No, it will be fixed on next patch.
Damage will be buffed a little tho.
No, it will be fixed on next patch.
Damage will be buffed a little tho.
That’s cool , i am looking forward to 3.3 . Seems like there is a lot of nice changes and new items listed in the WIP. Now all we need is the Disintegrate skill for Wizard and a Convergence transmuter for it heh, i miss the double beam of death.
Any chance 3.3 will be ready around when 1.1.7.2 drops?
That’d be sweeeet
Was this the wrong place to ask this question? Because I haven’t been able to find answers elsewhere…
Sorry Sage. For the same reason you can’t attach arcane bomb to Inquisitor’s Rune of Kalastor and Rune of Hagarrad: The area is considered a pet, and AB doesn’t work with pet skills.
Yep, pet’s can’t have pets or buffs. The way the game works would make some unfortunate situations.
IE - a pet with a pet buff, does not affect itself, but it’s own pets.
Or, a pet with pets - that pet isn’t yours so your buffs do not affect it, and anything it kills doesn’t give XP to you, but to your pet (not that it would do anything useful), and who knows what other weird quirks might happen.
So ALL targeted spells that apply to large areas function this way?
Good to know for future builds. Thanks!
- Rework to Barbarian*
- 5 new sets.
- 67 new unique items.
- Rework to all old sets following the standards of the new ones.**
- Several old items improved.
*It’s recommended to create a new character to play the new Barbarian. For current characters, several skillpoints will be lost.
**Barbarian’s old sets pieces were removed. Those items will be lost for existing characters.
Patch 3.3 is available now. Click on the image to download it
BUG FIXES:
SETS:
Mundunugu’s Regalia:
→ New legendary set for the Witch Doctor.
→ Normal version (Level 75) and Mythical Version (Level 94).
→ Focus on Cold/Vitality damage and its DoT’s.
→ Skill points to Grasp of the Dead, Confidence Ritual, Spirit Barrage and its modifiers.
→ Hand piece modifier: 50 vitality damage + 15% damage converted to health to Grasp of the Dead.
→ Head piece modifier: 30 cold damage + 100 vitality decay over 3 seconds to Spirit Barrage.
→ Set modifier - Spirit Barrage: 100% chance to pierce through enemies + 1 projectile.
→ Set modifier - Spirit Walk: 1 second duration + 300% Cold/Vitality/Frostburn/Decay damage.
→ Set modifier - Spirit Vessel: -2 seconds cooldown + 8% Offensive Ability.
→ Granted skill Lingering Spirit: Release a spirit that pierces through enemies and returns to you after a brief moment.
Spirit of Arachyr:
→ New epic set for the Witch Doctor.
→ Normal version (Level 70) and Mythical Version (Level 94).
→ Focus on Poison/Vitality damage and its DoT’s.
→ Skill points to Firebats, Piranhas, Corpse Spiders and Medusa Spiders.
→ Granted skill Summon Spider Queen: Summon a giant spider that deals damage and reduces the resistances of nearby enemies.
Typhon’s Veil
→ New legendary set for Wizard.
→ Unique version: Level 94.
→ 2 pieces: 120% bonus elemental damage + its DoT’s.
→ 3 pieces: 25% resistance to life reduction and reflected damage.
→ 4 pieces: +3 to Hydra, 3+ Magic Weapon and 15% physical resistance.
→ Hand piece modifier - Electrocute: 80 Lightning damage | 25% chance to 180 reduced target’s defensive ability for 3 seconds.
→ Head piece modifier - Frost Nova: 180 frostburn damage over 3 seconds | 15% reduced target’s damage over 3 seconds.
→ Set Modifier - Hydra: Added 3 seconds cooldown | +10 seconds duration | -20% Energy Cost | Summon limit increased to 9 (Each head is a pet, total of 3 Hydras active at the same time)
Seeker of the Light:
→ New epic set for Crusader.
→ Normal version: Level 75. Mythical version: Level 94.
→ Focus on fire/lightning/burn damage bonuses.
