I called it version 1.1.4 because I think that is the current released game version.
Anyway, took me a few tries to build something that worked in my basic tests, it has been awhile since I have done anything. So please backup and test and then report back here if you can. Thanks
TL;DR: can I lower the difficulty from ~3 heroes per encounter (altoholic) to 0-1-2 heroes per encounter?
explaination
Iâm playing grimarillion (always spell it wrong somehow)
And Grimmest is a revolution. It keeps me on my tows from lvl ~2. Nice!
2 questions.
A. I always want to bump into hero mobs. But each time, on altoholic - bumping into 3 heroes is a drag sometimes. I understand it happens because there are 3 groups of monsters that each spawn a hero (ish?). I wouldâve liked to have the option to encounter ~1-2 hero each time, rather than 3+ (again, talking altoholic here). This will enable me to
rank up from grimmer to grimmest before lvl⌠30? (face-tanking 3 heroes each time is hard at first)
make more non-pet builds viable (again, face-tanking 3 heroes each time without a shield or 2 healing buffs is hard)
While I am not going to try to merge Grimmest into the base game (sorry but check out symlinking your save data), when v1.1.5.0 hits, I will have to regenerate this mod once more. I will go through this thread and try to incorporate some of the reasonable requests. So while you might think I have completely abandoned ship, it is not yet true. I jumped but got snagged on a rope and am just being dragged along behind it.
If you have to revisit this anyway, I think asylum made some changes to it in Grimarillion. I have no idea why or which ones, but it would be good to have a definitive stand-alone version, so if you could figure out if these changes should be incorporated, that would be great.
Off the top of my head I think the only thing I tweaked was to trigger the grimmest script from devotion shrines after the shrine is restored, they wouldnât spawn the extra stuff otherwise.
Yes but how does that mean that the issue I have is caused by this mod? I was just assuming it might be since this hasnât been updated but it could be a different mod too.
In order to only spawn heroes that should normally spawn in a location, I am forced to use some strings from the dbrs of proxies and proxypools. The possibilites here are area001, areac, aread, etc⌠probably loosely assigned to what we might call âactsâ.
The question is: does Grimmest also need another option to keep the current free for all behavior or should it just be area specific spawnsâŚI hope to release this once, so if someone(s) prefer the current system, speak up soon.