I actually got a skill point for my 1 hour of SR with Necromancer. I never played it more. So disabling SR completely will lessen it by one. I don’t remember if I got attribute points at all as I don’t care much about that.
if sr follow the grim dawn main campaign then it should be 3 skill and 1 attribute after complete ultimate sr shard 50.
so skill should be 3 skill x 89 (lvl 2-90) = 267, 4 skill x 10 (lvl 91 - 100) = 40, quest 12 skill, sr 3 skill, total 322 skill?
attibute should be 115 as mention.
by the way the barbarian skill battle command is awesome, providing + skill and attribute %, might build a new char with barbarian, many type of weapon support skill also. i think paladin would be a good support but it would require a shield compare to barbarian dual wield.
I was confused by your comment Pannathrax so I looked up Shattered Realm on Reddit. SR is not tied to difficulties and it’s only once per character. Yes, you can get up to 3 skill points.
I tried searching the page before asking.
Do paladin auras work for allies and summoned minions? Can I have a paladin with fanaticism incite my skeletal minions to attack with more ferocity?
Can paladins have more then one aura up? Like having fanaticism and cold aura active at the same time?
Dear mod creators. Bone armor buffs or something else is called by the d2 necromancer and the druid has a shield from the cold to mine … make them turn on as an aura or an improvement on the skill points of strength !! For example, heroes or bosses (there are even monsters, of course) they remove this buff in a second, as if I were running and did not cut these 20 skill points in 2 classes> how many updates were there but never fixed such a problem as the strength count or the activation method (turned it on and immediately removed all its strength), for example, you can give it as an option a chance to activate for a buff, which will be better than just a stupid activation)
@LivingLitch Looking at the skill tree, you should notice that only Blessed Aim as an aura isn’t exclusive, so you could use it with Fanaticism that will boost your skeletons, however it requires a ranged weapon or a spear. Otherwise all others like Fanaticism is exclusive, and they cannot be used with one another. Maybe you could try leveling several of them and swap depending on what aura you need?
EDIT: You will notice that Sanctuary is not an aura and also not exclusive, but you could use that as a timed buff to enhance your skeletons.
So I have noticed a rather glaring issue with chilling armor. I stood next to one mage and my shots kept firing in a different direction, with no other enemies on the screen, and only 1 of 4 bolts were hitting it. I have it maxed now and it seems it’s primary purpose is to freeze than to kill, unless perhaps I really pump up cold damage as planned, but that would take awhile.
EDIT: It does 4 things.
- It partly hits the original target and hits another.
- Partly hits the intended original target and the others miss in the same or entirely different direction including where no enemies are.
- Kills melee targets nearby that are in the way. It’s mostly good for this and freezing ranged targets.
- Hits an entirely different ranged target.
Doesn’t work with targets that throw things as opposed to a spell or a typical ranged weapon.
EDIT 2: I stand corrected, it does work against throwing bombs AND spears, but there was a few sets where it didn’t feel like it was. Maybe it wasn’t…
they’ll change next patch into a short duration with flat absorbtion, versus a fixed amount of absorbtion (think something like ascenscion)
Yes.
Not sure if i’ve fixed your glaring issue, but the whole skill line will see some changes.
It seems the more you are surrounded by monsters the more those frost bolts with freeze will do good, since sometimes it’s as if they randomly attack different areas. So if surrounded it’s extremely helpful and great defense and offense combined. If there’s 3-4 archers I just run by them unless one’s about to die.
EDIT - NEW ISSUE:
2 Sarcophagus on the NE wall facing the wall itself rather than the tomb, so they are opening facing the wall. They are backwards in Hall of the Dead level 1.
Actually not one was the right angle.
Good! and modifications> like transmutation from 1 lvl will fixed fixes? (items that give + to all skills> and transmutation is only 1 lvl frozen for pets, it certainly should not be like that for other classes) You can, for example, leave the skill level for 1 lvl, but let the bonus be given to + skills from items.
