[Mod] Nydiamar

Thanks for the long write-up! The current Diablo 3 version is 4.0, I just forgot to update the readme. There is actually a newer patch, but I want to wait until Grimer releases version 4.1, since updating takes quite some effort. Their mod is also not the cause of the crash, I’m sure.

Since the crash happens everywhere and at any time, I will simply assume that it is caused by the random god events and corruption mechanic.

Can you look up if your corruption is maxed out (in the faction tab)? This normally takes a long while to build up, so that could be the cause. If yes, you could try to lower it through the squirrel dialog option (e.g. donating 50 000 Iron Bits), and see if this fixes it.

I was progressing through those hours with blessings enabled all the time. Eventually things got a bit hard sometimes with the level of corruption. Decided to buyout the favor and corruption completely. The crashes definitely happened after I did that.

The very first crash I remember quite clearly. The sound from a god event was playing where they reward you. The blue tornado effect played and I was expecting items to pop there. But instead it froze.

However, the crashes after that, no god event was audiovisually triggered, so I assumed it was something else. Since I managed to rule out both vengeance and item procs (non-combat that one crash at the lectern), it can’t be those either.

Coincidentally, no god event actually happened since that first crash, which I suppose increases the likelihood that it’s related. Then again the crashes have typically been between 5-15 minutes. So perhaps not enough time elapses for them to trigger?

The next time I log in, I’ll immediately note down the favor/corruption status.

I like the mod a lot so I’m willing to brute force test until I exhaust test options. I wish it was possible to read the mini dump that comes with it. Windows Event Viewer only states unexpected application hang. I also checked the video drivers to be up to date (it didn’t crash before though so why would it now?)

I changed out equipment somewhere between the non-crashes and crashes, so I could try unequipping gear… But this really seems like a far fetch. Unless there are item procs that trigger in combat and then can expire out of combat.

I could try playing for a bit without grim internals now that I think about it! Worth a shot.

I’ll be busy today but I should be able to squeeze out time for it within the next 24h.

P.s. I’ve been stuck in Passage 1 for 3 hours before looking up a video to get out of it. I didn’t mind it that much at all because of the music in it. Restarted it a few times too because first time a gold chest wouldn’t unlock (bosses killed in wrong order and there was also a god event spamming monsters during the chest event)

The snowy area was comparatively 100x easier to find for me, the guy in the video had trouble (I think you were in the stream chat, also with the tile puzzle :wink: )

Also I somehow still have the base 15 devotion points… I guess I’ve been slacking way too much in favor of progressing the story.

Anyway, update in <24h


This is from the moment I logged in.

I proceeded to stand idle in town (Edge of Eternity) for an hour. No crash
I proceeded to stand idle in Outpost for an hour (For god event triggering). No crash, only witnessed a positive god event that spawned friendly monsters.
I proceeded to go to Underworld. Crash in less than 2 minutes.

All within the same game, no restart or anything, no settings changed since yesterday because I wanted to get reliable results.

Next up, I’ll try it without Grim Internals, I’ll continue editing this post with my findings unless someone else has posted.

(Making new post because applying attachments to an existing post doesn’t seem possible.)


Bummer man, there goes my Ulzuin :stuck_out_tongue:

That was the furthest I got so far, but I think it was barely 15 minutes in. I crashed 2 times since my last post; one was without Grim Internals and the last one (this screenshot here) was with Grim Dawn in x86, DX9 mode.

So can exclude Grim Internals to be part of the issue. Also, both had a god event that I witnessed (Though possibly perhaps there was a new one but because it crashes, I can’t witness it). So at least some god events go through still.

Not much more I can do from this point on. I’ll try unequipping some items in a desperate attempt to find the source of the crash as I’m starting to exhaust my options of finding the culprit.

Edit: Is there a console command that I can use that disables all god events, corruption mechanics, god favor? That would help with me excluding crash potentials.

Edit2: Crashed even though I had all my post-crash equipped gear unequipped. Next attempts will be downgrading graphics even though temps stay at 60c.

Edit3: Is there perhaps an enhanced debug mode or a GD launch option with more verbose logging?

Thanks for trying so much!

You have to do the Devotion dungeons, the statue in Devotion tells you what you have to do to unlock them.

God Events can not trigger in the first two areas, so it must be them. Nevermind, should read better. The cause is still probably the God Event mechanic (including the Corruption stuff), but maybe only the negative events.

Grim Internals logs it in the in-game console.


It absolutely are the God Events, so you don’t have to experiment with anything else anymore.

You can disable the God Events through the Lectern of Wisdom (where you get your level-up rewards). Go through the Exchange and look for the Nydar Mode, unlock it. Then check the newly unlocked option and disable the mechanic there. That might fix the crashes for now.

Also feel free to send me your character if you want.

Thanks a lot for the information. If I experience a crash again I’ll do that. I managed to complete the final fight and in the area after that (Don’t want to spoil for other readers) it crashed there. Are you absolutely sure it’s a God Event then? It would seem… strange to have a God Event in the area after the final fight. (The one with the bed in it)

Then I did some more looking around such as your minimum graphics recommendation, which included “fullscreen” instead of my default which is “Borderless (Windowed)”. The crashes became a black screen instead with the music still working in the background and I had to exit through task manager (instead of just clicking the frozen screen and “end program” during Window’s “Non responsive” window.)

So I went to look for solutions for the “black screen” and in desperation I noticed one forum topic mentioning disabling upnp in the .ini. I haven’t had a crash since then but I only had about 30 minutes of playtesting so the sample size is too small to confirm or deny a fix. So I finished the final fight again and went through the rest of the story which wasn’t very long but it was interesting. I wonder if you planned for us to fill in the blanks or “things unsaid” or if you initially planned to continue the story?

Anyway, the questlog after finishing that showed a lot of things I didn’t do yet, so I’ll do those and if it doesn’t crash at all for the next few hours (Yeah wishful thinking, how could disabling upnp possibly help in single player?) then I’ll use Nydar mode and disable it.

I hope Nydar mode doesn’t make things easier by default? Just want to disable the mechanic if it causes the crash after all, but otherwise I like the challenge of this mod!

Also… Outpost can absolutely, 100% surely spawn god events. My very first negative god event was when I walked into Outpost. Shards, they spawned everywhere in town and killed me when I needed to talk to NPCs… ouch. (Level 7 or so?)

Edit: Crashed after a while with upnp disabled. Then crashed again with God Events off during the Mystic area. Managed a solid 30 minutes of play and completed the ice cave at least. But I’ll keep a lookout for solutions and see if one of them works.

Edit2: So… I’ve noticed something weird with the Chakrams. If the player moves far enough away from a Chakram, the Chakram gets moved to the player and for some reason the whole field takes damage when that happens. Even suspicious scarecrows that aren’t on my screen can die from this, urns in Tomb can get destroyed this way too.

I didn’t think much of it, but while troubleshooting the crashes I’m having, I came across this thread: Need insight in why Grim Dawn decides to freeze black

There’s still an issue with this theory for my case. Why didn’t the Chakrams crash my game for the first 12 hours that I played it? Increase in movement speed during the course of levels and gear causing extra issues? I’ll need to test this some more. But I ran out of time for today…

Edit3: Managed to figure out how to read minidumps. Here’s one from yesterday:

Blockquote
FILE_IN_CAB: minidump.dmp
=
CONTEXT: (.ecxr)
rax=0000000000000000 rbx=00000223c0c53080 rcx=00000223f50cef80
rdx=0000000000000000 rsi=00000223d1a50590 rdi=000002241d928860
rip=00007ffe0561bbf6 rsp=000000e16c38e4b8 rbp=000000e16c38e6d0
r8=00000223c0c53080 r9=000002241c4dff40 r10=00000224121b3860
r11=000000e16c38e548 r12=0fc0fc0fc0fc0fc1 r13=000000e16c38eef0
r14=000000e16c38f380 r15=00000223eb745a70
iopl=0 nv up ei pl zr na po nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010246
Engine!GAME::PhysicsMesh_Bullet::operator=+0x3796:
00007ffe0561bbf6 488b04d0 mov rax,qword ptr [rax+rdx*8] ds:0000000000000000=???
Resetting default scope
=
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffe0561bbf6 (Engine!GAME::PhysicsMesh_Bullet::operator=+0x0000000000003796)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 0000000000000000
Attempt to read from address 0000000000000000
=
PROCESS_NAME: Grim Dawn.exe
=
READ_ADDRESS: 0000000000000000
=
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.
=
EXCEPTION_CODE_STR: c0000005
=
EXCEPTION_PARAMETER1: 0000000000000000
=
EXCEPTION_PARAMETER2: 0000000000000000
=
STACK_TEXT:
000000e16c38e4b8 00007ffe0554827f : 00000223eb745a70 3fb2af2642afa954 0000000042c84d30 0000000000000000 : Engine!GAME::PhysicsMesh_Bullet::operator=+0x3796
000000e16c38e4c0 00007ffe0561c91e : 00000223c0c53080 3956d1003f7b1be0 3c86d82fbe473628 00007ffe0559d52d : Engine!GAME::Actor::PhysicsPost+0xf
000000e16c38e4f0 00007ffe0559bceb : 000002241c4dff40 000002241d928860 bdaf64473e467f4e 000000003f7a2f7b : Engine!GAME::PhysicsEngine2::RemoveFromSimulation+0x4e
000000e16c38e540 00007ffe0561c6f8 : 000002241c4dff00 000002241c4dac40 000002241c4dff00 00000223d1a50590 : Engine!GAME::Entity::SetPhysicsSimulation+0x8b
000000e16c38e570 00007ffe0559431f : 00000223ba4d1ef8 0000000000000020 000000e16c38e6d0 0000000000000000 : Engine!GAME::PhysicsEngine2::EndUpdate+0x2d8
000000e16c38e5d0 00007ff68d84f66d : 00000223cd26e178 00000223ba5964c0 0000000000000000 0000000000000000 : Engine!GAME::Engine::Update+0x62f
000000e16c38eea0 00007ffe2f759941 : 0000022300017e0a 000005a000000a00 00000223cd491a90 00000223ba5b0fc0 : Grim_Dawn+0xf66d
000000e16c38f820 00007ff68d8bf309 : 00000223ba528e10 00000223ba5b0fc0 0000000000000001 00000223ba5964c0 : GrimInternalsDLL64+0x39941
000000e16c38f9b0 00007ff68daaf1f3 : 000000000000000a 0000000000000000 0000000000000000 0000000000000000 : Grim_Dawn+0x7f309
000000e16c38fa00 00007ffe53067034 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : Grim_Dawn!LZ4_decompress_fast_usingDict+0x2b03
000000e16c38fa40 00007ffe540e2651 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14
000000e16c38fa70 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : ntdll!RtlUserThreadStart+0x21
=
=
STACK_COMMAND: ~0s; .ecxr ; kb
=
SYMBOL_NAME: Engine+3796
=
MODULE_NAME: Engine
=
IMAGE_NAME: Engine.dll
==
FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_Engine.dll!Unknown
=
OS_VERSION: 10.0.19041.1
=
BUILDLAB_STR: vb_release
=
OSPLATFORM_TYPE: x64
=
OSNAME: Windows 10
=
FAILURE_ID_HASH: {9c3bf6d4-d302-604d-eaad-3d8412883556}
=
Followup: MachineOwner


I replaced whitespaces with = so this forums’ quote function would work better. I’ll leave it at this for now, but hopefully this yields some insight and hopefully, just maybe, we can figure out the root cause now?

If you don’t have a problem with it, just send me your save game (zip it and upload it here directly), so I can test stuff myself.

Mystic River might crash after a while if too many enemies have spawned (which is completely normal), so not sure if this was the same crash.

Also, Nydar Mode does only make things easier if you take the buff (that got unlocked).

EDIT: By the way, the cause of the crash is very likely due to my crappy writing, especially if the base game run well for you! So don’t bother changing up your setup.

_NyaGottaGoFast.zip (175.3 KB)

Sure thing. And yeah, I feel stupid for asking since you have very nicely given that information on the lectern. Should have checked first.

So I played with your character for a while - here’s an essay.

I have triggered God Events in town, they all worked and no crash. I enabled them again and then went through Above the Waste and did not experience a crash there either. Inside the boss arena I had the most ridiculous and impossible encounter — I got the random God Event with explosive clusters, they filled the whole damn arena, and trying to dodge them I accidentally clicked the max tier totem too, which spawned some Chthonics that were impossible to damage, constantly stripping me of my buffs, the actual boss did not help either. I of course cheated there. Next up, I quickly skipped through the Ashes towards the final arena. In there, I went AFK for a while, while the enemies tried to fuck me up (me being invincible, no problem). Getting back, I finished the fight with my shotgun and went through the portal. I appreciated the music in there and went on to do a random Devotion Dungeon. No crash there either. I then just now noticed that I forgot to apply any Blessings, might have explained why I had so much trouble. Got them applied, and decided to try Mystic River next. Shotgun’ed my way through to the portal. I set the difficulty to equal your current Scrap Metal, which you had exactly the minimum amount for it to work — 150. Played through it quickly, no crash. I had some God Events, and they all worked fine. I went AFK once more for a while to trigger one more God Event and then exited the dungeon. Noticed that a sphere was named lectern, gotta fix that. I actually then had a bug, using the exit teleporter somehow triggered a random loot explosion, no big deal though.

I’m quite clueless when it comes to builds and such, but I noticed you had no components applied for some reason, probably due to redoing your build? You should also prioritize doing the Devotion Dungeons as soon as possible, which I think you mostly skipped so far. Also, I recommend doing either Siegmar’s Challenge or Escalation (both in Siegmar’s Landing) to level up some relevant faction for the augments and such — you can exchange these Faction Tokens for reputation at a certain lectern in there.


Now here’s the issue with my testing: I forgot to apply the latest update! So my recommendation is to simply remove Nydiamar, and then install the release version without the latest update (Minor Update (3)). You would then play with a slightly older version of the Diablo 3 classes, which should not be an issue for now. EDIT: The change to Nullification could be the cause of the crash.

I will do some more testing the coming days with the update applied.

Thanks so much for that. Yeah I was reworking everything because I was struggling but got sidetracked as the crashes started to happen. Did some Devotions today and managed to play an hour before it crashed.

Did you get the chakram effect I described earlier? If not, perhaps that’s to do with the diablo update…

I’ll play some more tomorrow.

That last chest in sanctuary…

You can carry at most 6 keys (even though I was awarded 7), there are 5 rooms and that means you’ll have only 1 key left at the end. The last chest needs 2 keys… :thinking:
Edit: nope. It didn’t work first time but I stood next to it this time and clicking it allowed it to pop open after all :grinning:

Edit: Are certain things like Skill Potions meant to be tradeable? I could put it in shared stash so this would mean I can complete quests on alts and dump the potions on my main character? Is this the same for Attribute Potions? :scream:

Edit2: Game crashed again in the Aela dungeon. I was in the 4th room. Again the minidump is referencing

EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffb93cbbbf6 (Engine!GAME::PhysicsMesh_Bullet::operator=+0x0000000000003796)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 0000000000000000
Attempt to read from address 0000000000000000

I wasn’t using chakrams yesterday evening (replaced by Elemental shot) during Sanctuary and I had no crash (But it was only ~60 mins of playtime) so I was hopeful that it was resolved, however today I was doing the Aela dungeon and I crashed only 15 minutes in. This was very painful because it costs a skeleton key and 80 crystals…

So, I played more today. A good 5 hours so far. 0 crashes. Including:
Sanctuary
Mythic River (250 turns)
Escalation until I reached 5 fps and died :stuck_out_tongue:
Died during the second part of Siegmar (Ugh diablo bosses kicking my ass, maybe I should disable that for now?)
Duunart Swamp completely annihilated everything (+150% experience is nice!) and did about 6 waves of the tower defense thing before I TP’d out (I really like your idea but I can see why the AI made you discouraged to continue it)
Warden Madness (RIP’d after 6 of them were after me)
Finished Ael’as dungeon up to and including room 5 (Wait a second… is that part of the house in room 3 what I think it is or is that a coincidence?)

0 crashes

Now I’m hunting down the last few Nebulbeth shards but am having an extremely difficult time. Earq, Carx, Qez. I managed to return the girl’s heirloom in Sanctuary and opened all the rooms but I suppose the shard still eludes me somewhere.

If the crashes don’t appear anymore for the next day or two, I’ll undo what I did to stop the crashes, if it crashes again, then I know what caused it and I’ll report it here.

Edit1: Do the Siegmar event without diablo bosses. Get to the third area. Decide to battle a Nemesis. SURPRISE, Tyrael! > rip. :rofl: LIES!

Also, I need Kilrian’s component for my last shrine in the Devotion area. I have no idea where I can find Kilrian. Was hoping I could find him in Siegmar but I died so… not sure. I’ll try again later.

Great to read, hope it persists!

Yes, they are only beatable (especially the last fight) with finished min-maxed characters.

Bug.

You can find Kilrian at the end of Sanctuary, where you choose your boss. Alternatively, you can simply buy the shard from the merchant in Edge of Eternity. Farming and selling Monster Infrequents is a good way to get Iron Bits to afford it, one MI chest is inside the Ancient Ruins.

Yes, they are! Don’t put everything into the shared stash.

Sent you a friend request on Discord since I had some questions, but apparently can’t “dump” a question there without you accepting the friend request. I’ll just put the message here since I have it typed out now anyway:

I finished the shard event and got this. I must have missed the note they’re describing. Maybe my loot filter was set too strict?

Anyway, I did all the optional objectives now! What a journey. I’m missing that note though so I’m wondering what information I missed. If it’s the same as your forum post (#202 on the forum) then that’s alright. I’m considering making a new char as the demon hunter certainly is squishy and this mod has some very intense survival fights.

You also have a post regarding the underground fortress extension that mentions the level 100 play-through but it not making much sense anymore? There’s only a blacksmith there for the D3 smith.

Would you recommend me just starting a new character fresh from level 1 and skipping using the level 100 play-through merit?

image

Edit: Also, turning weapons into the crusader variant (2h → 1h) will mean the weapon loses all affixes it has, right? I didn’t actually test this. But that would be a considerable nerf to the Crusader in Nydiamar Dungeons.

Edit2: Still no crashes today despite playing for like 8 hours. I’ll undo my crash solution tomorrow to see if it crashes again to make absolutely sure the cause is singled out.

Oh really? I’m writing to people on Discord who I don’t have accepted, so kinda weird.

I actually have removed this note from the Ultimate version, in the Classic version you receive it after reaching the end. You just managed to unlock it anyway, haha! This is the content of the note:

Note

A Merit Token is required to unlock the Level 100 play-through. This play-through lets you start a new character with Level 100 or 80, as well as 55 Devotion Points, 50 000 000 Iron Bits, 8 Attribute and Skill Points, all Factions fully unlocked and instant access to all relevant Uniques.

Completing each of the following requirements gets you a Blueprint that lets you craft the Merit Token for a high price (750 000 Iron Bits and expensive materials). The requirements are:

Reach Level 100
Complete the Hawton Mine
Complete the Strange Well
Complete the Tomb
Complete the Sanctuary
Complete Odul Aela’s Dungeon
Complete the Ice Cave
Reach the third zone of Part III of Siegmar’s Challenge (Faction Arena)

A new dialog option will appear at the Lectern of Wisdom after completing all requirements to receive the Blueprint. Alternatively you can also get the Blueprint by completing the “Shard of Nebulbeth”-Quest on Ultimate.

Instructions about enabling the play-through:

After crafting the Merit Token, put it inside your Shared Stash. Then create a completely new character. Start playing on Ultimate and advance to the Lectern of Choice. There is stash next to it. Take out the Merit Token and choose the newly added dialog option from the lectern. Don’t forget to use the actual Merit you get shortly afterwards.

Playing on Normal or Elite with the new boosted character after using the Merit Token might break the mod. Keep this in mind.

There’s a teleporter that leads to an area that sells all (actually all but the latest) uniques. It does not sell any Diablo 3 items. Though you receive unlimited loot spheres to pop.

I don’t recommend playing it. I have “removed” it for a reason — the Ultimate version is already very quick to play through if you already know what you are doing and have some starter gear. The level 100 play-through removes grinding and such, and therefore some of the fun! There’s for example no reason anymore to do the Devotion Dungeons. You also remove the balancing with the corruption building slowly up while you level. The whole idea is pretty much out-dated, and I will remove it from the Ultimate version next update. So better play without it, but up to you!

Don’t know about the Diablo question, you would have to check out their mod page / comments for info on that, or ask there.

Update 17

(+) New God Event — Gullom

There is now a chance that Gullom and his brother appear as a negative God Event. They will follow you around, and whenever you hit them, they will shit spawn explosive Aether Crystals out of nowhere. After a certain time, they will go away.

Each time you hit them, you have a low chance to get rewarded either a loot sphere explosion or Faction Tickets.


(–) New Location — Yeci Island

You pop the totem in the middle, you get a random event. This could be one of many different ambushes, such as a boss rush, or it could be a loot explosion, a fight between a friendly and hostile Nemesis, and a few more!

You have to pay a fee for each attempt. Four different difficulties influence the type of encounters you get, how many spawn locations get used at once, and the quantity of loot rewards.

This area is a continuation of the Ice Cave.

