Test version HYPE!
Enigma hype?
While I not looked at it recently, you had to load maps one by one, (unless itâs now possible to string them together? edit, you still need to load the maps through the online arcade system) ) the problem is, the engine is for an RTS game, and designed as such, not for a ARPG like D2, the controls feel so awkward. I tried several times to get into it. Plus the game is forced online, (like the game itself for the most part) so maps can be joined by anyone, (canât remeber if you can play them private. (and of course like mentioned, you need to load each map separately. So really, I call it half baked.
The engine is the wrong choice fir a mod like that, plus its limited controls and such what, might look fairly decent, but I wouldnât touch it with a ten foot bargepole.
I know the biggest issue I had with it, you can only have one attack command, which was on the right mouse button, you canât use the left mouse button, (the engine is for RTS game) so technically you only really use the right mouse button to attack, but really, D2, GD needs both mouse buttons, otherwise, its so annoying to keep assigning buttons. I think the nice with with the GD engine, the quick bar, your able to add a lot more attack / passive buttons. So yeah, plenty wrong with it. Not much right about it either.
Sorry to highjack your thread, this half baked pretender will not be mentioned anymore by me.
We resume normal service in 5âŚ4âŚ3âŚ2âŚ1
I suppose that runewords would need MI instead of socketed items.
Upd.
Thatâs my vision of Enigma (attributes randomised)
(600 flat DA is OP )
Hype just watching the runes again, that jah and ber! Thanks a lot since now and hope you will finish this project soon!!
Regards
+608 DA
+2 to all Skills
+36% Movement Speed
Granted Skills : Teleport
Oh so nice !
I hope the ingredients are not too hard to get
Items will be more balanced, current version of RW looks like this:
I never played D2 with runewords released. No idea what they are. but seeing a deeper crafting system added is always nice
Runewords were added in the expansion if I remember. you had to collect little runeletters / words, once you figured out a full runeword, you can add those letters to a socketed item. then if you get them right and in the right order, you can create a powerful item.
there are restrictions to runewords, so for example, if the runeword needs four sockets, then you need an items with 4 sockets. also if a runeword needs a sword, then it wonât work on an axe. (also the item must be none magical, so only grey items with sockets.
I tried to collect as many as I could, but the problem with the system was, some of the runewords were so rare, it was hard to find them, one in particular was âZodâ so many of the runewords you might only find in MP, so anyone trying to craft certain items that need one very rare word is more or less buggered.
So I gave up trying to craft them, and I never bothered with MP either⌠hopefully things will be a bit fairer in this mod, (fingers crossed) But anyway, that is what runewords are about.
edit
a page listing the runewords and their effects if you add them to a correct item
Update on Rune crafting.
After some testing I found that I cannot replicate the rune crafting system as it was in D2 due to template limitations. However I was able to make it quite similar.
Instead of crafting 1 higher rune straight from 3 lesser runes, you have to craft 3x âblank copyâ of the lesser rune first in order to be able to use it as a material for crafting 1x higher tier rune.
Screenshot guide below:
Step 1: Crafting âblank runesâ
Step 2: Blank rune detail
Step 3: Crafting 1x socketable higher tier rune with 3x blank lesser rune
I hope itâs not too much complicated but this is the closest I can get it with the current templates.
Also, Iâve already done most of chest amor runewords as you can see below.
Whatâs problem?
Use 3 identical separate reagents
Some original recipes uses same solution (http://www.grimtools.com/db/items/2)
Btw, at runes higher than Thul uses extra gems as reagent, and higher than Lem 2 runes instead of 3
Do you still refuse to use gear items in runeword recipes?
Do I see Jewels?!! (Never got a decent one in all the years I played that game) :D:D
Btw, I am a little confused, I thought only TQ and GD assets were compatible, how are you guys able to import DII assets (or was that only for Monster Meshes)?
Or are you guys are creating custom assets?
Yes itâs Jewel, but no, they will not be avalable, except may be Rainbow Facet (at least at current stage), because affixes disabled for components.
Very nice way to implement the runeword system with the engineâs current lack of multiple socket functionality. Seems like a remake done right to me.
I get it, but can you please clear my (noobish) doubt?
Tried that without any success, didnt matter how many separated components I used, it still required just 1 to be able to craft the item.
Can you send me the source for the test runes you posted?
We are only using D2 icons, nothing else.
I donât think I really got many decent jewels either, from one site that mentions jewels, 1.09 you could if you had 4 perfect jewels, make some really kickass weapons and armour. but from 1.10 and above, better runewords were added.
So I would say that having the runewords system is still the best.
https://diablo2.diablowiki.net/Jewels
then again, finding 4 perfect jewels will probably take a LOT of farming. So probably not really worth while in the long run.
Thanks
Jewels alone were rare, let alone good ones.
I had this lucky char (Hammerdin) who had the best luck amongst all my characters in Hellâs Forgotten Tower (his armor luck sucked since I distinctly remember him obtaining cleglaw/griswold/sigon pieces over and over again) and even he never managed to obtain a single good jewel
Diablo IIâs drop rates are pretty unforgiving now that I think about it. I am still missing a bunch of item set pieces (The Disciple and Tal Rashaâs Wrappings are incomplete, there could be others as well).
The problem is, the game was MP balanced, they didnât exactly balance it for SP, which is why the droprates for stuff was so horrible. That and many good items you could only get from bosses and of a set difficulty. (then the chances of that piece dropping is so remote, you could be farming for years.
I pretty much gave up trying to farm for stuff, I used an editor to import some of the items. But seriously, the drop rates were really bad in that game.
You can use /players 1-8 command to simulate MP scenario.