Warning 1!! - Do not install this update before Grim Dawn patch 1.3 has dropped sometime tomorrow. Warning 2!! Barbarians, before installing this update, remove all skill points from Mace, Scepter and Dagger mastery or else risk permanently losing them.
As always, with such a massive GD update (and RoT update) there’s several new issues and GD in general seems to be a bit more sensitive for crashing.
For people who like Lightning spells (Sorceress, Assassin Lightning Sentry or Blades of Lightning), these seem to be linked to crashing. One fix that seemed to help some people is to force GD to run on multiple cores. This skill especially seems to overload the core0. If you google it, you can find various ways how to do it, but here’s one page: [Tool] Core Switcher - Force GD to use all cores equally! - Grim Dawn / Utilities and Resources - Crate Entertainment Forum
A few additions are present which are there to make it easier already for me to continue into subsequent patches for incorporating the FoA updates (like the extra row of gems in the stash) but if you encounter any bugs, let me know here, or in the discord.
There have to be others as well. It is like the update was done in a hurry, without much testing. There are also crashes, even when using the “core switcher”. Most common crash is when pressing “I” to open inventory and moving the mouse to the weapon switch, in order to use my secondary weapons. Doesn’t even allows you to click it, game just freezes/crashes.
“Cannot parse save file” - grimtools needs an update 1st. Although, cannot be, since my 2ndary are same as my primary.
Also, crashes on hittting Prime, haven’t tried other bosses, too buggy for now.
Hello, this is my first post on the forum.
I tried to download this mod via the Google Drive link, but unfortunately without success (too many users downloaded the file).
Is there another download link?
Thanks!
Playing the Warlock, and I noticed that the Demonic Mastery node has Levitation Mastery as its requirement, and thus can be allocated without a single point in any demon skill.
Since the description says different, I’m sure this isn’t intended.
There’s a bug related to a script at the baal waves in the throne room of destruction. I might have fixed it, having some others test it soon (it was fixed for me). Once the other people also confirm it’s now fixed, i’ll upload the fix.
What is happened?
Can’t kill the big tree giants before enter from Flyer Jungle to Lower Kurast.
Each of them just one shot my paladin with heavy hit animation.
Did not face it before.
Entering from Lower Kurast to next zone ALWAYS causes a crash, when few mobs are running into my spot.
Reinstalled FOA from scratch with folder deletion before, So there were no files at all.
Copied latest version of ReignOfTerror.
The same.
High level PC (Paladin) can’t defeat Baba Yaga anymore - portals spawn too much mobs, in comparison with previous version.
Playing melee is almost hard to detect where is the boss between 30 or 40 adds.
It was yeasy boss to farm for me.
You are absolutely right - DX 9 Legacy render helps to avoid crashes.
Though haven’t been experiencing this in the 0.7.8.4 RoT and 1.2.6 Grim Dawn at all.
Baba Yaga - agree, might be i did something wrong, cause was disappointed by crashes
Yup, 1.3 seems to be a lot more sensitive than othe older gd patches. it’s much more prone to crashing and since many of these things worked fine in earlier patches I sometimes have no idea why it’s causing a crash.
Ok, the “Mythical Horazon’s Countenance” set seems to be an alpha version xD. Stats are pretty underwhelming, no skill modifiers, like on all other myth sets for d2 classes, replacing the offhand with pants is questionable, may be to use 2 handed weapons, the gloves have lvl req of 48, instead of 94 and all pieces, except the helm, can be transmuted to either other pieces of the same set or other myth pieces. Still no corrupted torches as well.
The Warlock itself looks like an alpha version as well. Pretty underwhelming, compared to d2res, may be most of it is just gd limitations, but it is clrearly a WIP, why release it in such a petty state, may be you rely on feedback(yea, right, for example, took only 6 years and a few bans to make the poison creeper invincible, which is the only good thing in this update).