[Mod] Grim Armory

A GrimArmory update is coming well along, featuring dozens of new items to play with in the wake of the Fangs of Asterkarn expansion!


However, I have also recently released the BenoBalance mod. This is a small mod intending on making minor alterations to the vanilla game in such a way as to not perturb the game’s overall balance or feel…much like GrimArmory. Where GrimArmory adds new things through what I perceive to be a vanilla lens, BenoBalance alters existing things through that same lens.

The question arises, then - should BenoBalance be included in GrimArmory, much like BountiesUnlocked was?

I will not maintain multiple versions of GrimArmory, which is to say, I either include BenoBalance here or I do not; there will not be a version with it and one without.

So, again, should GrimArmory include changes to vanilla game content, or should it remain separate and original?

  • Include BenoBalance in GrimArmory
  • Keep GrimArmory separate from your dumb balance mod
0 voters