→ Skill points to Blessed Hammer, Burning Wrath, Consecration, Condemn and Blunt.
→ Complete set grants the Flurry of Spears skill.
→ Flurry of Spears: Launch a ring of divine spears around you, dealing fire/lightning damage and burning enemies over 3 seconds.
Inna’s Mantra:
→ New legendary set for Monk.
→ Unique version: Level 94.
→ Focus on elemental damage bonuses.
→ 2 pieces: 120% Elemental damage and its DoT’s
→ 3 pieces: 25% Elemental resistance | 100 health regenerated.
→ 4 pieces: +3 to Mystic Ally | +3 to Mantra of Healing | 18% crit damage.
→ Skill points to Mystic Ally, Cyclone Strike, Sunblast and Mantra of Healing.
→ Set modifier - Mantra of Healing: 55 Defensive Ability | 55 Offensive Ability | 10% physical resistance.
→ Set modifier - Mystic Ally: +3 Summon Limit.
Armor of Akkhan
→ Now it grants skill points only to Akarat’s Champion, Bombardment, Smite, Slash and its modifiers.
→ Focus on physical, fire and burn damage.
→ Leg armor replaced with hand armor.
→ Head piece: Now it grants “100 fire damage and -3 seconds to Bombardment”
→ Hand piece: Grants “40% weapon damage to Slash”
→ 2 pieces: 120% Physical/Fire/Burn damage
→ 3 pieces: 25% Aether/Vitality resistance
→ 4 pieces: +3 to Bombardment and +3 to Akarat’s Champion
→ 5 pieces: 2 to all skills in Crusader + 10% health.
→ Set modifier - Akarat’s Champion: Bonus to total damage reduced from 15% to 10%.
→ Set modifier - Smite: +2.5 seconds cooldown. Total damage increased by 125%. 120 burn damage over 2 seconds. 100% lightning damage converted to physical.
Roland’s Legacy:
→ Head piece modifier- Punish: 80% to all retaliation damage.
→ Hand piece modifier- Shield Bash: 50 Lightning damage | -0.5 seconds cooldown | Fire damage converted to Physical.
→ 2 pieces: 120% Physical/Lightning/Retaliation damage
→ 3 pieces: 16% Physical resistance | 1680-2700 Lightning Retaliation | +3 to Shield Bash
→ 4 pieces: +3 to Punish | +3 to Retaliate
→ Set modifier - Punish: 16% Retaliation damage added to attack | +50% shield damage blocked.
→ Set modifier - Shield Bash: +24% Retaliation damage added to attack.
→ Set modifier - Iron Skin: -2 seconds cooldown.
Uliana’s Stratagem:
→ Now it’s an epic set. Normal version (level 70) and Mythical version (level 94).
→ Focus on cold/lightning damage bonuses and its DoT’s.
→ Skill points to Sweeping Wind, Exploding Palm, Crippling Wave and its modifiers.
→ Set bonuses include flat energy regeneration and physical resistance.
Raiment of a Thousand Storms:
→ Now it’s a legendary set. Normal version (level 75) and Mythical version (level 94).
→ Focus on physical/lightning damage bonuses and its DoT’s.
→ Skill points to Fists of Thunder, Dashing Strike, Wave of Light and its modifiers.
→ Set bonuses include % Offensive Ability, Elemental Resistance and Lightning damage.
→ Hand piece modifier - Fists of Thunder: +40 degree arc | +3 maximum targets | 60 Lightning damage.
→ Head piece modifier - Wave of Light: 540 electrocute damage over 3 seconds | 15% crit damage.
→ Set modifier - Dashing Strike: 220 Lightning damage | -1 second cooldown | 30 reduced target’s resistances for 5 seconds.
Raiment of Jade Harvester:
→ Now it mostly grants skill points to Horrify, Haunt, Soul Harvest and its modifiers.
→ Head piece: Added “50 cold damage + 300 frostburn damage over 3 seconds to Soul Harvest” .
→ Hand piece: Added “60 vitality damage and -10% cold/vitality resistance to Haunt”.
