[Mod] Reign of Terror

Thx for the discord

@ Fuzzydunlop

… I have 5 of the Tome of Town portals, but not a single signet ring for thieves!

Ergo, I’m off to Nightmare to shoot one - and many thanks for the information … :grinning:

I started the campaign in Normal+ and finished it with a breeze and able to kill goblins.When I continue in Nightmare I cannot manage to kill goblins and can’t even to put their health in half.Does that mean that my build sucks and failed?

Yes.

Well, no. Do you have trouble killing any of the other content? Most people new to the mod struggle finishing the campaign on normal+, so if you found it a breeze I wouldn’t think you’re build has failed. It’s also a bit early to judge a build when you just made it into nightmare.

Currently on Nightmare Act 3 now.No issues on bosses and I think I encounter a goblin on each act and I coudn’t kill it.I have 2.1K AR and 1.07million DPS on sheet but still coudn’t kill a goblin.

… Shit, I met the goblin at the countess’s ruins and I finished him off, but apart from 2 rare rings, a rare amulet and a higher gemstone, there was nothing to find!

What surprised me was the fact that 2 items were marked as unique, but there were no such things in my box.

Why do you think that was, and do I really need that special key to enter the cow level? To be honest, I’m totally unsure what I need, and then there’s also the goblin level, which you can apparently only enter with the infamous thief ring.

And if I actually need this special key for the cow level, it’s frustrating that I haven’t found it yet. When have you actually been lucky enough to stumble across this key. :weary:

@ TedLeilaCarl

Except for Act 1 NORMAL, where the goblin was just too fast as I ran into him extremely early on in Cold Plains, all the other guys were no problem!

At the moment I’m playing Act 1 Nightmare and have just put the last goblin at the ruins to the Countess and killed him. The only problem - not a single key or thief ring so far.

Actually, until the end of Act 6 I was playing NORMAL a wizard with Chain Lightning (DPS over 500,000) and Lightning Hydra (DPS way higher than Chain Lightning), but after I found the Buriza-Do Kyenon, I changed my char and refocused it on Nightmare.
I added the Amazon as a 2nd build, raised Multi Shot, Critical Strike and Dodge to 22, socketed a Perfect Saphier and went hunting with Multi Shot (DSP only a little over 36,000) and the Blitz Hydra, which has worked really well so far, so I’ve only had to use the Hydra in exceptional cases …

I wouldnt know why you cant kill it, they’re doable with a strong build, Sheet dps doesnt mean much though. Try to get more resist reduction perhaps?

@Tombrown I suppose I should have mentioned awhile ago that you need wirt’s leg farming to equal what you already found for cow’s levels and you can go in there 6 times now?

You should be seeing the recipe (I spoke incorrectly here, you go to the cellar in the rogue town that starts the game).

@ D2ModPlayer

… does that mean that just like in Diablo 2 LoD, I only need a tome and ā€œWirrets Beinā€ to open the portal to the cow level?

That would be really good, but since you can’t open the cube in Reign of Terror, I don’t see any possibility, since the recipe is not available, or am I making some kind of mistake in my thinking. :innocent:

@ TedLeilaCarl

Your AR and DPS should easily be enough to take down a Goblin in Nightmare!

I ā€œonlyā€ have an AR of 1.5K and a DPS of 36K, and yet the goblin in Act 1 Nightmare was history in 15 seconds. Ergo, it must be due to another problem …

Yup, you need both. Wirts leg is found in the same place as D2. You dont use the cube, you just go to the same place as before and use the pedestal device in the basement.

Sheet dps is very inaccurate, especially when DoTs are involved. It also uses just the LMB to display the dps, or just the RMB in case LMB is set to ā€˜move only’, it doesnt factor in any other abilities or resistance reductions.

wow thanks! Totally forgot that, LOL. I haven’t played in months (a few hours), it’s starting to show. :smiley:

@ Fuzzydunlop

… thank you very much - it worked like a charm! But the cow level on nightmare fits the name. A real nightmare that you shouldn’t give yourself to yet in Act 1.

I only escaped because I basically cast a portal first! The cow warriors are really damn strong, and there are apparently even more of them than on NORMAL, and the beasts can also cast hold spells.

Ergo, I will only come back after I have completely finished Nightmare … :sob:

Just like in diablo 2, cows are stronger than the act 5 monsters of that difficulty. No surprises there.

@ Fuzzydunlop

Can you be more specific on resist reduction… Thanks

By tbe way I have a Archmage pure lightning build…

Err… monsters have resists that increase per difficulty. So if you dont have any, your sheet dps wont matter if a monster reduces it by 70-99%.

Archmage is… arcanist+sorcerer? Then you’ll use pathology+immunology for reducing monster resistances, or you can leave out immunology and pick rhowans crown devotion instead. Also Widow devotion is a must for a lightning build.

Thanks… will try your suggestionsšŸ»

@ Fuzzydunlop

… you may think I’m stupid, but only the Arcane Bomb in the Widow constellation provides a relatively small reduction of lightning resistances for the opponent every now and then (25%).
Whereby I have to admit that I don’t know how this reduction will affect higher levels. Besides, I still don’t quite understand how this reduction really works.

Then I would be more in favour of the Viper … :innocent:

I dont think you are stupid. It just shows you dont know how resistance reductions work, as you already mentioned. And it’s a higher value than viper so I wouldnt know why you would pick Viper over Widow. Viper also only applies through attacks with %weapon damage and gets modified by that amount (if weapon damage is below 100%), meaning that if you’re a caster, most abilities have 15% weapon damage, so viper only works for 15% effectiveness, I.e. 3%. Widow maxes out at about -35%, and it’s the stackable type of RR. On top of that, this is the multiplier type of RR, meaning that if a monster has 50% resistances, the 3% from above Viper example will result in just a minor effective 1.5% resistance reduction (3% of 50%). If you would wack a monster with a weapon attack, it would simply apply for the full amount, so 20% of 50% = 10% effective reduction.

It’s also a short debuff for a duration, so it’s not ā€œevery now and thenā€. Its pretty much permanent especially against tougher monsters.

You get 99 devotion points as well so there is absolutely no reason not to pick at least 2 or 3 resistance reduction devotions. Ultos being another candidate in case of not picking pathology.

For information’s sake, here’s how resistance reduction works:

There are 3 types of resist reduction (pay attention to the exact wording), which can all apply simultaneously, but in a fixed order:
• -n% resists , this one stacks with it’s own type. Use this first (additive)
• n% reduced target resists , this one does not stack with it’s own type. Highest applies, calculate this second. (Multiplicative)
• n reduced target resists , this one does not stack with it’s own type. Highest applies, calculate this last (additive)

No matter how small resistance reduction values seem, they (usually) are the biggest damage increase you can get.

@ Fuzzydunlop

… thank you, a really interesting execution! There you have at least a small overview of the possibilities that a reduction of resistances can bring with it!

But since I am now an ā€œAmazonā€ with my Buriza-Do Kyanon and Multi Shot, who only uses her Lightning Hydra from time to time, Viper should be the first choice, or am I wrong … :face_with_raised_eyebrow: