Small update to add new FX:
-Barbarian Whirlwind transmuter (fire) should now give a red spin FX
-1 new cosmetic wing available in 2 colors (white and yellow) at the blacksmith (Angrim or apprentice depending on your choice).They are medal so you can apply it as an illusion to any character later without wasting inventory slot for the potion.
I made a mistake uploading last build version, this one should include the chakram fix and the Witch doctor fetish army: v2.92
Sorry for the inconvenience.
https://mega.nz/#!wx83gQpI!mZB1DHNH03QVzXvCvQJk7_a0noJjOaqJdu5uDlTI3J8
All difficulty unlocked from start. Itās ok?
Disappeared skill name
After v2.9, āShadow Glideā became missing from Demon Hunter text, resulting in Tag Not Found. This also affects Grimarillion.
tagClassDemonHunterSkillName02B=Shadow Glide
D3 2.93
- Fixed āShadow Glideā missing from Demon Hunter tag
- Added cosmetic animated wings of mercy craftable at the blacksmith
- Fixed an error in one of the blacksmith recipe that was going to crash the game with the upcoming 1.1.4.0 GD patch
- Reduced the size and changed the texture of one of the angelic wings
https://mega.nz/#!FpEhFCQY!5SY-o6Xn6T6XjvNGn4177P_XYM2olUBbv_xEUjWs9Cw
Just wondering, is it possible to change the text for Rift Travel skill to Town Portal ? , and change the color to blue ?
thank you for this mod, unfortunately iĀ“ve got a heavy bug with the smith, as soon as i click on the smith the game crashes, seems like there is an issue with the UI from the smith oder missing data?
got the latest version of the mod
Do you have the 2.93 version ?
This was patched in the link two comments above.
Argh, thank youā¦ didnt saw the last update, now it works
Hi,
Would you consider increasing the area of effect-range of Grasp of the Dead? Right now itās very small and not very useful for caster builds. For example itās decent with a tank/melee character that can stay in melee against a boss for a while (the -DA is great). But for a caster/kiter that canāt facetank, itās very bad. Iāve been trying to use it from level 70 to 100 now and I always found it very limiting due to the size of the AoE.
If you want to make it useful for casters too, Iād suggest making the AoE larger, but increase the cooldown for example, to balance it out.
Even bonuses like these donāt help much, since the aoe-size is critical for a kiter/non-tank caster.
Hi, love the D3 Mod and would love to see more Summoner support for the mod since some people like me love playing Summoners.
Could we have the Mythical Zunimassa set to make the Fetishes to be really permanent instead on being on a 30 sec CD? Same with the Immortal King set for Call of the Ancients?
Is t possible to add Innaās Mantra set for extra Allies for different elements? 10 mystic allies would be cool :X .
What about Companions for Demon Hunters? Could use the Wolf, Spider, Raven(Could call it crow) ,Boar and Bat or have the Embodiment of the Marauder set to add them as granted skill summons?
Could we add the Familiar for the Arcanist? It could be renamed as Wisp. Also really love beam spells and would like to see the addition of Disintegrate, especially with a transmuter for the effect of the Convergence rune and maybe another for the Entropy rune.
Itās already the case I think they have +36000 seconds time to live so itās not exactly permanent but you shouldnāt have to recast them in one play session (10 hours or less).
Grimer is working on the next update.
Hello Grimer !
Iām testing a Blessed Hammer build to see if it can be powerfull. Andā¦ itās pretty poor.
I donāt know if you tryied on your side so here is an edited char savegame : _D3Paladin.zip (228.6 KB)
I boosted fire and lightning damages (almost 2000%), cast speed, + skills, and the rest is for the defense.
There are few problems with this skill :
- it is a spell -> no life leech (so you need good defense)
- you have to cast it too often so you canāt really use a secondary attack skill that could be more damage
- you have to stop moving to cast hammers
What do you think about this skill ?
Thanks for your time.
first of all, thank you for this great mod! iĀ“m having really a great time with it
is it possible to include the new stash search bar to the greater stash from your mod?
iĀ“ve also encountered a bug with call of the ancientsā¦ there seems to be a like ~20% chance that my game crashes if the ancients are about to despawn while they are hitting enemies makes this skill pretty useless for me
I tried against training dummies but couldnāt reproduce this bug, do you have some devotion proc attached to them ?
Also what level is your spell ?
Do you have points in lord Commande ?
They donāt have any skill that proc when dying so it seems strange.
@Genoo Can you send me your save file to test if I find this bug.
Hi,
Call of Ancients and Lord Commande is maxed out and i think it most likely triggers while iĀ“m running toward a new group of monsters, they are about to despawn but yet try to leap to the new group, cant say it for sure as its hard to reproduce
where are my savegames located?
my save folder in the gamedir is empty
thank you
save file are in C:\Users\YourName\Documents\My Games\Grim Dawn\save\user
Oh maybe they are despawming while in mid air (leaping animation is interrupted) and that cause the game to crash as there are no pet with a leap animation in the vanilla game.
If thatās the case I will need to remove the leap skill
EDIT : after testing itās not the leap skill that cause this.