→ Added “-1 second cooldown + 200 vitality damage + 15% life steal to Horrify.”
→ Leg piece: Replaced with a feet piece.
→ Set bonuses include 6% offensive ability and 15% physical resistance.
→ +3 to Soul Harvest and +3 to Haunt replaced with +2 to all Witch Doctor skills.
→ Set Modifier - Haunt: 12% life steal. 100 cold damage. 100 vitality damage. -15% to enemy’s vitality and cold resistances.
→ Set Modifier - Soul Harvest: 120 vitality damage. 600 frostburn damage over 3 seconds. -1 second cooldown.
Zunimassa’s Haunt:
→ Now it grants skill points only to Zombie Dogs, Gargantuan, Fetish Army, Jungle Fortitude and Midnight Feast.
→ Leg piece removed.
→ Off-hand piece modifier - Zombie Dogs: 30 Acid damage | 100% Physical damage converted to Acid | Target’s resistances reduced by 24 over 5 seconds.
→ Hand piece modifier - Gargantuan: -8 seconds cooldown.
→ 2 pieces: 6% Defensive Ability
→ 3 pieces: 800 Health | + 3 to Midnight Feast
→ 4 pieces: 30% Aether resistance | +3 to Fetish Army and Jungle Fortitude
→ Set modifier - Fetish Army: -22 seconds cooldown | +300 seconds duration.
→ Set modifier - Mass Confusion: -20% Poison/Fire resistances.
Vyr’s Amazing Arcana:
→ Now it grants skill points only to Archon, Black Hole and Magic Weapon + its modifiers.
→ Head piece: Added “+1 second duration and 80 elemental damage to Black Hole”.
→ Set modifier - Teleport: "-2.0 seconds cooldown | 5.0 meter radius | 300 elemental damage | 120 burn/electrocute/frostburn damage over 3 seconds.
→ Set modifier - Archon: Bonus to total damage reduced from 15% to 10%. Cooldown reduction decreased from 35 to 32 seconds.
Delsere’s Magnum Opus:
→ Now it grants skill points only to Wave of Force, Slow Time, Electrocute and its modifiers.
→ All pieces now grant bonuses to Elemental DoT’s.
→ Hand piece modifier removed.
→ Head piece modifier - Wave of Force: +60 elemental damage | 20% crit damage.
→ Set modifier - Wave of Force: +100 elemental damage | -12% energy cost.
→ Set modifier - Slow Time: 240 elemental damage | Reduced target’s defensive ability by 100 for 2 seconds | -25% damage taken from Eldritch and Aetherials.
→ Set modifier - Electrocute: Damage converted to Elemental | Total damage modified by 120% | 3 seconds cooldown.
Firebird’s Finery:
→ Now it grants skill points only to Blizzard, Meteor, Molten Impact and Hydra.
→ 2 pieces: Added 30% reduced burn duration.
→ 3 pieces: Casting Speed and Max Fire Resistance removed. Added 4/6% Offensive Ability and 10/12% Physical Resistance.
→ 4 pieces: No longer grants +1 to all Wizard skills. Now it grants +3 to Meteor, Molten Impact and Blizzard.
→ Firebird’s Ascension: Cooldown reduced by 5 seconds.
Tal Rasha’s Elements:
→ Now it grants skill points only to Blizzard, Meteor, Magic Missile and its modifiers.
→ 2 pieces: Added 120% bonus damage to Elemental Dot’s.
→ 3 pieces: 25% poison/bleeding resistances.
→ 4 pieces: +2 to all Wizard skills*.
→ 5 pieces: 120 Offensive Ability.
→ Head modifier - Blizzard: 70 cold damage | 160 frostburn damage over 2 seconds.
→ Head modifier - Magic Missile: 85 elemental damage | 30% chance of reducing target’s DA by 150 for 3 seconds.
→ Focus modifier - Meteor: 40 elemental damage | +1 projectile | 100% physical damage converted to Elemental.
→ Set modifier - Meteor: Damage converted to Elemental and increased by 120% | 3 seconds cooldown | 25 reduced target’s resistances.
→ Set modifier - Blizzard: Cold damage converted to Elemental | 3 seconds duration.
Natalya’s Vengeance
→ Now it grants skillpoints only to Multishot, Arsenal, and Rain of Vengeance.
→ No longer grants +1 to all Demon Hunter skills.
→ 2 pieces: Bonus damage to Bleeding/Pierce/Lightning.
→ 3 pieces: Vitality/Bleeding resistances.
→ 4 pieces: +3 to Multishot and Rain of Vengeance | 50% Armor Piercing
→ Crossbow modifier - Multishot: 25 piercing damage | 15% reduced enemy’s attack speed.
→ Set modifier - Rain of Vengeance: 30% weapon damage | -3 seconds cooldown | 25% reduced damage taken from Chthonics and Aetherials while it’s active.
→ Set modifier - Multishot: 100 bleeding damage over 3 seconds | 12% weapon damage
The Shadow’s Mantle
→ Now it grants skillpoints only to Hungering Shot, Entangling Shot, Cluster Arrow and its modifiers.
→ Focus on pierce, cold and frostburn damage.
→ Leg armor replaced with shoulder armor.
→ Head piece: Now it grants 60 cold damage + 100% Lightning damage converted to Cold to Entangling Shot.
→ Hand piece: Now it grants 30 cold damage + 12% weapon damage to Hungering Shot and 300 frostburn damage over 3 seconds + 60 piercing damage to Cluster Arrow
→ 2 pieces: 120% Pierce/Cold damage
→ 3 pieces: 100 offensive ability and 200% Frostburn damage with 50% increased duration
→ 4 pieces: +3 to Hungering Shot | +3 to Entangling Shot | 30% Vitality/Chaos resistance.
→ 5 pieces: 2 to all skills in Demon Hunter | 25-50 cold damage.
→ Set modifier - Shadow Power: Crit damage removed. Added 8% physical resistance.
→ Set modifier - Entangling Shot: -15% cold/pierce resistance | -100 Defensive Ability.
→ Granted skill “Sentry”: Summon a sentry that attacks enemies with frost bolts. Up to 3 sentries can be active at a time.
Bones of Rathma:
→ Now it grants skill points only to Summon Skills, Commander of the Dead and Frenzy.
→ Damage bonuses removed.
→ Bonus health and resistances improved.
→ Set Bonuses - Player: Bonus health removed.
→ Set Bonuses - Pets: Bonus to all damage reduced. Crit damage reduced. % Defensive Ability replaced with % Offensive Ability.
→ Army of the Dead: Maximum skeletons reduced by 2. Damage increased and changed from Cold to Vitality.
Grace of Inarius:
→ Now it grants skill points only to Bone Armor, Decrepify, Bone Spikes, Grim Scythe and its modifiers.
→ Focus on Cold/Vitality damage.
→ Set bonuses: Bonus health removed. Aether resistance increased. Now 4 pieces grants +2 to all Necromancer skills.
→ Hand modifier - Grim Scythe: 70 cold damage | 210 frostburn damage over 3 seconds | 50% vitality damage converted to cold.
→ Head modifier - Bone Spikes: Total damage modified by 50% | +1 second cooldown.
→ Set modifier - Decrepify: -15% to cold and vitality resistances.
→ Set Granted Skill - Dead Storm: Summon a storm of the dead in spiral, harming enemies around you and reducing their resistances for 5 seconds.
Trag’Oul’s Avatar: Added 2 seconds cooldown to Blood Spikes set skill.
Wrath of the Wastes:
→ Added Fire/Burn damage bonuses.
→ Hands modifier - Whirlwind: 60 Fire damage.
→ Head modifier - Whirlwind: 12% crit damage.
→ Set modifier - Whirlwind: Removed defensive stats and 20% total speed | Weapon damage reduced from 20% to 16% | Added 50 physical damage + 24 reduced target’s resistances for 3 seconds.
→ Set modifier - Threatening Shout: -15% Physical and Fire resistances | -20% attack speed.
