[Mod] Reign of Terror

jep its work thx again :slight_smile: its avesome mode

Thanks alot for this Mod.
I cannot explain how happy I am that I found this

Thanks @Ram and all the other developers and people involved with the creation of the mod.
I frikking love it so far !

I just have heard the team decided to create 2 versions of the mod (pure D2 content ver & GD-hybrid ver). It is cool to have both options, but I hope it will not be a huge burden on the team (I understand that building 2 vers is not easy work).

Regarding the GD content, personally I do like keeping some elements, specifically:

  1. Devotions: like many people have already said, this is a unique element in GD and it makes the game special. It does help to expand build varieties (which is always a good thing in games like Diablo/GD).

  2. Dual Classes: I bet many people here have already spent tons of time into the original D2. Most of us probably know all about the game, builds, classes. So for me it is extremely fascinating when I get to combine 2 D2 classes together.
    Like currently I’m trying Whirlwind-Hurricane Viking build (Barb + Druid). It may not be powerful (or maybe I’m just suck at building character :stuck_out_tongue:), but what’s most important is that it is FUN. Dual-class allows you to have various crazy, meme build.

  3. Relics: this element is not exactly a big deal for me, still, it is a good addition to the builds overall.

1 Like

The way i play the game/or any mod is.I play single class till my stat are full depends on how many +1 i do on passives etc i made max stat first class level 30-35ish.So the first part of the game feels just like diablo 2 for me.But the added bonus are the class choices.You want a pure tank boom barb + druid.You want a summoning caster boom necro + sorcerer :D.

Absolutely love the mod. I’ve been waiting for something like this for years and years. I was wondering what are some of the things that you won’t be able to add into the mod due to the engine? If I had to take a guess while knowing nothing about modding GD, I’d assume follower items would be tough if you’re able to do it all.

Hello again, there is no version in the top left corner, I’m using the 64bit client if that means anything though. In the main menu it’s showing 1.1.6.0 though in the bottom right

So my javazon is stuck in act 2 nightmare because it won’t recognize the horadric staff even tho i have it built in my inventory. any fix for this? i really don’t want to reroll this character.

Thank you all for the positive feedback, it is nice knowing that all of the effort was worth it.

The biggest ones are these:

  • Mercenary gear - there is a workaround for that but we don’t have enough devs to implement it, because that would require ridiculous amount of new crafting recipes where you would combine the mercenary item with D2 gear and a new merc (with said bonuses from the item) would be the result. Not mentioning the fact that you cannot recover merc augments from items

  • Shapeshifting - GD player actor template does not support real-time change of the player character mesh / animation set so this is not possible. The closest we can get is with illusions but it is similar situation as the first point, there is no capacity for such feature.

  • Charms - I tried very hard to find the best way to implement them as close to the original as possible but there are too many restrictions to make it happen. The major one is inventory space: GD simply has too much of it to make this work with balancing in mind so all of the extra inventory bags would have to be disabled and there is probably nobody who would like that. Another major one is that all of charms would have to activated first to receive the buff (passive bonuses work from inventory but they apply to all player characters of the same gender by default… new lvl 1 char would get charm bonuses of the main chars, because… reasons).

  • Randomized map layouts - not possible in GD

You have to start the game on other difficulty than Normal to see the mod version.

Is this SP or MP character? SP should not have any issues with quest progression as long as you meet all requirements. In-game screenshot while standing next to or interacting with the device would be appreciated.

2 Likes

Interesting development, it looks like higher level things drop completed?

Also I can see in the main menu that it’s just 0.6.1.5, It’s not getting the update it seems.

image

Unzipped the folder to my desktop instead of into the mods folder then copied the folder into mods and it actually worked this time? It now says 0.6.1.6 and all my mats are completed now.

Dude… You, Mamba, and Asylum are the people that have kept GD as my top game after almost 4 years! :+1:

Keep up the incredible work!!

Agree.They are the three musketeers here to save Grim Dawn da da da dam<----dramatic effect :grin:

So I figured it out. I kept my cube from before in my stash, once I moved it into my inventory to create the staff it recognized it. Thank you for responding so quickly and creating such a great mod. It’s honestly a ton of fun and amazingly built!

About the melee skellies charge, it’s in fact working. I was expecting something fast, but in fact it’s a charge with just +50% MS, so I did not notice it before.

Good day, just wanted to say that i love this mod.

I just want to say that it seems that the Smite skill from Paladin even if it says that it counts as a default weapon attack it does not proc stuff like “Smite” or “Shattering Smash” from oathkeeper.

Dont know if it is intended if its so then sorry to bother.

Best regards.

Salazar’s sovereign blade (for the relic “Sacrifice”) - where do i get that from?

Thanks!

There is number of skills that do not qualify as default attack even though the description says otherwise. This will be corrected in the today’s hotfix.

GD MIs drop randomly in RoT or can be purchased from Wirt who can be found travelling in random areas of Act 1 and 2.

Potion of Life from Alcor seems to give me more life when used, but does not disappear, thus allowing me to use it multiple times.

Hi there,

Great mod, having really good fun with this :slight_smile:

Just a couple of things ive ran into, i have updated manually to 0.6.1.6. I dont know if these bugs already are reported, but just in case :slight_smile:

First, Warriv doesn’t accept the hand in for the final quest in Act1 anymore “Sisters to the slaughter”
I can still take the caravan to Lut Gholein though, so its not a game breaker.
Somehow im getting the soundbytes “Got anymore scrap metal?” and " Welcome to my forge" Which im pretty sure arent his lines, this may be an indicator on whats wrong :p.

Second, Im running a necro / classic necro hybrid. It seems that the ranged pets (Skeleton Mage) from the Classic Necro dont attack the goblins. Only the melee pets will attack, which does make killing gobs a bit of a challenge.

Keep up the great work and im really looking forward to any updates that might be released :slight_smile: