Where did you/can you farm the Diviner set?
I can only download Hotfix 2. Does that include the first hot fixes as well?
Loving it so far. Good luck with Act 2
Yes, HF 1 is included in HF2.
Still disappointed I can give this thread â5 starsâ just once
Well, you need one of these mods installed:
-
Cataclysm;
-
Grimmest.
Then you chose your strongest char, go to the Steps of Torment on Ultimate difficulty and farm them for two-three hours for several days. Or you may hunt Nemesis foes on Ultimate difficulty.
Take it in Polish translation thread
Thanks for the update Ram.
It looks amazing.
Look forward to ACT 2.
Keep up the fantastic work.
A2 NPCs almost done.
From left to right: Jerhyn - Atma - Drognan - Elzix - Fara - Geglash - Greiz - Lysander - Meshif - Warriv - Tyrael
Edit: added Tyrael, credit goes to okami29 for converting the assets to GD
Very promising.
BTW, I have an old screenshot with Tyrael in Act4:
In my opinion all characters looks cool.
I do not know how important this is, but Fara is left-handed
Your first message for Reign of Terror mod was 28.10.2016.
In according to this date, time creation of Act 1 was one year.
So, we can see a final version with all 5 acts in 2020-2021, or you have another plans?
And thanks for your hard work - there are not so much living mods for this game.
Act 1 took me so long because I was learning everything (never modded before). Plus there were 2 long breaks during development of A1 (that alone was almost half a year).
With current knowledge I should be at least 3 times as efficient.
For example: Rogue Encampment (map + npcs with voiceovers) took me more than 1 month to complete and now Lut Gholein which is 4x larger plus has 5x more NPCs will take me less than 2 weeks).
Then there is Act 4 which is only 6 locations and few NPCs⌠shouldnât take more than 3 months to make.
I also already implemented endgame content that should be introduced with later Acts (all runes / runewords, fully working Uber Tristram event and ⌠Cow Level).
DenisMashutikov is currently working on all D2 Unique / Set items so that is another thing I donât have to worry about and can fully focus on adding as much ârealâ content as quick as possible.
Hi Ram, i just wanted to say A BIG THANK YOU for all your hardwork and even bother to let us know your development of each phase/ act.
My partner and I are playing your beautiful work.
Some questions:
Q1: does runes scripted as a drop because so far i dont see any runes dropping as loots. I know your post mentioned about crafted via blacksmith. But when i went to the blacksmith, i have no components to craft from a rune. Eg the lowest rune is Al rune.
Q2: does runewords work and does it use standard runewords formulas from say standard Lords of Destruction expansion content of the runewords?
Also: thanks DenisMashutikov.
Edit : Only play single player for now.
Thank you for playing the mod, itâs good to know that I donât do all for nothing
Runes start dropping from level 10+ and can drop from all monsters / some higher tier lootables, but the best place to farm runes is The Countess in Forgotten Tower (she has 100% chance to drop 1 rune and 50% chance to drop additional rune).
The Countess rune drop list:
Normal: El (r01) - Ral (r08).
Nightmare: El (r01) - Io/Ko (r18); above Io (r16) is much rarer.
Hell: El (r01) - Ist/Lo (r28); above Ist (r24) is much rarer.
Very good place for farming higher tier runes is Cow Level.
And yes, all Runewords work as in D2:Lod (including all stats / skills / auras, etc.). You must have appropriate base socketed item with correct number of sockets and runes to craft it via Blacksmith (anvil).
PS: do you play the mod in multiplayer or SP? I would like to hear some feedback from MP experience since there is twice as many things that can go wrong.
Just finished a play through on normal. Overall it feels great! Looking forward to the up coming acts.
Any plans on balancing work? I feel that melee characters and weap% skills are a bit weak early game. Especially considering melees canât kite. I find myself running around and letting mercenary doing the job for high burst elites.
Devotion also donât mash well with the new classes - skills implemented via celestial power cannot be assigned a proc, very little passive aura types to assign on hit procs too.
Thanks for your feedback.
I agree that early game difficulty needs to be optimized.
About devotions not working: that one is my fault, I have not even looked into Devotions so probably need to add the new skills to the active/proc pools. Will be fixed in the next update.
Itâs only the skills that has a special effect implemented by celestial power cannot be assigned (eg. phoenix, zeal, fury etc).
Wondering what type of damage do the wraiths do? They hit so hard