Changes from Lightweight Mod

  • Moved all spawn points closer to the middle
  • Modified all encounter chances
  • Lowered the pool sizes
  • Removed Iron Bits Explosion as a possible event, since it was causing issues

Changes to Existing Content

  • (–) Drastically improved the visuals of Snowy Landscape, Depraved Ruins and Cold Ruins
  • (+) Renamed Escalation to Noitalacse Island
  • (–) Duunart Swamp
    • Added new possible waves: Skeletons and Ghosts
    • Elevated some tower placements to improve their targeting
    • Closing gates are now enabled by default
    • Closed up / narrowed down the area
    • Gate to fortress area will now stay open, to allow kiting enemies during waves
    • Added a pre-placed Lightning Tower to the entrance
    • Increased damage of Lightning Tower to enable it to kill Heroes
    • Increased free Death Rune eliminations from 5 to 10
    • Fixed [Clear all enemies] option to not destroy towers
    • Left-over currency now gets taken before going in
    • Text improvements
  • (+) Where the Time Goes
    • Enemies in there now look a bit cooler and more fitting
    • Enemies no longer drop loot besides Heroes
    • Changed the script so that Heroes continue to spawn until the end
    • Added an additional final wave
    • Added notification to not pause the game
  • (+) Nerfed the Explosive Clusters God Event (this event was a death sentence, like what the heck)
  • (+) Re-added Nullification

(+) = Nydiamar & Nydiamar Dungeons
(–) = Nydiamar


Once again, this took me way longer than anticipated. Enjoy. ~


EDIT 2:

Also putting this here for anyone CTRL-F’ing this thread for a crash fix: Try turning [Auto Item Tooltips] in [Options] off.


Follow the instructions from the Opening Post!

4 Likes

Hey guys. If the mod keeps crashing for you, follow Edit 2 from the post above me, it finally ran stable for me in Update 16 for a good 30+ hours. (after crashing every 10-30 minutes before applying that fix)

However, Update 17 seems to be somewhat unstable. Please let me know if you have encountered any crashes (please also let me know if you’re not getting any even if you played a lot) since Update 17. I’m personally going to see if turning off Recycling fixes it for me and will report within 24h with my findings.

^ The crash I think was caused by some UI error of Grim Dawn. The recycle feature might also lead to a crash if you farm a location for a long time (e.g. Mystic River), since every time an item gets recycled, a sphere pops, which might lead to lots of clutter over time (they apparently won’t get removed from the game, despite being “destroyed”). Besides this, the feature works fine, as long as you don’t use it in “infinite dungeons”.


Patch

Changes:

  • Changed up the Noitalacse Island
    • Now escalates slightly slower
    • After a while, normal spawns get replaced by Hero spawns, to reduce lag
    • After an even longer while, half the Hero spawns get replaced by Boss spawns
    • Amount of proxies that spawn at once now deescalates three times, to add some time to cool down
  • Fixed the script for Nydiamar Dungeons
  • Merged previous patch

[Patch | All Versions — Size: ~160 MB]


The very small patch below fixes the main quests in Nydiamar Dungeons. This patch is required.

Nydiamar Dungeons (Both Versions) Hotfix.zip (20.3 KB)

I do concur. Also, shame on me for not reporting my findings in time as I said I would. I played the game extensively for 10+ hours with recycling on without it crashing (both low level and the journey to 100, throughout the entire Nydiamar game (quests, areas etc) without a single crash.

But turning the recycling off those 6 days ago fixed the crashes I had back then on a character… that might have been a fluke.

I did open lots of spheres because my stacks of 100 (common & uncommon spheres mostly, and blueprints) started clogging up the place. Massive fps loss afterwards (even picking everything up didn’t solve it, but moving away from the area magically solved it, as well as teleporting far away and back in. So yeah, probably something stays that’s invisible but impacts FPS.

I’m still wondering (now relatively freshly playing NydiamarDungeons though so can’t give feedback on that part yet) if Nydiamar lategame should have Nemesis spawns even if rare/very rare. Heroes can’t really compete with you even if you get a trio that should counter your build relatively hard due to the blessings. I never feel unsafe in areas I’ve beaten before because there’s never a chance you get a nemesis, or two or three.

Now back to NydiamarDungeons so I can provide feedback there!

In Nydiamar you have the Nemesis Hunt feature, which spawns a random Nemesis in a random location for you to hunt. The Suspicious Scarecrows in Nydiamar Dungeons actually have a 10% chance to spawn a random Nemesis too, and there are many scarecrows you can accidentally destroy. As for feeling unsafe, there are at least the random God Events!

Normally I assume people stop playing Nydiamar when they reach level 100, went through everything once and geared up a bit, and instead go directly to Nydiamar Dungeons if they still enjoy the content.