→ Set modifier - Furious Charge: 1 second cooldown | Total Damage increased by 75%.
The Legacy of Raekor:
→ Now it grants skill points only to Furious Charge, Battering Ram, Avalanche and Seismic Slam.
→ Focus on Cold and Physical damage.
→ 2 pieces: 120% cold/physical damage.
→ 3 pieces: 200% Frostburn damage + 100% Increased duration | 6% crit damage | 110 offensive ability | +3 to Battering Ram.
→ 4 pieces: +3 to Furious Charge | +3 to Avalanche | Granted skill “Frostbite”.
→ Set modifier - Furious Charge: 24 reduced target’s resistances for 5 seconds | 250 frostburn damage over 3 seconds | -0.8 seconds cooldown.
→ Set modifier - Avalanche: +1 second cooldown | 45% total damage | 12% reduced target’s resistances for 5 seconds | 30-180 Cold damage.
Might of the Earth:
→ Now it’s a epic set with normal version (72) and a mythical one (94).
→ Now it grants skill points only to Earthquake, Volcanic Fury, Avalanche and Cleave.
→ Focus on Fire and Physical damage.
→ Hand piece: Grants skill “Bash” (Attack replacer).
→ 2 pieces: 100% Fire/Physical/Burn damage.
→ 3 pieces: 12% Crit Damage | 10% cooldown reduction.
→ 4 pieces: +3 to Earthquake | +3 to Avalanche | 10% Physical resistance.
→ 5 Pieces: +2 to all Barbarian Skills | Granted skill “Ground Stomp”.
Immortal King’s Call:
→ Focus on Physical, Internal Trauma e Bleeding damage.
→ 2 pieces: 120% Bleeding/Physical/Internal Trauma damage.
→ 3 pieces: 10% Physical Resistance | 800 Health | 10% attack speed.
→ 4 pieces: +2 to all Barbarian Skills.
→ 5 Pieces: 100 Defensive Ability.
→ Hand piece modifier - Rend: 80 Bleeding damage over 3 seconds | 8% life steal.
→ Head piece modifier - Call of the Ancients: 80 Physical damage | 24 reduced target’s resistances for 3 seconds.
→ Set piece modifier - Call of the Ancients: 8 seconds duration.
→ Set piece modifier - Wrath of the Berserker: 5 seconds duration | 4% Offensive/Defensive Ability.
→ Set piece modifier - Ignore Pain: -2 seconds cooldown | 300% physical/internal trauma/bleeding damage.
Changed Items:
New Items:
New Crusader’s Weapons:
Removed Items:
GEMS:
HAEDRIG’S RANDOM CRAFTING
Now the following items can only be gotten by random crafting:
However, their mythical versions still drop from monsters.
WITCH DOCTOR:
NECROMANCER
DEMON HUNTER
WIZARD
CRUSADER
MONK
BARBARIAN
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i found out why, it’s JMD Grim UI. I deleted it under my documents.
Your mod is ok. thanks.
What a huge changelog. Time to play
Huge work in this new version, I hope players will enjoy it.
Download link updated at the first page with the following changes:
Made a new barbarian none of the active skills have a second modifier such as WW doesn’t have Volcanic Eruption.
This is on the new update and new char as well
My bad. Here’s the hotfix: 3.3_hotfix_01
Extract it, overwrite the files and check if all goes well.
Patch Notes - Hotfix 01:
that worked thank you. Is Seismic slam supposed to work with frenzy? It isn’t proccing where both cleave and rend do. I see it says it requires a default weapon attack where cleave and rend just say melee weapon. Also doesn’t have percent chance to be used.
Thanks for your work, found another issue the Call of the Ancients is at the 8th tier but requires 9th tier points
Ok, I’ll wait for more feedback next week, then I release another patch with more bug fixes, including this one.
just got and started using the mod and had a few questions.
Do both poison dogs and fire dogs stack for zombie dogs or is it a choose one or the other I don’t see either bonuses add to them.
With mass confusion is the OA and resists reduction no mater what or just if the % for confusion triggers?