Announcement: Skelethon has been merged with Coronus. All the skills here (and more) are now integrated into the Coronus mastery. The thread is here.
[spoiler]
Skelethon
version 0.1
Original painting by Wee-Froggy
Table of Contents
1 - Introduction
2 - Skills
2b - To modders being generally lazy and others stealing content
2c - Shelved skills
3 - Items
3b - Where do I drop them?
4 - Download mod
4b - Working folder
5 - Objectives of this mod
1 - Introduction
"The Skelethon is one-of-a-kind summoner dealing in the art of necromancy and war. Carrier of the secret of the Three, the Skelethon knows about Bysmiel and her web moreso than anybody else, hence his ability to control a copious amount of spirits and other undead.
For bearing such knowledge, it is impossible for the Skelethon to only rely on bringing back the dead to his plane of existence, which is why the need to master powerful techniques for slaughtering his foes in close combat is required if one wants to thrive."
Investing in the Skelethon mastery will grant you the ability to strengthen your ability to wield 2 handed melee weapons, as well as surrounding yourself with the power of undeath.
You will be able to summon (kind of) an undead legion of warriors and archers to charge with you in battle. Indeed, this mastery promote charging into the fray with a big weapon, slashing and chopping heads with your allies.
A variety of buffs will be available for you and your summons to aid you in battle, as well.
Besides skills and fancy spooky scary skeletons, droppable items are also available!
The Skelethon can be powerful during the early game without items, although you will need a few for the middle game and a lot for the late game, like every other masteries. Just thought it would be good to point this out since pet builds are considered to be heavily item-dependant, even early on.
Gameplay videos:
(v0.1) Gatekeeper first half of a SoT run - Level 42
2 - Skills
Here are the skills without their augments. The video at the end of this section will cover the available skills in v0.1 of this mod.
Please note that since this isn’t the final version, all skills are subject to change. More skills will (should) be added as new versions release. See the 4th post here.
Dead Dogs: Summon an undead warrior skeleton on kill. The warrior skeleton also have the ability to raise the undead on his own kills, but one can only summon up to 1 skeleton. Your warrior skeletons last for 8 minutes and theirs for 4. Secondary summons vanish when changing instances.
Rush: Sprint towards an enemy to take him by surprise. Chance to stun on hit.
Zero Dark Thirty: Weakening your enemies to kill them easily is a good and safe way to succeed at surviving in this world. Needs to be equipped with a 2 handed melee weapon.
Proxy: Wielding a two handed weapon might not be as good as dual-wielding, but you are more than just a common mortal with magical powers or great might. Needs to be equipped with a 2 handed melee weapon.
Ignition: Knowing even the secrets of Ch’thon because of a dark and twisted past, you sacrifice your own lifeforce to greatly empower yourself and your own pets for a short duration. You also transfer your own life to your summons, fueling their (un)life energy again.
Rain Smell: Summon two undead archers ready to impale your enemies with accelerated knives launched from heavily modified crossbows created shortly after the Grim Dawn by outlanders. They can raise a skeleton warrior on kill but one archer can only summon up to 1 skeleton. Their warrior skeletons last for 4 minutes. Secondary summons vanish when changing instances
Dark Eyes: Lead as a true general would; by empowering your small but effective undead army.
Overview of the skill tree (v0.1) - Youtube
2b - To modders being generally lazy and others stealing content
To the people who can’t cut a circle around their skills to avoid black outlines: Take 10 minutes of your time in GIMP or whatever program you like to use and make a god damn circle for your skills. It’s really nice to see when it’s done. It doesn’t look ugly and makes people happy.
To another kind of people: stop blatantly ripping off people’s content and just doing a lazy recolor. Modify your shit so that you try to make it fall under fair use. Do it for your own good, copyright infringement isn’t fun at all… If you get caught.
Crate stuff is fair game for recolors I believe (GD files exclusively), but if it’s not then blow me away and call me a cunt.
2c - Shelved skills
Please do suggest new skills and balance changes in this thread!
Skills that may or may not make it into the game are listed here:
[ul]
[li]Recycling skills (?) from Coronus if that mastery gets deleted from DAIL[/li]
[li]A passive that increases armor by a % as well as all res by a small %[/li]
[/ul]
3 - Items
Indeed this mod actually got working items! It’s so rare this days you thought it didn’t have them did you?
They are either magical or rare items, so don’t forget your item filter!
Note on the creation of custom models:
I can’t. I got 3DSMax 2012, installed the 32bits version, followed the steps to get working on GD models and shaders. It works well, don’t get me wrong, it’s just that I can’t work for 2 minutes without having a graphical glitch that makes me unable to see the screen after right clicking and closing a drop-drow menu. Good stuff.
Also while I’m it I can’t use the Viewer and the PSEditor for whatever reason (even after reporting my issue to the bug section and getting help from the good folks at Crate), so if anyone is willing to help me out on creating models and particles please PM me here. Here’s what you’ll get if you help me out: Credits and someone you’ll never talk to on Steam after being done with the vvörk.
3b - Where do I drop them?
In the Steps of Torment by killing the two main bosses, “Scary Fire Wizard” (who’s gonna fuck your shit up) and “Spooky Lord Executioner” (who’s less dangerous if you drink a cold resist potion before the fight).
(v0.1) The cunt who tortured Urobroruuk will drop one class-specific ring while the Lord Executioner will drop one class-specific helmet or 2H melee weapon.
The items are powerful enough to justify why you can only drop them on these two dungeon bosses. They always have a 100% chance to drop and don’t hinder the other drops from these specific foes.
4 - Download the Mod
Decompress the file, and as for most mods, just copy/paste the “skelethon” folder to your “mods” folder in the GD steam/GoG directory.
Note: I decided not to use the Nexus anymore and stay on Mega, because we’re an exclusive friends super club. John Ceno created it.
Please report any bugs and syntax errors here.
DOWNLOAD LINK - Mega
Previous Versions:
THERE AIN’T NOTHIN ITS JUST PAIN AND THEN YER GONE
4a - Working Folder
For people who wish to work on the mod, merge it with others or just see how it’s made.
DOWNLOAD LINK - Mega
Previous Versions:
THERE AIN’T NOTHIN ITS JUST PAIN AND THEN YER GONE
5 - Objectives of this mod
Besides having a new mastery for Grim Dawn, I made this mod open source and not cluttered for a reason.
The third objective is so that people have finally fun with a “necromancer” mastery focused around the use of summons. After making the Coronus mastery I found that I just didn’t have fun and stopped playtesting right after act 2. This one though, I played through normal and had to force myself to tidy up everything neatly and start creating the forum posts.
The secondary objective is for this mod to be merged with the great mod from Ser Davood of House Seaworth, DAIL.
The other objectives are so that people can do whatever they want on it without crying for a working folder. I know how it feels to not have one.[/spoiler]