Current state: start of the game is slower and more difficult while the nm / hell difficulty is a joke for the most parts.
Balanced state: the other way around (easier / quicker start and harder nm / hell).
This will be solved with new enemy hp scaling which @elvenroth is almost done with. Another step is D2 class / items balance because some of the combinations are ridiculously OP and allow for immortal “destroyer of worlds” characters and this cannot be fixed by simply increasing enemy level.
RoT already had the same area level distribution as D2 (i.e. higher lvl dungeon areas) but many people complained about this since the level difference is visible in GD unlike D2 where players cannot see in-game that they are fighting 10-15+ higher lvl enemies. That is the reason why area levels were changed to linear scaling.
Some skills being unable to use Devotion procs is caused by the workaround which was implemented to make certain skills behave as close to the original as possible. Which means attaching devotion proc directly to the base skill and skills cannot have more than 1 devot. proc assigned in GD.
All item granted auras are stackable with the base class auras and also among each other. That’s 100% intended.
RoT dev team is always open to all willing to contribute so I will be more than happy to discuss this further with anyone interested in helping out.
Made a poll on the “keep/remove GD content from RoT” topic. See more in the link below:
[Mod] Reign of Terror - keep/remove GD content after 1.0 release?