- Rework to Barbarian*
- 5 new sets.
- 67 new unique items.
- Rework to all old sets following the standards of the new ones.**
- Several old items improved.
*It’s recommended to create a new character to play the new Barbarian. For current characters, several skillpoints will be lost.
**Barbarian’s old sets pieces were removed. Those items will be lost for existing characters.
Patch 3.3 is available now. Click on the image to download it
Changelog:
BUG FIXES:
- Bitterness: Fixed an issue where its mythical version and the Kanai’s Cube: Bitterness cause the game to crash when they were both equiped.
- Hergbrash’s Binding: Fixed an issue where it didn’t have cold damage bonuses.
- Visage of Gunes: Fixed an issue where “From the Shadows” skill had the description of the Bone Nova granted by Bryner’s Journey.
- Atrophy: Fixed an issue where it was granting max casting speed to the player.
- Aegis of Valor: Fixed an issue where the items from the normal version weren’t dropping. Fixed an issue where just one set piece was granting +1 to all Crusader skills. Fixed a bug with the normal version of the shoulder piece.
- Enbodiment of Marauder: Fixed an issue where the items from the normal version weren’t dropping.
- Tzo Krin’s Mask: Fixed an issue where the armor value from the mythical version was the same as the normal version.
- Pets: Fixed possible issues with auras from Pet scaling pets and Player scaling pets.
SETS:
-
Mundunugu’s Regalia:
→ New legendary set for the Witch Doctor.
→ Normal version (Level 75) and Mythical Version (Level 94).
→ Focus on Cold/Vitality damage and its DoT’s.
→ Skill points to Grasp of the Dead, Confidence Ritual, Spirit Barrage and its modifiers.
→ Hand piece modifier: 50 vitality damage + 15% damage converted to health to Grasp of the Dead.
→ Head piece modifier: 30 cold damage + 100 vitality decay over 3 seconds to Spirit Barrage.
→ Set modifier - Spirit Barrage: 100% chance to pierce through enemies + 1 projectile.
→ Set modifier - Spirit Walk: 1 second duration + 300% Cold/Vitality/Frostburn/Decay damage.
→ Set modifier - Spirit Vessel: -2 seconds cooldown + 8% Offensive Ability.
→ Granted skill Lingering Spirit: Release a spirit that pierces through enemies and returns to you after a brief moment. -
Spirit of Arachyr:
→ New epic set for the Witch Doctor.
→ Normal version (Level 70) and Mythical Version (Level 94).
→ Focus on Poison/Vitality damage and its DoT’s.
→ Skill points to Firebats, Piranhas, Corpse Spiders and Medusa Spiders.
→ Granted skill Summon Spider Queen: Summon a giant spider that deals damage and reduces the resistances of nearby enemies. -
Typhon’s Veil
→ New legendary set for Wizard.
→ Unique version: Level 94.
→ 2 pieces: 120% bonus elemental damage + its DoT’s.
→ 3 pieces: 25% resistance to life reduction and reflected damage.
→ 4 pieces: +3 to Hydra, 3+ Magic Weapon and 15% physical resistance.
→ Hand piece modifier - Electrocute: 80 Lightning damage | 25% chance to 180 reduced target’s defensive ability for 3 seconds.
→ Head piece modifier - Frost Nova: 180 frostburn damage over 3 seconds | 15% reduced target’s damage over 3 seconds.
→ Set Modifier - Hydra: Added 3 seconds cooldown | +10 seconds duration | -20% Energy Cost | Summon limit increased to 9 (Each head is a pet, total of 3 Hydras active at the same time) -
Seeker of the Light:
→ New epic set for Crusader.
→ Normal version: Level 75. Mythical version: Level 94.
→ Focus on fire/lightning/burn damage bonuses.
→ Skill points to Blessed Hammer, Burning Wrath, Consecration, Condemn and Blunt.
→ Complete set grants the Flurry of Spears skill.
→ Flurry of Spears: Launch a ring of divine spears around you, dealing fire/lightning damage and burning enemies over 3 seconds. -
Inna’s Mantra:
→ New legendary set for Monk.
→ Unique version: Level 94.
→ Focus on elemental damage bonuses.
→ 2 pieces: 120% Elemental damage and its DoT’s
→ 3 pieces: 25% Elemental resistance | 100 health regenerated.
→ 4 pieces: +3 to Mystic Ally | +3 to Mantra of Healing | 18% crit damage.
→ Skill points to Mystic Ally, Cyclone Strike, Sunblast and Mantra of Healing.
→ Set modifier - Mantra of Healing: 55 Defensive Ability | 55 Offensive Ability | 10% physical resistance.
→ Set modifier - Mystic Ally: +3 Summon Limit. -
Armor of Akkhan
→ Now it grants skill points only to Akarat’s Champion, Bombardment, Smite, Slash and its modifiers.
→ Focus on physical, fire and burn damage.
→ Leg armor replaced with hand armor.
→ Head piece: Now it grants “100 fire damage and -3 seconds to Bombardment”
→ Hand piece: Grants “40% weapon damage to Slash”
→ 2 pieces: 120% Physical/Fire/Burn damage
→ 3 pieces: 25% Aether/Vitality resistance
→ 4 pieces: +3 to Bombardment and +3 to Akarat’s Champion
→ 5 pieces: 2 to all skills in Crusader + 10% health.
→ Set modifier - Akarat’s Champion: Bonus to total damage reduced from 15% to 10%.
→ Set modifier - Smite: +2.5 seconds cooldown. Total damage increased by 125%. 120 burn damage over 2 seconds. 100% lightning damage converted to physical. -
Roland’s Legacy:
→ Head piece modifier- Punish: 80% to all retaliation damage.