I’m sorry, but I really have no clue what you mean by this.
pet transmutation at level 1? like the blood golem, iron golem, fire golem modification? that is supposed to be a 1 point skill to change the base pet appearance and some skills.
anyway for my own part i am trying out sorceress and the thunderstorm at level 20 has 0s cooldown and 1500s duration, with such a long duration, will it be considered to change into an aura instead? it doesn’t make much difference other than the occasional recasting.
druid’s hurricane at level 20 has a 37s cooldown and 138s duration, it would be technically permanently up other than the recasting also.
is werebear and werewolf aura? it has no radius so i am assuming it is not and will not affect other player or normal pet, however does it affect player scale pet since the player is stronger with the skill on? like hydra or the mercenary?
They’re not, they’re personal buffs. They do affect player scaled pets.
No as it uses a different template than auras. But it’s pretty much the same as activating an aura with current durations, as it lasts very long. You’ll just activate it at the start and it lasts pretty much the entire game.
Claw viper temple level 1, a few mummies stuck in a hole in the NW side of the level next to a sarcophagus.
You can see their heads and they don’t attack.
Screenshots / gameplay footage would be appreciated.
With an example of the backwards sarcophagus as well.
And a rather funny thing about my build that only has retaliation for now, as accounted to a friend on FB Messenger:
me too, so d*** tired after a boring standoff against minions in my game. I couldn’t kill them and they couldn’t kill me.
1
You sent Today at 10:52 PM
I am running a retaliation damage build, otherwise similar to the thorns concept where they strike you and take damage.
You sent Today at 10:53 PM
The problem was the quest mage Horazon, he’s called the Summoner. If they attack and die, he summons more anyway. And they seldom attacked, as my retaliation armor would freeze them. So then I wouldn’t die and he never would. Wacked at him with an ineffective mace containing no skill and eventually killed him. sigh…
Not complaining about my build, just interesting without direct damage. That area was rough and I had to run around alot avoiding too many spellcasters, LOL.
Good day everyone,
i would like to ask about sorceress skill.
for the flat cold damage, lightning damage and fire damage from the cold/lightning/fire mastery, they are supposed to be added into the normal weapon attack or replacer, and skill like meteor and blizzard which has 15% weapon damage will inherit the damage from the mastery.
for the skill enchant, it provides elemental damages and should work like above. how about the chance of burn, frost burn, electrocute?
hydra skill scale with player, so can it benefit from the mastery flat damage? does enchant work on hydra?
does the mercenary benefit from the 3 masteries since it also scale with player?
the skill static field does 25% reduction to enemy health, based on a total health or current health? does it happen 100% of the time or by a percentage of chance like mal rune?
blizzard is the only skill that stated 15% weapon damage, while other skills stated 15% main hand damage. if the second class allow dual weild, will blizzard benefit from both weapons? and other skills like meteor only benefit from main hand or two handed weapon?
thanks
The flat damage from the masteries, and enchant, only applies to the Weapon Damage component of skills. So what you get is 15% from that flat damage. Hydra does not have %weapon damage, so it does not benefit from the flat damage these skills give. It does benefit from the attack rating Enchant provides.
Same thing for the change of burn/electrocute/frostburn damage.
If it has a chance noted down, it has a chance. If it doesnt say a chance, it’s 100% guarenteed it’ll happen. It’s based on current health, not max health.
yes, masteries boost it as well.
I really liked this video once you figure out his accent. The first 5 minutes describes alot of what Pannathrax and Fuzzydunlop were talking about. The rest is about devotions and it describes more mechanics.
It really helped. When I first got into Grim Dawn I was actually somewhat overwhelmed by the complexity of skills themselves, not even counting devotions. Now it gets much easier, especially as I’ve been playing with this mod.
Just wanted to post a gigantic thank you for this mod. I had put so many hours into the base game, I thought I was done with it. After discovering this mod, my love for the game is as strong as ever. Super fun. Thanks for all the work ya’ll put into this, it’s fantastic.