of Dislocation

+…% Acid Damage
+…% Poison Damage
+… Defensive Ability
…% Bleeding Resistance
+2 to Bone Armor
+1 to all skills in Necromancer
30 Acid Damage to Bone Armor
100% Vitality Damage converted to Bone Armor
+10% Crit Damage to Bone Armor

Minimum level, required for item - 40, maximum - 94.

Which boses might drop these new items? Mmmmm. I think that these green amulets should be added to the drop table of Hidden Path bosses.