→ Hand piece modifier- Shield Bash: 50 Lightning damage | -0.5 seconds cooldown | Fire damage converted to Physical.
→ 2 pieces: 120% Physical/Lightning/Retaliation damage
→ 3 pieces: 16% Physical resistance | 1680-2700 Lightning Retaliation | +3 to Shield Bash
→ 4 pieces: +3 to Punish | +3 to Retaliate
→ Set modifier - Punish: 16% Retaliation damage added to attack | +50% shield damage blocked.
→ Set modifier - Shield Bash: +24% Retaliation damage added to attack.
→ Set modifier - Iron Skin: -2 seconds cooldown. -
Uliana’s Stratagem:
→ Now it’s an epic set. Normal version (level 70) and Mythical version (level 94).
→ Focus on cold/lightning damage bonuses and its DoT’s.
→ Skill points to Sweeping Wind, Exploding Palm, Crippling Wave and its modifiers.
→ Set bonuses include flat energy regeneration and physical resistance. -
Raiment of a Thousand Storms:
→ Now it’s a legendary set. Normal version (level 75) and Mythical version (level 94).
→ Focus on physical/lightning damage bonuses and its DoT’s.
→ Skill points to Fists of Thunder, Dashing Strike, Wave of Light and its modifiers.
→ Set bonuses include % Offensive Ability, Elemental Resistance and Lightning damage.
→ Hand piece modifier - Fists of Thunder: +40 degree arc | +3 maximum targets | 60 Lightning damage.
→ Head piece modifier - Wave of Light: 540 electrocute damage over 3 seconds | 15% crit damage.
→ Set modifier - Dashing Strike: 220 Lightning damage | -1 second cooldown | 30 reduced target’s resistances for 5 seconds. -
Raiment of Jade Harvester:
→ Now it mostly grants skill points to Horrify, Haunt, Soul Harvest and its modifiers.
→ Head piece: Added “50 cold damage + 300 frostburn damage over 3 seconds to Soul Harvest” .
→ Hand piece: Added “60 vitality damage and -10% cold/vitality resistance to Haunt”.
→ Added “-1 second cooldown + 200 vitality damage + 15% life steal to Horrify.”
→ Leg piece: Replaced with a feet piece.
→ Set bonuses include 6% offensive ability and 15% physical resistance.
→ +3 to Soul Harvest and +3 to Haunt replaced with +2 to all Witch Doctor skills.
→ Set Modifier - Haunt: 12% life steal. 100 cold damage. 100 vitality damage. -15% to enemy’s vitality and cold resistances.
→ Set Modifier - Soul Harvest: 120 vitality damage. 600 frostburn damage over 3 seconds. -1 second cooldown. -
Zunimassa’s Haunt:
→ Now it grants skill points only to Zombie Dogs, Gargantuan, Fetish Army, Jungle Fortitude and Midnight Feast.
→ Leg piece removed.
→ Off-hand piece modifier - Zombie Dogs: 30 Acid damage | 100% Physical damage converted to Acid | Target’s resistances reduced by 24 over 5 seconds.
→ Hand piece modifier - Gargantuan: -8 seconds cooldown.
→ 2 pieces: 6% Defensive Ability
→ 3 pieces: 800 Health | + 3 to Midnight Feast
→ 4 pieces: 30% Aether resistance | +3 to Fetish Army and Jungle Fortitude
→ Set modifier - Fetish Army: -22 seconds cooldown | +300 seconds duration.
→ Set modifier - Mass Confusion: -20% Poison/Fire resistances. -
Vyr’s Amazing Arcana:
→ Now it grants skill points only to Archon, Black Hole and Magic Weapon + its modifiers.
→ Head piece: Added “+1 second duration and 80 elemental damage to Black Hole”.
→ Set modifier - Teleport: "-2.0 seconds cooldown | 5.0 meter radius | 300 elemental damage | 120 burn/electrocute/frostburn damage over 3 seconds.
→ Set modifier - Archon: Bonus to total damage reduced from 15% to 10%. Cooldown reduction decreased from 35 to 32 seconds. -
Delsere’s Magnum Opus:
→ Now it grants skill points only to Wave of Force, Slow Time, Electrocute and its modifiers.
→ All pieces now grant bonuses to Elemental DoT’s.
→ Hand piece modifier removed.
→ Head piece modifier - Wave of Force: +60 elemental damage | 20% crit damage.
→ Set modifier - Wave of Force: +100 elemental damage | -12% energy cost.
→ Set modifier - Slow Time: 240 elemental damage | Reduced target’s defensive ability by 100 for 2 seconds | -25% damage taken from Eldritch and Aetherials.
→ Set modifier - Electrocute: Damage converted to Elemental | Total damage modified by 120% | 3 seconds cooldown. -
Firebird’s Finery:
→ Now it grants skill points only to Blizzard, Meteor, Molten Impact and Hydra.
→ 2 pieces: Added 30% reduced burn duration.
→ 3 pieces: Casting Speed and Max Fire Resistance removed. Added 4/6% Offensive Ability and 10/12% Physical Resistance.
→ 4 pieces: No longer grants +1 to all Wizard skills. Now it grants +3 to Meteor, Molten Impact and Blizzard.
→ Firebird’s Ascension: Cooldown reduced by 5 seconds. -
Tal Rasha’s Elements:
→ Now it grants skill points only to Blizzard, Meteor, Magic Missile and its modifiers.
→ 2 pieces: Added 120% bonus damage to Elemental Dot’s.
→ 3 pieces: 25% poison/bleeding resistances.
→ 4 pieces: +2 to all Wizard skills*.
→ 5 pieces: 120 Offensive Ability.
→ Head modifier - Blizzard: 70 cold damage | 160 frostburn damage over 2 seconds.
