What it do:
- At the bottom the info-page for each faction (when you press J), there are now detailed infos about all the available consumables and all augments!
They not only include the name but also color-coded information about what they do, this means you can check on-the-fly what every faction offers you. This is useful when you are searching for new augments to enchant your stuff and when you need to refill your potions and you forgot who offers them.
Now also shows Nemesis-spawnpoints of the enemy factions:
As you can see, the actual terms are abbreviated and color-coded. It might be unusual to read it first but once you get it I find it even quicker than checking one of the faction-vendors themselves.
Here is the colorcoding I use:
Dark-blue: damage and defense to specific enemies
Violet: H/E Reg or total health and energy and regeneration, also constitution and life-and-energy leach
Yellow: OA/DA Offensive- and Defensive-ability, Spirit, attributes and armor
Green: status effects and other effects, special skills
Light-Blue/turqoise: resistances and reduced effect durations
Grey Pet boni and pets
The abbreviations should be understandable I think, otherwise here is a list of most of them:
OA: Offensive Ability
DA: Defensive Ability
ChaT: Chance to hit Target with…
InT: Internal Trauma
No need to use any actual mods to play the game, you can use it with any old characters.
Download the following file and extract it into your Grim Dawn folder (or alternatively, into your Grim Dawn folder inside your “documents/my games” folder):
factions_goodsinfos.zip (42.5 KB)
Compatibility-Issues and other notes:
Be aware that the mod is not compatible with any mods that change the same files. If it asks you to overwrite something when extracting, you already have something there which uses the same.
Also the mod is only available for the standard English-version.
If one of these is your issue (such as when you have custom translation files made by the Rainbow-Filter mod), you can edit the files yourself and add the changes I did to them. See which files I added in the zip, these are the ones you need to change in the incompatible mod or translation.
Here is a detailed explanation:
If the “_ui” text-files get overwritten, just open them in a text-editor like Notepad and search for the “#'Faction” line in the files from me, and copy all the lines up until the “#Faction Window” line. Replace the same lines in the files of the other mod you have already installed with these.
If you want to change something like the the color-coding or want to check the data in a better way, you can download this file here:
factiongoods stuff.txt (29.9 KB)
If you use something like notepad++ or like me, sublime-text3, I found the Scala syntax to be very pleasing to watch.
Also, this file might be useful if someone wants to update the Grim-Dawn wikis, as I’ve seen that the inofficial one is very outdated and the official one doesn’t even have any augments…
Nexusmod-page here: https://www.nexusmods.com/grimdawn/mods/84/
13.01.2021 - updated to 220.127.116.11 Translation
18.09.2020 - updated to 18.104.22.168 Translation
07.03.2020 - added enemy faction’s Nemesis-spawnpoints to the faction-infos
28.02.2020 - updated to 22.214.171.124 Translation (addition of Monster shrines)
27.02.2020 - change according to update “Irrah’s Venomtongue: replaced Defensive Ability with 75 Offensive Ability”