[MOD] Grim Dawn: Eternal

ok.
Thank you for the files :wink:

Pretty much only question other than good work this type of mod is always good for the game, Items… some place for them to get rid / sold would be great. I have OCD and i need every item to be used / sold.

You have vendors on the map. They can buy your items.

People could also just extract it for themselves. :stuck_out_tongue: Already have myself, wanted to look into how you’re doing stuff.

Yea, it also works. Mediafire is too slow, but I guess that dropbox is fine solution to post a link.

How do you extract the data ? I’m pretty new to this and would love to know :slight_smile:

Btw, I just merged Grim Dawn: Eternal with the Coronus mastery, will probably upload it tonight if some are interested !

Some feedback:

  1. After using cleansing sphere, the great raven summon didn’t despawn.
  2. the ‘stage clear’ text can be change to the more dramatic effect like when leveling (the big text announcement). not sure if easy to implement.

Fun and awesome mod, but need moar waves with moar heroes and bosses.

A lovely fun mod you have there!

Wave 9 has a kind of the old Cronley problem with heavy fps drops (HD7870, newest drivers) when Reanimators spawn high amounts of zombies in order. The chaotic rift itself sucks a good amount of dps, especially when mobs are around that need to be rendered. Think a version with a friendly Rift might help there?!. Has the amount of white items on the ground also a negative influence on fps? A way to clear the area from any item then (except of selling ofc)? A way could be to set drops only to the quality you want (yellow and higher, green and higher…, so that items lower then that won’t drop, drop chances for the wanted qualities may stay the same, if not adjusted due to my following point.)

The itemization during progress on veteran is a bit tedious in my oppinion. The amount of epic drops is rather low due to the lack of hero and chest spawns (compared to the amount of those you normally meet during playthroug). Even doing waves multiple times does not help much I can only speak for the first 15 waves though (lvl 15 now). Also blueprint drop could have a boost?! I think there is room for improvements on this side. I’m sorry if this was a conscious design decision.

I enjoy the mod very much! Highly recommended! :slight_smile:

  1. Will be fixing that
  2. Unfortunately modders are not able to do such ‘announcements’.

FPS drops are going to be here because of the items on the ground, and there is no way to fix that (Items are cleared only after relog).

And you have a ghost in the camp that always sells 3 random blueprints (only for relics now, but I will add +3 random for each slot).

Update released.

Another update released.

I really enjoy your updates, keep up the good work.
The new / old lightning is also really better for the eyes.

Update released.

Lovely. Most likely gonna pop a try of it tonight.

Much better this version :slight_smile:

While playing i come up with this, maybe you like it. Can you put a timer in waves for us can beat our own records for clear them? And how much quicker do you clear them better the chest reward?

Wow nice idea really. Will be doing that!

Love this idea! Well thought of!

Definitely hope Luna implements this well.

Syn

While it does I have problem with announcing that on the screen. UI.Notify command recuires a tag in the text file, so it will be two different tags for time 00:30 and 00:31. And its like I need a tag for each second, what will be 60 tags for minute, and I guess around ~300 in total. Looks like a job for the Excel xD

he wants an evil looking rabbit merchant. its a reference from a really really terrible scifi movie