→ Head modifier - Magic Missile: 85 elemental damage | 30% chance of reducing target’s DA by 150 for 3 seconds.
→ Focus modifier - Meteor: 40 elemental damage | +1 projectile | 100% physical damage converted to Elemental.
→ Set modifier - Meteor: Damage converted to Elemental and increased by 120% | 3 seconds cooldown | 25 reduced target’s resistances.
→ Set modifier - Blizzard: Cold damage converted to Elemental | 3 seconds duration. -
Natalya’s Vengeance
→ Now it grants skillpoints only to Multishot, Arsenal, and Rain of Vengeance.
→ No longer grants +1 to all Demon Hunter skills.
→ 2 pieces: Bonus damage to Bleeding/Pierce/Lightning.
→ 3 pieces: Vitality/Bleeding resistances.
→ 4 pieces: +3 to Multishot and Rain of Vengeance | 50% Armor Piercing
→ Crossbow modifier - Multishot: 25 piercing damage | 15% reduced enemy’s attack speed.
→ Set modifier - Rain of Vengeance: 30% weapon damage | -3 seconds cooldown | 25% reduced damage taken from Chthonics and Aetherials while it’s active.
→ Set modifier - Multishot: 100 bleeding damage over 3 seconds | 12% weapon damage -
The Shadow’s Mantle
→ Now it grants skillpoints only to Hungering Shot, Entangling Shot, Cluster Arrow and its modifiers.
→ Focus on pierce, cold and frostburn damage.
→ Leg armor replaced with shoulder armor.
→ Head piece: Now it grants 60 cold damage + 100% Lightning damage converted to Cold to Entangling Shot.
→ Hand piece: Now it grants 30 cold damage + 12% weapon damage to Hungering Shot and 300 frostburn damage over 3 seconds + 60 piercing damage to Cluster Arrow
→ 2 pieces: 120% Pierce/Cold damage
→ 3 pieces: 100 offensive ability and 200% Frostburn damage with 50% increased duration
→ 4 pieces: +3 to Hungering Shot | +3 to Entangling Shot | 30% Vitality/Chaos resistance.
→ 5 pieces: 2 to all skills in Demon Hunter | 25-50 cold damage.
→ Set modifier - Shadow Power: Crit damage removed. Added 8% physical resistance.
→ Set modifier - Entangling Shot: -15% cold/pierce resistance | -100 Defensive Ability.
→ Granted skill “Sentry”: Summon a sentry that attacks enemies with frost bolts. Up to 3 sentries can be active at a time. -
Bones of Rathma:
→ Now it grants skill points only to Summon Skills, Commander of the Dead and Frenzy.
→ Damage bonuses removed.
→ Bonus health and resistances improved.
→ Set Bonuses - Player: Bonus health removed.
→ Set Bonuses - Pets: Bonus to all damage reduced. Crit damage reduced. % Defensive Ability replaced with % Offensive Ability.
→ Army of the Dead: Maximum skeletons reduced by 2. Damage increased and changed from Cold to Vitality. -
Grace of Inarius:
→ Now it grants skill points only to Bone Armor, Decrepify, Bone Spikes, Grim Scythe and its modifiers.
→ Focus on Cold/Vitality damage.
→ Set bonuses: Bonus health removed. Aether resistance increased. Now 4 pieces grants +2 to all Necromancer skills.
→ Hand modifier - Grim Scythe: 70 cold damage | 210 frostburn damage over 3 seconds | 50% vitality damage converted to cold.
→ Head modifier - Bone Spikes: Total damage modified by 50% | +1 second cooldown.
→ Set modifier - Decrepify: -15% to cold and vitality resistances.
→ Set Granted Skill - Dead Storm: Summon a storm of the dead in spiral, harming enemies around you and reducing their resistances for 5 seconds. -
Trag’Oul’s Avatar: Added 2 seconds cooldown to Blood Spikes set skill.
-
Wrath of the Wastes:
→ Added Fire/Burn damage bonuses.
→ Hands modifier - Whirlwind: 60 Fire damage.
→ Head modifier - Whirlwind: 12% crit damage.
→ Set modifier - Whirlwind: Removed defensive stats and 20% total speed | Weapon damage reduced from 20% to 16% | Added 50 physical damage + 24 reduced target’s resistances for 3 seconds.
→ Set modifier - Threatening Shout: -15% Physical and Fire resistances | -20% attack speed.
→ Set modifier - Furious Charge: 1 second cooldown | Total Damage increased by 75%. -
The Legacy of Raekor:
→ Now it grants skill points only to Furious Charge, Battering Ram, Avalanche and Seismic Slam.
→ Focus on Cold and Physical damage.
→ 2 pieces: 120% cold/physical damage.
→ 3 pieces: 200% Frostburn damage + 100% Increased duration | 6% crit damage | 110 offensive ability | +3 to Battering Ram.
→ 4 pieces: +3 to Furious Charge | +3 to Avalanche | Granted skill “Frostbite”.
→ Set modifier - Furious Charge: 24 reduced target’s resistances for 5 seconds | 250 frostburn damage over 3 seconds | -0.8 seconds cooldown.
→ Set modifier - Avalanche: +1 second cooldown | 45% total damage | 12% reduced target’s resistances for 5 seconds | 30-180 Cold damage. -
Might of the Earth:
→ Now it’s a epic set with normal version (72) and a mythical one (94).
→ Now it grants skill points only to Earthquake, Volcanic Fury, Avalanche and Cleave.
→ Focus on Fire and Physical damage.
→ Hand piece: Grants skill “Bash” (Attack replacer).
→ 2 pieces: 100% Fire/Physical/Burn damage.
→ 3 pieces: 12% Crit Damage | 10% cooldown reduction.
