[MOD] Grim Dawn: Eternal

They are powerful enough in terms of everything but scripting. I am missing alot of commands. And as I know right now there is a problem with creating custom meshes. Everything else is fine :smiley:

Who is that?

I played a bit more and tried a Shaman. The totems work really well camping next to the spawn :slight_smile:

More feedback
1/ I wish aether crystals were always be available at vendor. I had to change some devotion points but I couldn’t get enough to switch (tried exiting/new game, but crystals appeared maybe 1/5 times). Or is there way to make redoing the Devotion points cost gold not crystals?
2/ It feels like drop rates of the better materials seems low compared to speed of the game. I like fast pacing of the arena style but i think materials (and even blue items) could drop more frequently to keep up. At least my opinion, its nice to be able to play fast version of GD to try everything in few hours (and focus on strategy) rather than spend 100’s of hours in main game :slight_smile:

Just my 2 cents. Thanks for good work!

No one specifically, just some npc to sell/ buy stuff who fits in the scenario. For what i have read in the coments i think you already put it but somehow i miss it

You have a whole camp with vital npcs and vendors.

I’ll be working on the loot tables. And yea, crystals are going to be always available (because of respecs).

I tried the new built and I notice many changes, and i prefere the previous one according to my taste

I liked the first stage better, in this last built the stage has to much light reflection and have lost some atmosphere comparing to the last one. I liked more the balance throught the waves too and the reward system aswell :cry:

Rewards are the same, I havent changed it much, only white/yellow drops. And lighting goes back to the dark one in the next release.

I made a quick play, sry

but i was talking more about the chest and mainly shrine, i didn“t notice the shrine arise, or problably i miss it, but this is one cool feature that i liked it more, for the ones who don“t want to make the playtrought again and go straight to elite or ultimate, this compensate the lost of the devotion points or to complete constellations further in endgame

Other big difference was the difficult of the enemies and mass of them, the 1-5 waves was to easy and sudently a mega wave and melting warning. i think the last built was more chalenging since the beggining, not by the quantity but the quality, and heroes have spawn more through waves in last built.

Ok i get it, we don“t get shrine if already completed the wave, very cleaver :furious:

Defeat the final wave and you get all the shrines again. But in the next build you will be able to reclaim it by restarting from the checkpoint, if you miss it.

Can the thing be played in multiplayer? :wink:

Yea (I never tested it in MP but it must be fine)

Been bugged to add this map into my mod there luna… mind if i do so with credit… so i don’t get canned for not having it? if you say no its fine lol

Sure, but let me to post a new version just in a few mins.

okay ill wait till then. Not a problem. I haven’t even tryed this yet… it sounds fun xD

Update released.

Not posting source here because archive is too big to be attached. If you want source (for merging/etc), send me a tell.

Hi,
New Version, nice :slight_smile:
Is there something like a trash cleaner planned? The mass items on the ground kill the performance.

Send me the source file via pm, please. I want adjust some lights and add a new class.

I dont see any ā€˜normal’ way of doing that right now, unfortunately.