→ 4 pieces: +3 to Earthquake | +3 to Avalanche | 10% Physical resistance.
→ 5 Pieces: +2 to all Barbarian Skills | Granted skill “Ground Stomp”. -
Immortal King’s Call:
→ Focus on Physical, Internal Trauma e Bleeding damage.
→ 2 pieces: 120% Bleeding/Physical/Internal Trauma damage.
→ 3 pieces: 10% Physical Resistance | 800 Health | 10% attack speed.
→ 4 pieces: +2 to all Barbarian Skills.
→ 5 Pieces: 100 Defensive Ability.
→ Hand piece modifier - Rend: 80 Bleeding damage over 3 seconds | 8% life steal.
→ Head piece modifier - Call of the Ancients: 80 Physical damage | 24 reduced target’s resistances for 3 seconds.
→ Set piece modifier - Call of the Ancients: 8 seconds duration.
→ Set piece modifier - Wrath of the Berserker: 5 seconds duration | 4% Offensive/Defensive Ability.
→ Set piece modifier - Ignore Pain: -2 seconds cooldown | 300% physical/internal trauma/bleeding damage.
Changed Items:
-
Visage of Gunes:
Removed → Bonus to all damage.
Added → Bonuses to Elemental damage and Elemental DoTs.
Item Skill “From the Shadows” → Now Shadow Clones deal Elemental damage instead of Bleeding damage to match with the item bonuses. Pierce damage reduced. Chance to freeze reduced from 100% to 33%. -
Velvet Camaral:
New Item Skill Lightning Blast → Launch a missile of pure lightning that pierces through your foes. -
Moribund Gauntlets: Now it’s a legendary item.
Removed → Elemental resistance. Vitality resistance for pets.
Added → Aether resistance for the player and his pets. -
Mythical Shukrani’s Triumph:
Removed → Item modifier to Spirit Vessel
Changed → No longer reduces Spirit Walk’s cooldown, now it grants 300% Cold/Vitality/Frostburn/Decay damage instead. -
Mythical The Barber:
Removed → 50% chance to pierce through enemies to Spirit Barrage.
Added → 100 Frostburn damage over 3 seconds to Spirit Barrage. -
Scepter of Woh:
Removed → Casting speed.
Added → Attack speed. -
Flavor of Time:
Removed → Burn retaliation (it was not intended). -
Halo of Arlyse: Now it’s an amulet.
Added new modifiers ↓
→ 8% physical resistance | 100 cold damage | 80 reduced target’s OA for 2 seconds to Ice Armor.
→ 24% retaliation added to attack to Frost Nova.
→ 12% retaliation added to attack | 100% fire/lightning damage converted to cold to Spectral Blade. -
Halo of Karini: Now it’s an amulet.
Stats reworked. Added new modifiers ↓
→ 100 lightning damage | 15% reduced target’s damage to Storm Armor.
→ 50 lightning damage | 80 reduced target’s offensive ability to Electrocute. -
Maximus:
Reduced → Base damage | Attack speed | Cooldown reduction.
Increased → Offensive Ability. -
Defender of Westmarch:
Removed → All resistances, except for Vitality, Elemental and Physical resistances. Block modifier.
Reduced → Cooldown reduction.
Added → Internal Trauma damage bonus. -
Nilfur’s Boast:
Removed → Cold damage bonuses. Fire resistance.
Added → Elemental and Poison resistances | +2 to Cluster Arrow (Mythical). -
Angel Hair Braid:
Removed → Item skill modifiers | Undead racial bonuses.
Added → % Maximum chaos resistance | Physical retaliation | Bonus to all retaliation damage | Skillpoints to Wave of Light. -
Omnislash: Now it’s an amulet. Stats reworked.
Added → +1 to all Crusader skills. - Mirrorball (Silver Mirror): Now it’s an amulet. Stats reworked.
- Tall Man’s Finger: Now it’s an amulet. Stats reworked.
-
Eternal Union: Now it’s an amulet. Stats reworked.
Added → +2 to Chakram. -
Lefebvre’s Soliloquy: Now it’s called Lefebvre’s Handguards. Stats reworked.
Added → +2 to Magic Weapon. | Modifier that grants 100 burn damage over 3 seconds, 40 Lightning damage and 15% reduced target’s damage to Cyclone Strike | Modifier that grants 40% weapon damage to Crippling Wave. -
Armor of the Kind Regent:
Reduced → Elemental resistance.
Increased → Health.
Removed → Casting speed.
Added → Vitality and Physical resistance | Energy regeneration. -
Odyssey’s End:
Removed → Cold and lightning damage bonuses.
Added → Elemental and piercing damage bonuses. -
Calamity: Visually reworked. Now it deals elemental damage.
Removed → Cold and physical damage bonuses
Added → Elemental damage bonuses | 25-30% reduced target’s elemental damage.
“Marked for Death” proc skill → Now reduces elemental and piercing resistances and slows enemies by 20-25%. -
Mythical Justinian’s Mercy:
Added → +2 to Infused With Light | 160 burn damage over 2 seconds + 16% crit damage to Blessed Hammer | 1.5 seconds cooldown + Total damage modified by 60% to Condemn. -
Bryner’s Journey: Now it’s a legendary item.
Added → Vitality and Physical resistance | Defensive Ability | +2 to Spray of Teeth | +2 Frailty (Mythical).
Removed → Pierce resistance. -
Blackfeather Raiment: Now it’s a legendary item.
Added → Health | Offensive Ability | Physical resistance | +2 to Bombardment | +2 to Cluster Arrow (Mythical).
Increased → Chaos resistance
Removed → Cunning. -
Beckonsail Raiment: Now it’s a legendary item.
Added → Elemental damage bonus | Elemental resistance | 25% Pierce damage converted to Elemental. | +2 to Serenity | + 2 to Unwavering Will (Mythical)
Increased → Health | Chaos resistance.
Removed → Cold and Lightning damage bonuses. -
Andariel’s Visage: Now it’s a legendary item.
Added → Bleeding resistance | Cooldown reduction | +1 to all Witch Doctor skills | +1 to all Necromancer skills.
Increased → Poison resistance.
Reduced → Energy regeneration.
Removed → Vitality resistance.
Item Modifiers → 24% slower enemy attacks for 5 seconds + 240 poison damage over 3 seconds to Death Nova | 40 Acid damage + 100% poison damage with 100% increased duration to Acid Cloud. -
Steuart’s Greaves: Now it’s an epic item.
Added → Slow resistance | +2 to Frailty (Mythical)
Increased → Movement speed.
Removed → +2 to Decrepify. -
Ice Climbers: Now it’s an epic item.
Added → +2 to Blizzard (Empowered) | Spirit
Reduced → Freeze resistance
Removed → +2 to Shatter | Vitality resistance | Defensive Ability. -
Swampland Waders: Now it’s a legendary item.
Added → +2 to Death Nova | +2 to Lob Blob Bomb | +2 to Desperate Grasp (Mythical) | Defensive Ability | Slow resistance | Acid/Poison damage bonuses | Granted skill “Locust Swarm”.
Increased → Poison resistance.
Removed → +1 to Phantasm | Movement Speed | Cold damage bonus. -
Hammer Jammers: Now it’s a legendary item.
Added → +2 to Crippling Wave (Mythical) | Defensive Ability | Pierce resistance (mythical) | Granted skill “Blessed Hammer”.
Increased → Chaos resistance.
Removed → Health | Elemental Resistance. -
Bracers of Fury:
Added → +2 to Smite | +2 to Crippling Wave (Mythical) | +2 to Scorching Spark (Mythical) | Burn damage bonus | Granted skill “Fires of Heaven”.
Increased → Vitality resistance | Offensive Ability.
Reduced → Casting speed | Drop chance.
Removed → Racial damage bonus | +2 to Condemn.
New item-modifier → -1 second cooldown + -10% Fire/Lightning resistance to Heaven’s Fury. -
Pride of Cassius:
Reduced → Ignore Pain’s modifier: From +3 seconds duration to +1.6 seconds duration. -
Drakon’s Lesson:
Added → Burn and electrocute damage bonuses | +2 to Cyclone Strike | +2 to Crippling Wave (Mythical)
Reduced → Elemental resistance.
Shield Bash’s item-modifier → Burn damage increased from 50 to 80 over 3 seconds. Cooldown reduction decreased from -0.5 to -0.4 seconds. -
Gabriel’s Vambraces:
Added → Electrocute damage bonuses (Mythical) | +2 to Sweeping Wind (Mythical)
Increased → Fire damage to Blessed Hammer.
New modifier → 100% Cold damage converted to Fire + 80 burn damage over 3 seconds to Sweeping Wind. -
Wilken’s Reach:
Added → +2 to Haunt (Mythical)
Removed→ Cold damage bonus.
New modifier → 100% Cold damage converted to Poison | 50 Acid damage | -10% Poison resistance to Haunt. -
Haunting Girdle: Now it’s a legendary item.
Added → +3 to Decrepify (Mythical) | Health | Frostburn damage bonus.
Removed→ Offensive Ability.
Reduced → Elemental resistance.
Increased → Vitality resistance | Maximum Vitality resistance. -
Warhelm of Kassar: Now it’s a legendary item.
Added → +2 to Firewall (Mythical) | +2 to Chakram | Health | Elemental resistance | Bleeding resistance.
Removed→ Chaos resistance | Vitality resistance.
New modifier → -3 seconds cooldown to Phalanx |
New modifier → 100% Lightning damage converted to Physical | -16% Physical resistance | 100 burn damage over 2 seconds to Heaven’s Fury -
Coils of the First Spider:
Added → +2 to Blighted Marrow (Mythical) | +2 to Piranhas (Mythical) | Offensive Ability | Casting Speed.
Removed → Fire/Burn damage bonuses | Racial damage bonuses | Health regeneration | Vitality resistance.
New modifier → +4 seconds duration to Corpse Spiders. -
Frydehr’s Wrath:
Added → +3 to Mantra of Conviction (Mythical)
New modifier → 8% retaliation damage added to attack | -0.5 seconds cooldown | 150 burn damage over 3 seconds to Condemn.
New modifier → 16% realiation damage added to attack | 100-300 Fire damage to Cyclone Strike. -
Lakumba’s Ornament:
Added → +2 to Ray of Frost (Mythical) | +2 to Decrepify (Mythical)
Removed → +2 to Siphon.
New modifier → 24 reduced target’s resistances | 100 Vitality damage | 12% chance to reset cooldown to Soul Harvest.
New modifier → 120 vitality decay over 2 seconds | 50% Cold damage converted to Vitality to Ray of Frost. -
Tzo Krin’s Mask: Now it’s a legendary item.
Added → +2 to Storm Armor (Mythical).
Increased → Vitality resistance | Armor.
Reduced → Energy regeneration.
New modifier → 20 reduced target’s resistances for 5 seconds | 180 electrocute damage over 3 seconds | -0.4 seconds cooldown to Wave of Light.
New modifier → 80 internal trauma damage over 2 seconds | 100% Cold damage converted to Physical to Sweeping Wind.
New modifier → 100 internal trauma damage over 2 seconds | 50% Lightning damage converted to Physical to Storm Armor. -
Eberli Charo:
Added → +2 to Wave of Force (Mythical).
Increased → Base damage (Mythical).
New modifier → +1 affected target | 30 Fire damage | 30 Lightning damage to Smite. -
SuWong Diviner:
Added → Vitality Decay Bonus | +2 to Lob Blob Bomb | +2 to Blighted Marrow (Empowered) | +2 to Piranhas (Mythical).
Increased → Spirit | Casting Speed.
Removed → +2 to Slow Burn.
New ItemSkill → Kiss of Death. -
Mythical Scepter of Chiroptera:
New modifier → 100% cooldown reduction | 50% energy cost reduction | -60% total damage | 25% weapon damage to Firebats.
New modifier → +2 projectiles | 120% total damage | 3 seconds cooldown to Firebomb. -
Gesture of Orpheus:
Added → +3 to Arcane Orb | +3 to Mantra of Conviction | +1 to all Wizard skills.
Removed → +2 to Wave of Force.
Increased → Bonus duration to Slow Time, from 2 to 4 seconds.
New modifier → +1 Projectile | 30% weapon damage | 100% Electrocute/Burn damage to Arcane Orb. -
Rakoff’s Glass of Life:
Health Globes cooldown increased to 1 second. Health restored reduced to 12%. -
Skull Grasp: Now it’s an amulet. Stats reworked.
New modifier - Mantra of Conviction → -8% Elemental/Physical resistance | 100% Lightning damage converted to Physical.
New modifier - Whirlwind → 4% weapon damage | 60 Fire damage. -
Vambraces of Sescheron: Now it has a normal and a mythical version.
Added → +3 to Rend | +2 to Mantra of Healing | +2 to Laws of Hope
Removed → +3 to Bloodthirst | +3 to Weapon Throw.
New modifier - Frenzy → 4% converted to Health | 28 Physical damage.
New modifier - Rain of Vengeance → 100% Piercing damage converted to Physical | 32 physical damage. -
Mortick’s Bracers: Now it’s an epic item with empowered and mythical versions.
Bonuses → +3 to Frenzy | +2 to Punish | +3 to Wrath of the Berserker | +2 to Hammer of the Ancients. -
Fjord’s Cutter: Now it has normal and mythical versions.
New itemskill called “Gathering Storm”.
Bonuses → +3 to Seismic Slam | +3 to Frenzy | +2 to Frost Nova | +2 to Sweeping Wind.
New modifier to Seismic Slam → 60% Weapon damage.
New modifier to Cleave → 80 frostburn damage over 2 seconds | 100% Fire damage converted to Cold.
New modifier to Magic Weapon → 100% Fire/Lightning damage converted to Cold | 60 Cold damage. -
Burning Axe of Sankis: Now it has normal and mythical versions.
Bonuses → +3 to Cleave | +2 to Earthquake | +3 to Slash | +2 to Battering Ram.
New itemskill called “Bravado”.
New modifier to Cleave → 70 burn damage over 2 seconds | 30% weapon damage.
New modifier to Whirlwind → 6% weapon damage | 60 Fire damage.
New Items:
- Deathwish
- Ashnagarr’s Bracers
- Kassar’s Retribution
- Convention of Elements
- Stone of Jordan
- Scourge
- Sultan of the Blinding Sands
- Crushbane
- Arthef’s Spark of Life
- Warsword of the General Quang
- Fragment of Destiny
- Flow of Eternity
- Tiklandian Spellblade
- Manticore
- Uskang
- Starspine
- Buriza-Do Kyanon
- Slorak’s Robes
- Rivera Dancers
- Board Walkers
- Boots of Disregard
- Fire Walkers
- Karlei’s Point
- Eun-Jung-Do
- Mad Monarch’s Scepter
- The Wedge
- Skorn
New Crusader’s Weapons:
- Morgoneth’s Wrath
- Nightbringer
- Scion of the Arcane Forces
- Scion of the Screaming Veil
→ Several weapons were updated with the changes from latest vanilla patches.
Removed Items:
- Kanai’s Cube: Angel
- Kanai’s Cube: Regent
- Kanai’s Cube: Bloodsong
- Kanai’s Cube: Requiem
- Kanai’s Cube: Elusive
- Kanai’s Cube: Hergbrash
- Kanai’s Cube: Jang
- Kanai’s Cube: Hunter
- Kanai’s Cube: Bakuli
- Kanai’s Cube: Dayntee
- Kanai’s Cube: Nilfur
- Kanai’s Cube: Chambers
GEMS:
- Following the changes from GD’s patch 1.1.6, now gems drop as completed components.
HAEDRIG’S RANDOM CRAFTING
Now the following items can only be gotten by random crafting:
- Talisman of Aranoch
- Star of Azkaranth
- Countess Julia’s Cameo
- Flavor of Time
- The Johnstone
- Mara’s Kaleidoscope
- Xephirian Amulet
However, their mythical versions still drop from monsters.
WITCH DOCTOR:
- Well of Souls: Now fragments drop closer to the initial target. Damage increased at ultimate ranks.
- Phantasm: Added cold damage. Frostburn damage increased.
- Acid Cloud: Acid damage increased.
- Kiss of Death: Renamed to Slow Burn. Added vitality decay over 3 seconds. Vitality damage slightly reduced.
- Lob Blob Bomb & Acid Rain: Damage increased at ultimate ranks.
- Corpse Spiders: Move speed increased.
- Languish: Vitality decay increased at ultimate ranks.
- Siphon: Vitality/Cold damage bonuses increased from 10-65 to 10-98%. Vengeful Spirits → Damage dealt by spirits increased. Summon limit increased to 9 and 10 at ultimate ranks. Now spirits are summoned by Soul Harvest’s critical attacks.
- Vampire Bats: Vitality damage increased at ultimate ranks.
- Mass of Confusion: Energy cost scaling reduced. Cooldown removed. Duration scaling increased.
- Desperate Grasp: Poison damage reduced.
- Unbreakable Grasp: Chance to freeze and damage penalty removed.
- Spiritual Attunement: Added an ultimate bonus called Tribal Rites → Gain 10% cooldown reduction.
- Firewall - Damage scaling increased.
- Piranhas: Cooldown increased from 4 to 5 seconds. Added 25-100 vitality damage. All other damage sources were reduced.
- Piranhado: Damage penalty reduced from -25% to -20%.
- Rabid Dogs: Frostburn damage removed, it was not intended. Now it generates additional threat.
- Burning Dogs: Now generate additional threat.
- Gargantuan: Now Big Stinker aura generates additional threat.
- Fetish Army: Health/Damage scaling per rank increased. Bonus attack speed removed.
NECROMANCER
- Command Skeletons: Life scaling and health regeneration of skeletons increased.
- Skeleton Archer: Now it also gains the Enforcer bonus at max level.
- Final Service: Cooldown reduced by 5 seconds.
- Command Golem: Now golems generate additional threat. Added new textures to Bone Golem and Blood Golem.
- Decrepify: Vitality damage removed. Cold damage increased, as it was supposed to be.
- Grim Scythe: Vitality damage reduced at regular ranks, scaling increased at ultimate ranks.
- Frost Scythe: Damage penalty removed. Chance to freeze reduced to 25%.
- Corpse Explosion: Damage increased.
- Bone Spirit: Damage increased.
- Blighted Marrow: Poison damage increased.
- Bone Spikes: Vitality damage replaced with cold damage. Damage increased at higher ranks. Damage scaling increased at ultimate ranks.
- Frost Spikes: Cold damage replaced with Vitality damage. Frostburn damage increased at ultimate ranks.
- Blight: Poison damage reduced. Acid/vitality damage bonuses slightly increased.
DEMON HUNTER
- Fan of Knives: Pierce damage reduced. Weapon damage increased.
- Cluster Arrow: The “Cluster Bombs” modifier now is its ultimate bonus. Damage reduced.
- Loaded for Bear: New Cluster Arrow modifier. Burns enemies over 3 seconds and increases fire, physical and crit damage.
- Maelstrom: New Cluster Arrow’s transmuter. Converts damage to cold and piercing.
- Hungering Shot: Damage scaling reduced at regular ranks and increased at ultimate ranks.
- Shatter Shot: Lightning damage removed. Added piercing damage.
- Entangling Shot: Frostburn damage removed. Added piercing damage. Damage scaling increased at ultimate ranks.
- Chakram: Duration increased to 15 seconds.
- Razor Disk: Bleeding damage removed. Added burn damage.
- Perfectionist: Now it’s Rapidfire modifier. Moved to tier 4. No longer grants resistance to all damage types. Now it grants 3-30% resistance to Chaos, Pierce and Elemental damage.
WIZARD
- Arcane Orb: Obliteration is now its ultimate bonus, increasing crit damage by 25% at Rank 16.
- Scorching Spark: New Arcane Orb’s modifier. Grants chance to deal electrocute damage or burn damage over 3 seconds.
- Arcane Attunement: Replaces Static Discharge. Wave of Force punishes enemies with all elemental forces for 3 seconds. Elemental damage is increased.
- Slow Time: Reduction to target’s elemental resistance increased from 35% to 40% at Rank 22.
- Meteor: All damage reduced.
- Molten Impact: Burn damage reduced.
- Mirror Image: Now clones live for 12 seconds at all ranks. Cooldown reduced to 10 seconds. Now they periodically cast Meteor.
- Teleport: Cooldown increased to 8.0 seconds at max rank. Now it has ultimate ranks that allows you to scale the skill recharge down to 7.0 seconds.
- Energy Armor: Disrupt protection removed.
- Magic Missile: Damage reduced at regular ranks. Damage scaling increased at ultimate ranks.
- Charged Blast: Bonus lightning damage removed. Lightning damage replaced with electrocute damage over 2 seconds.
- Conflagrate: Now it has 3 ranks. Burn damage replaced with fire damage.
- Glacial Spike: Now it has 3 ranks. Total damage bonus scales up to 20%. Chance to freeze scales up to 35%.
- Frost Nova/Shatter: Damage slightly increased at regular ranks. Damage scaling increased at ultimate ranks.
- Ray of Frost: Damage scaling reduced at regular ranks and increased at ultimate ranks. Energy cost slightly reduced.
- Snow Blast: Cold and frostburn damage reduced. Energy cost increased. Sleet Storm → No longer increases your fire resistance. Slow effect reduced by 20%.
- Cold Blood: Energy cost scaling reduced at ultimate ranks. Black Ice → Cooldown increased from 0.5 to 1 second.
- Electrocute: Lightning damage scaling increased at ultimate ranks.
- Chain Lightning: Electrocute damage scaling reduced at regular ranks and increased at ultimate ranks.
- Surge of Power: Lightning damage scaling increased at ultimate ranks.
CRUSADER
- Burning Wrath: Burn damage reduced from 40-238 to 30-140 over 2 seconds.
-
Justice: Reworked.
→ Now it deals physical and lightning damage.
→ Crack is no longer a modifier, now it’s Justice’s ultimate bonus, releasing four smaller hammers on hit, at level 16. - Burst: Lightning damage removed. Added internal trauma damage over 3 seconds. Added 12-30% weapon damage.
- Holy Bolt: Health restored reduced from 4% + 150 to 3% + 100.
- Blunt: Added 8-30% crit damage.
- Heaven’s Fury: Duration increased from 12 to 15 seconds.
- Smite and Shatter: Damage scaling reduced at regular ranks and increased at ultimate ranks.
- Hold Your Ground: Now “Heavenly Strength” also reduces your total damage by 15%.
- Crumble: Added burn damage over 3 seconds. Shield Cross is its passive now.
- Reciprocate: Fire retaliation replaced with lightning retaliation.
- *Fervor: Wrathful → Lifesteal now scales from 5% to 8% at ultimate ranks.
- *Slash: Weapon damage slightly increased at ultimate ranks. Arc angle increased.
- *Crush: Physical/Burn damage scaling reduced at regular ranks and increased at ultimate ranks.
MONK
- Mystic Ally: Its aura is no longer turned off after using riftgates.
-
Breath of Heaven: Radius increased to 20 meters at all ranks. Added 20 seconds active duration. Added bonus elemental and physical damage. New ultimate bonus called “Zephyr”
Zephyr → Movement speed is increased by 15%. - Blazing Wrath: Removed.
- Infused with Light: New Breath of Heaven’s modifier. Grants chance to electrocute or burn enemies over 3 seconds. It also increases critical, burn and electrocute damage.
BARBARIAN
- Ignore Pain: Cooldown increased.
-
Whirlwind: Fire damage reduced. New ultimate bonus ↓
Wind Shear → Gain 15% movement speed. - Dust Devils: Now it’s called "Volcanic Eruption*, increasing Whirlwind’s Fire damage and burning enemies over 2 seconds. It still procs Dust Devils, as a passive, however they last longer at ultimate ranks, so skillpoints from Wrath of the Wastes set could be more effective.
- Whirlwind’s Transmuter: Now it’s called “Hurricane”. Fire damage is converted to Cold and Whirlwind gains 20% chance to freeze enemies for 2 seconds.
- Juggernaut: Removed.
-
Bloodthirst: Added increased healing effects. Health regeneration increased. New ultimate bonus ↓
Juggernaut → Gain 30% resistance to freeze and stun effects.
Sword and Board: Now it also increases your defensive ability. Damage absorption increased. New ultimate bonus ↓
Tough as Nails → Increases your armor by 25% and your retaliation damage by 80%. -
Berseker’s Rage: Health cost per second reduced. Total damage modifier removed. Added bonus to all damage and flat physical damage. New ultimate bonus ↓
Rampage → Your physique is increased by 20% while Berseker’s Rage is active. -
Warcry: Moved to Tier 5. Now it’s called Threatening Shout. No longer reduces % offensive/defensive ability of enemies. Now it reduces the damage and offensive ability of enemies and slows them. New ultimate bonus ↓
Falter → Fire/Physical/Bleeding resistances of enemies are reduced by 30%. - *Battle Rage: Moved to tier 7. Now it also affects your allies. No longer increases total damage, now it increases physical, elemental and bleeding damage. Added % health regeneration. New ultimate bonus ↓
Veteran’s Warning → You and allies gain 30% chance to avoid projectiles. - Inspiring Presence: Removed.
-
Hammer of the Ancients: Weapon damage reduced. Physical and bleeding damage massively increased. Added 4-50% crit damage. Impact radius changed to 4.0 at all ranks. Stun duration changed to 2.0 seconds at all ranks. Enemy’s physical resistance reduction rebalanced with no variations.
Birthright → Chance to reset cooldown increased to 30%. Now 15% of the damage dealt is converted to health. -
Earthquake: Physical and fire damage rebalanced. Burn damage removed. Added 4-25% chance to confuse enemies. Duration and cooldown reduced. New ultimate bonus ↓
Cave-In → Gain 30% chance to knock down enemies in the area. - Molten Fury: Burn damage increased. Fire damage removed. Added 10-65% Fire damage. Now it also reduces enemy’s elemental resistance by 4-25 for 2 seconds.
-
Frenzy: Rebalanced following the standards of Savagery and Righteous Fervor. Fire damage removed. Added Bleeding damage. New ultimate bonus ↓
Vanguard → Gain 25% resistance to slow effects. -
Berserk: New Frenzy’s modifier. Adds internal trauma damage over 3 seconds. Increases offensive ability and attack speed. Passive ↓
Sidearm → 25% chance to throw a piercing axe that deals physical and bleeding damage to all enemies in its way. -
Cleave: Now it’s a WPS. 180º arc. 5 maximum target. Physical and Burn damage. New ultimate bonus ↓
Scattering Blast → Cleave gains 50% chance to knockdown enemies. - Ground Stomp: Removed.
- Seismic Slam: Now it’s a WPS. Chance on attack to release a chilling wave that deals cold and frostburn damage to enemies in front of you over 3 seconds.
-
Rend: New WPS. Chance on attack to perform a 360º strike that deals physical damage and applies bleeding to enemies over 5 seconds. Ultimate bonus ↓
Blood Lust → 30% of the damage dealt is converted to health. -
Furious Charge: Damage overall reduced. New ultimate bonus ↓
Merciless Assault → Cooldown is reduced. - Ruthless: Removed.
- Battering Ram: New Furious Charge modifier. Deals additional fire damage and burns enemies over 3 seconds. Physical damage is increased.
- Cold Rush: New Furious Charge transmuter. 50% Physical damage and 100% Fire damage are converted to Cold. Enemies are slowed by 25%.
-
Leap: Fire damage removed. Physical damage increased. Added bleeding damage over 3 seconds. New ultimate bonus ↓
Death From Above → Leap stuns enemies for 3 seconds. - Launch: New Leap’s modifier. Adds internal trauma over 3 seconds and reduces attack speed and OA of the enemies.
- Iron Impact: New Leap’s modifier. After landing, you gain additional armor, piercing resistance and damage absorption for 6 seconds.
- Call of the Ancients: It no longer has a modifier. Cooldown reduced by 5 seconds. Ancients now deal physical and bleeding damage with all their skills.
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